Wei-Meng Lee, "Beginning iOS 5 Application Development" Paperback:
656 pages Publisher:
Wrox; 1 edition (January 24, 2012) Language:
The ideal starting point for iPhone and iPad app development with iOS 5
If you want to develop apps for Apple's iPhone and iPad, first you need to know how to use the tools--iPhone's new iOS 5 operating system and SDK, and the new xCode toolset that come with it. This full-color book is the perfect starting point. Beginning developers, you'll get a solid introduction to the new xCode 4 and Objective-C and find everything you need to quickly build your first app. The book thoroughly covers all the new iOS 5 features, including new multitasking, location-based services, notification system, cloud-based features, and much more.
Written by bestselling Wrox author, Wei-Meng Lee, this is an ideal book for beginning developers
Helps eager developers quickly start building apps for the iPhone, iPad, and iPod Touch
Introduces iOS 5, xCode 4, Objective-C, and the basics you need to create your first Apple device app
Covers a host of new iOS 5 capabilities, including new multitasking, new location-based services, and a new notification system
Shows you how to work with iOS 5's cloud-based features for online storage of music, photos, and video
Full-color and full of information, Beginning iOS 5 Application Development is the ultimate guide for beginning Apple developers. Patrick Alessi - Beginning iOS Game Development Paperback:
432 pages Publisher:
Wrox; 1 edition (December 20, 2011) Language:
Get in the game and start building games for the iPhone or iPad!
Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running.
Explores the tools and methodology used to develop games for the iPhone and iPad
Requires no previous experience with building a game for the iOS platform
Details how iOS games require different considerations than other applications
Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio
If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started! Vandad Nahavandipoor "Concurrent Programming in Mac OS X and iOS: Unleash Multicore Performance with Grand Central Dispatch" Paperback:
60 pages Publisher:
O'Reilly Media (June 7, 2011) Language:
Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X.
Managing your application’s resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps.
Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad By Dan Pilone, Tracey Pilone Paperback:
- Package your code as block objects and invoke them with GCD
- Understand dispatch queues—the pools of threads managed by GCD
- Use different methods for executing UI and non-UI tasks
- Create a group of tasks that GCD can run all at once
- Instruct GCD to execute tasks only once or after a delay
- Discover how to construct your own dispatch queues
674 pages Publisher:
O'Reilly Media; Second Edition edition (June 30, 2011) Language:
Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.
Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
- Install the iPhone OS SDK and get started using Interface Builder and XCode
- Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
- Take advantage of iPhone OS patterns such as datasources and delegates
- Preview your applications in the Simulator
- Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
- Work with the iPhone's camera, GPS, and accelerometer
- Optimize, test, and distribute your application
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.