вот нашел в одной из своих прог какой то алгоритм скилетизации не помню если чесино что за рн но глянь может пригодится.
скилетизация C#
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| private void skelet(ref int[,] mas, ref Bitmap bit, ToolStripProgressBar prog)
{
prog.Minimum = 0;
prog.Maximum = bit.Height;
int[,] massiv = new int[bit.Width, bit.Height];
for (int i = 0; i < bit.Height; i++)
{
for (int j = 0; j < bit.Width; j++)
{
massiv[j, i] = mas[j, i];
}
}
for (int i = 0; i < bit.Height; i++)
{
for (int j = 0; j < bit.Width; j++)
{
int sum = 0;
int colZeroOne = 0;
int inte1C = 0, inter1D = 0;
int inte2C = 0, inter2D = 0;
bool first = false, second = false, third = false;
summa(mas, bit, i, j, sum);
ZeroOne(mas, bit, i, j, colZeroOne);
//1
if ((i != 0) && (j < bit.Width - 1) && (i < bit.Height - 1))
{
inte1C = mas[j, i - 1] * mas[j + 1, i] * mas[j, i + 1];
}
if ((j < bit.Width - 1) && (i < bit.Height - 1) && (j != 0))
{
inter1D = mas[j + 1, i] * mas[j, i + 1] * mas[j - 1, i];
}
//2
if ((i != 0) && (j < bit.Width - 1) && (j != 0))
{
inte2C = mas[j, i - 1] * mas[j + 1, i] * mas[j - 1, i];
}
if ((i != 0) && (i < bit.Height - 1) && (j != 0))
{
inter2D = mas[j, i - 1] + mas[j, i + 1] * mas[j - 1, i];
}
//part 3
int iter31 = 0;
int iter32 = 0;
int iter33 = 0;
int iter34 = 0;
if ((i != 0) && (j != 0) && (i < bit.Height - 1) && (j < bit.Width - 1))
{
int point1 = 0;
int point5 = 0;
int point3 = 0;
int point7 = 0;
//1
if (mas[j - 1, i - 1] == 0)
{
point1 = 1;
}
else
{
point1 = 0;
}
//5
if (mas[j + 1, i + 1] == 0)
{
point5 = 1;
}
else
{
point5 = 0;
}
//3
if (mas[j + 1, i - 1] == 0)
{
point3 = 1;
}
else { point3 = 0; }
//7
if (mas[j - 1, i + 1] == 0) { point7 = 1; } else { point7 = 0; }
iter31 = point1 * mas[j + 1, i] * mas[j, i + 1];
iter32 = point5 * mas[j - 1, i] * mas[j, i - 1];
iter33 = point3 * mas[j, i + 1] * mas[j - 1, i];
iter34 = point7 * mas[j, i - 1] * mas[j + 1, i];
}
if ((2 <= sum) && (sum <= 6) && (colZeroOne == 1) && (inte1C == 0) && (inter1D == 0))
{
first = true;
}
if ((2 <= sum) && (sum <= 6) && (colZeroOne == 1) && (inte2C == 0) && (inter2D == 0))
{
second = true;
}
if ((iter31 == 1) || (iter32 == 1) || (iter33 == 1) || (iter34 == 1))
{
third = true;
}
if ((first) || (second) || (third))
{
mas[j, i] = 0;
bit.SetPixel(j, i, Color.White);
}
}
prog.Value++;
}
/*for (int i = 0; i < bit.Width; i++)
{
bit.SetPixel(i, 10, Color.Teal);
}*/
prog.Value = 0;
//pic4.Image = bit;
//pic4.Update();
}
private void summa(int[,] mass, Bitmap bitt, int i, int j, int summ)
{
summ = 0;
if ((i != 0) && (j != 0))
{
summ = summ + mass[j - 1, i - 1];
}
if (i != 0)
{
summ = summ + mass[j, i - 1];
}
if ((j < bitt.Width - 1) && (i != 0))
{
summ = summ + mass[j + 1, i - 1];
}
if (j != 0)
{
summ = summ + mass[j - 1, i];
}
if ((j != 0) && (i < bitt.Height - 1))
{
summ = summ + mass[j - 1, i + 1];
}
if (i < bitt.Height - 1)
{
