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| using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Arrays
{
class MyArray
{
public double[][] ValueArray;
public int ArrayLength;
public MyArray(int ArrLen)
{
ArrayLength=ArrLen;
ValueArray=new double[1][];
ValueArray[0]=new double[ArrayLength];
for (int i=0; i<ArrayLength; i++) ValueArray[0][i]=0;
}
public MyArray()
{
}
public MyArray(double[] Arr)
{
ArrayLength=Arr.Length;
ValueArray=new double[1][];
ValueArray[0]=new double[ArrayLength];
for (int i=0; i<ArrayLength; i++)
{
ValueArray[0][i]=Arr[i];
}
}
public double GetValueByIndex(int index)
{
return ValueArray[0][index];
}
public MyArray Sum(MyArray M1, MyArray M2)
{
MyArray M3 = new MyArray(M1.ValueArray[0]);
for (int i = 0; i < M3.ArrayLength; i++)
{
try { M3.ValueArray[0][i] += M2.ValueArray[0][i]; }
catch (Exception e)
{
Console.WriteLine("Operation Error");
return M3;
}
}
return M3;
}
public MyArray Subtract(MyArray M1, MyArray M2)
{
MyArray M3 = new MyArray(M1.ValueArray[0]);
for (int i = 0; i < M3.ArrayLength; i++)
{
try { M3.ValueArray[0][i] -= M2.ValueArray[0][i]; }
catch (Exception e)
{
Console.WriteLine("Operation Error");
return M3;
}
}
return M3;
}
public MyArray Multiplicate(MyArray M1, MyArray M2)
{
MyArray M3 = new MyArray(M1.ValueArray[0]);
for (int i = 0; i < M3.ArrayLength; i++)
{
try { M3.ValueArray[0][i] *= M2.ValueArray[0][i]; }
catch (Exception e)
{
Console.WriteLine("Operation Error");
return M3;
}
}
return M3;
}
public MyArray Divide(MyArray M1, MyArray M2)
{
MyArray M3 = new MyArray(M1.ValueArray[0]);
for (int i = 0; i < M3.ArrayLength; i++)
{
try { M3.ValueArray[0][i] /= M2.ValueArray[0][i]; }
catch (Exception e)
{
Console.WriteLine("Operation Error");
return M3;
}
}
return M3;
}
public void Print()
{
Console.WriteLine("");
for (int i = 0; i < ArrayLength; i++)
{
Console.Write(Convert.ToString(ValueArray[0][i]) + ", ");
}
Console.WriteLine("");
}
}
class MyMatrix : MyArray
{
public int NumberOfArrays;
public MyMatrix(int NumOfArr,int ArrLen)
{
NumberOfArrays = NumOfArr;
ArrayLength=ArrLen;
ValueArray=new double[NumberOfArrays][];
for (int i = 0; i < NumberOfArrays; i++) ValueArray[i] = new double[ArrayLength];
}
public MyMatrix(double[][] Arr)
{
NumberOfArrays = Arr.Length;
ArrayLength=Arr[0].Length;
ValueArray = new double[NumberOfArrays][];
for (int i = 0; i < NumberOfArrays; i++) ValueArray[i] = new double[ArrayLength];
for (int i=0; i<NumberOfArrays; i++)
{
for (int j = 0; j < ArrayLength; j++)
{
ValueArray[i][j]=Arr[i][j];
}
}
}
public double GetValueByIndex(int index1,int index2)
{
return ValueArray[index1][index2];
}
public MyMatrix Sum(MyMatrix M1, MyMatrix M2)
{
MyMatrix M3 = new MyMatrix(M1.ValueArray);
for (int i=0; i<NumberOfArrays; i++)
{
for (int j = 0; j < ArrayLength; j++)
{
try { M3.ValueArray[i][j] += M2.ValueArray[i][j]; }
catch (Exception e)
{
Console.WriteLine("Operation Error");
return M3;
}
}
}
return M3;
}
public MyMatrix Subtract(MyMatrix M1, MyMatrix M2)
{
