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| #include <Windows.h>
#include <GL\glut.h>
using namespace std;
void Display();
void Reshape(GLint w, GLint h);
void Keyboard(unsigned char key, int x, int y);
void Timer(int value);
GLint Width = 512, Height = 512;
float angle = 0.0f;
void main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB);
glutInitWindowSize(Width, Height);
glutCreateWindow("OpenGL LabWork #2");
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
//glutIdleFunc(Display);
glutKeyboardFunc(Keyboard);
glutTimerFunc(50, Timer, 0);
glutMainLoop();
}
void Display()
{
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 1, 1, 1);
glBegin(GL_QUADS);
{
glColor3ub(255, 0, 0);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glColor3ub(255, 255, 0);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3ub(255, 0, 255);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
glColor3ub(255, 255, 255);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glColor3ub(0, 255, 0);
glVertex3f(1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3ub(0, 0, 255);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
}
glEnd();
angle++;
glPopMatrix();
glFinish();
glutSwapBuffers();
}
void Timer(int value)
{
glutPostRedisplay();
glutTimerFunc(50, Timer, 0);
}
void Reshape(GLint w, GLint h)
{
Width = w;
Height = h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10.0, 10.0, -10.0, 10.0, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
}
void Keyboard(unsigned char key, int x, int y)
{
} |