summ = summ + mass[j, i + 1];
}
if ((j < bitt.Width - 1) && (i < bitt.Height - 1))
{
summ = summ + mass[j + 1, i + 1];
}
if (j < bitt.Width - 1)
{
summ = summ + mass[j + 1, i];
}
}
private void ZeroOne(int[,] mass, Bitmap bitt, int i, int j, int col)
{
string temp;
string comp = "01";
col = 0;
//1-2
if ((i != 0) && (j != 0))
{
temp = mass[j - 1, i - 1].ToString() + "" + mass[j - 1, i].ToString();
if (temp.Equals(comp))
{
col++;
}
}
//2-3
if ((i != 0) && (j < bitt.Width - 1) && (i != 0))
{
temp = mass[j, i - 1].ToString() + "" + mass[j + 1, i - 1].ToString();
if (temp.Equals(comp))
{
col++;
}
}
//3-4
if ((j < bitt.Width - 1) && (i != 0) && (i < bitt.Height - 1))
{
temp = mass[j + 1, i + 1].ToString() + "" + mass[j + 1, i].ToString();
if (temp.Equals(comp))
{
col++;
}
}
//4-5
if ((j < bitt.Width - 1) && (i < bitt.Height - 1))
{
temp = mass[j + 1, i].ToString() + "" + mass[j + 1, i + 1].ToString();
if (temp.Equals(comp))
{
col++;
}
}
//5-6
if ((j < bitt.Width - 1) && (i < bitt.Height - 1))
{
temp = mass[j + 1, i + 1].ToString() + "" + mass[j, i + 1].ToString();
if (temp.Equals(comp))
{
col++;
}
}
//6-7
if ((i < bitt.Height - 1) && (j != 0))
{
temp = mass[j, i + 1].ToString() + "" + mass[j - 1, i].ToString();
if (temp.Equals(comp))
{
col++;
}
}
//7-8
if ((j != 0) && (i < bitt.Height - 1))
{
temp = mass[j - 1, i + 1].ToString() + "" + mass[j - 1, i].ToString();
if (temp.Equals(comp))
{
col++;
}
}
//8-1
if ((j != 0) && (i != 0))
{
temp = mass[j - 1, i].ToString() + "" + mass[j - 1, i - 1].ToString();
if (temp.Equals(comp))
{
col++;
}
}
} |
|
ну и это может пригодится кому ЖУК.
Утоньшение жуком C#
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| private void juc(Bitmap bit, int[,] mas, Label lab, PictureBox pictureMain, PictureBox pic, ToolStripProgressBar progress)
{
//result znach
ArrayList kordHMaxMin = new ArrayList();
ArrayList kordWMaxMin = new ArrayList();
//Temp para
ArrayList tempKordSimvolaXWidth = new ArrayList();
ArrayList tempKordSimvolaYHeight = new ArrayList();
int tecH = 0;
int tecW = 0;
int PredH = 0;
int PredW = 0;
lab.Text = "";
progress.Minimum = 0;
for (int i = 0; i < bit.Width; i++)
{
progress.Maximum = bit.Width;
progress.Value++;
if (mas[i, 20] == 1)
{
tecH = 14;
tecW = i;
PredH = 14;
PredW = i - 1;
tempKordSimvolaXWidth.Clear();
tempKordSimvolaYHeight.Clear();
bool done = true;
while (done)
{
tempKordSimvolaXWidth.Add(tecW);
tempKordSimvolaYHeight.Add(tecH);
if (mas[tecW, tecH] == 1)
{
LeftPoint(ref tecH, ref tecW, ref PredH, ref PredW);
}
else
{
RightPoint(ref tecH, ref tecW, ref PredH, ref PredW);
}
if (tecH == 14 && tecW == i)
{
int maxH = 0;
int minH = 0;
int maxW = 0;
int minW = 0;
MinMax(tempKordSimvolaXWidth, ref minW, ref maxW);
kordWMaxMin.Add(maxW);
kordWMaxMin.Add(minW);
//4 8 3h 1400
MinMax(tempKordSimvolaYHeight, ref minH, ref maxH);
kordHMaxMin.Add(maxH);
kordHMaxMin.Add(minH);
i = maxW;