MyMatrix M3 = new MyMatrix(M1.ValueArray);
for (int i = 0; i < NumberOfArrays; i++)
{
for (int j = 0; j < ArrayLength; j++)
{
try { M3.ValueArray[i][j] -= M2.ValueArray[i][j]; }
catch (Exception e)
{
Console.WriteLine("Operation Error");
return M3;
}
}
}
return M3;
}
public MyMatrix Multiplicate(MyMatrix M1, MyMatrix M2)
{
MyMatrix M3 = new MyMatrix(M1.ValueArray);
for (int i = 0; i < NumberOfArrays; i++)
{
for (int j = 0; j < ArrayLength; j++)
{
try { M3.ValueArray[i][j] *= M2.ValueArray[i][j]; }
catch (Exception e)
{
Console.WriteLine("Operation Error");
return M3;
}
}
}
return M3;
}
public MyMatrix Divide(MyMatrix M1, MyMatrix M2)
{
MyMatrix M3 = new MyMatrix(M1.ValueArray);
for (int i = 0; i < NumberOfArrays; i++)
{
for (int j = 0; j < ArrayLength; j++)
{
try { M3.ValueArray[i][j] /= M2.ValueArray[i][j]; }
catch (Exception e)
{
Console.WriteLine("Operation Error "+e.Message);
return M3;
}
}
}
return M3;
}
public MyMatrix MatrixMultiplication(MyMatrix M1, MyMatrix M2)
{
if (M1.ArrayLength != M2.NumberOfArrays)
{
Console.WriteLine("Operation Error, Matrixes are not good to multiplication");
return new MyMatrix(1, 1);
}
else
{
MyMatrix M3 = new MyMatrix(M1.NumberOfArrays, M2.ArrayLength);
for (int i = 0; i < NumberOfArrays; i++)
{
for (int j = 0; j < ArrayLength; j++)
{
for (int k = 0; k < M1.ArrayLength; k++) M3.ValueArray[i][j] += M1.ValueArray[i][k] * M2.ValueArray[k][j];
}
}
return M3;
}
}
public void Print()
{
Console.WriteLine("");
for (int i = 0; i < NumberOfArrays; i++)
{
for (int j = 0; j < ArrayLength; j++)
{
Console.Write(Convert.ToString(ValueArray[i][j]) + "\t\t");
}
Console.Write("\n");
}
Console.WriteLine("");
}
}
class Program
{
static void Main(string[] args)
{
MyArray d = new MyArray(5), t = new MyArray(5);
for (int i = 0; i < d.ArrayLength; i++)
{
d.ValueArray[0][i] = d.ArrayLength - i;
t.ValueArray[0][i] = i+1;
}
Console.WriteLine("Первый массив:");
d.Print();
Console.WriteLine("Второй массив:");
t.Print();
Console.WriteLine("Сложение массивов:");
d.Sum(d, t).Print();
Console.WriteLine("Вычитание массивов:");
d.Subtract(t, d).Print();
Console.WriteLine("Перемножение массивов:");
d.Multiplicate(d, t).Print();
Console.WriteLine("Деление массивов:");
d.Divide(d, t).Print();
MyMatrix s = new MyMatrix(5, 5);
for (int i = 0; i < s.NumberOfArrays; i++)
{
for (int j = 0; j < s.ArrayLength; j++)
{
s.ValueArray[i][j] = (i + 1) * (j + 1);
}
}
Console.WriteLine("Первая матрица:");
s.Print();
MyMatrix p = new MyMatrix(5, 5);
for (int i = 0; i < p.NumberOfArrays; i++)
{
for (int j = 0; j < p.ArrayLength; j++)
{
p.ValueArray[i][j] = Math.Pow(-1,i+j)*2;
}
}
Console.WriteLine("Вторая матрица:");
p.Print();
Console.WriteLine("Сложение матриц:");
p.Sum(s, p).Print();
Console.WriteLine("Разность матриц:");
p.Subtract(p, s).Print();
Console.WriteLine("Перемножение матриц:");
s.Multiplicate(p, s).Print();
Console.WriteLine("Деление матриц:");
p.Divide(p, s).Print();
p.MatrixMultiplication(s, p).Print();
Console.Read();
}
}
} |