Bitmap findpicture = new Bitmap(bit.Clone(new Rectangle(minW - 1, minH - 1, maxW - minW + 2, maxH - minH + 2), bit.PixelFormat));
int[,] massiv = new int[findpicture.Width, findpicture.Height];
Bitmap findpicforharacterpoint = new Bitmap(findpicture.Clone(new Rectangle(0, 0, findpicture.Width, findpicture.Height), findpicture.PixelFormat));
int[,] massivforskelet = new int[findpicforharacterpoint.Width, findpicforharacterpoint.Height];
binarize(findpicforharacterpoint, ref massivforskelet, progressBar);
skelet(ref massivforskelet, ref findpicforharacterpoint, progress);
binarize(findpicforharacterpoint, ref massivforskelet, progressBar);
binarize(findpicture, ref massiv, progressBar);
Noise(ref massiv, ref findpicture, pic, progressBar);
lab.Update();
break;
}
}
}
}
int maxHr = 0;
int minHr = 0;
int maxWr = 0;
int minWr = 0;
MinMax(kordWMaxMin, ref minWr, ref maxWr);
MinMax(kordHMaxMin, ref minHr, ref maxHr);
progress.Value = 0;
Bitmap biting = new Bitmap(bit.Clone(new Rectangle(minWr, minHr, maxWr - minWr, maxHr - minHr), bit.PixelFormat));
Bitmap skeletPic = new Bitmap(bit.Clone(new Rectangle(minWr, minHr, maxWr - minWr, maxHr - minHr), bit.PixelFormat));
int[,] massivSkelet = new int[skeletPic.Width, skeletPic.Height];
binarize(skeletPic, ref massivSkelet, progress);
int[,] massiveLetter = new int[biting.Width, biting.Height];
binarize(biting, ref massiveLetter, progress);
skelet(ref massivSkelet, ref skeletPic, progress);
FirstLitter(biting, massivSkelet);
pictureBox6.Image = skeletPic;
pictureBox6.Update();
pic.Image = biting;
pic.Update();
}
private void LeftPoint(ref int tecI, ref int tecJ, ref int predI, ref int predJ)
{
//sleva
if ((tecI == predI) && (tecJ > predJ))
{
predI = tecI;
predJ = tecJ;
tecI = tecI - 1;
}
else
{
//sverhy
if ((tecI > predI) && (tecJ == predJ))
{
predI = tecI;
predJ = tecJ;
tecJ = tecJ + 1;
}
else
{
//sprava
if ((tecI == predI) && (tecJ < predJ))
{
predI = tecI;
predJ = tecJ;
tecI = tecI + 1;
}
else
{
//snizy
if ((tecI < predI) && (tecJ == predJ))
{
predI = tecI;
predJ = tecJ;
tecJ = tecJ - 1;
}
}
}
}
}
private void RightPoint(ref int tecI, ref int tecJ, ref int predI, ref int predJ)
{
//sleva
if ((tecI == predI) && (tecJ < predJ))
{
predI = tecI;
predJ = tecJ;
tecI = tecI - 1;
}
else
{
//sverhy
if ((tecI > predI) && (tecJ == predJ))
{
predI = tecI;
predJ = tecJ;
tecJ = tecJ - 1;
}
else
{
//sprava
if ((tecI == predI) && (tecJ > predJ))
{
predI = tecI;
predJ = tecJ;
tecI = tecI + 1;
}
else
{
//snizy
if ((tecI < predI) && (tecJ == predJ))
{
predI = tecI;
predJ = tecJ;
tecJ = tecJ + 1;
}
}
}
}
}
private void MinMax(ArrayList arraylist, ref int min, ref int max)
{
max = 0;
min = 1000000;
int[] mas = new int[arraylist.Count];
arraylist.CopyTo(mas);
for (int i = 0; i < arraylist.Count; i++)
{
if (mas[i] > max)
{
max = mas[i];
}
if (mas[i] < min)
{
min = mas[i];
}
}
} |
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