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| #include <iostream>
enum EMove {Up = 'w', Down = 's', Left = 'a', Right = 'd'};
// Объявления функции
void InitializeBoard(char[4][4]);
void PrintBoard(char[4][4]);
void LocateSpace(int&, int&, char [4][4]);
void Randomize(char[4][4]);
void Move(char[4][4], const EMove);
int main()
{
char caaBoard[4][4];
char kcaaInitial[4][4];
InitializeBoard(caaBoard);
Randomize(caaBoard);
using namespace std;
do
{
PrintBoard(caaBoard);
cout<< "w = Вверх, s = Вниз, a = в лево, d = в право" << endl;
char cNextMove;
cin >> cNextMove;
EMove eNextMove = (EMove)cNextMove;
Move(caaBoard, eNextMove);
cout << endl;
} while (true);
return EXIT_SUCCESS;
}
void InitializeBoard(char caaBoard[4][4])
{
const char kcaaInitial[4][4] =
{
{'1', '2', '3', '4'},
{'5', '6', '7', '8'},
{'9', 'A', 'B', 'C'},
{'D', 'E', 'F', ' '}
};
for (int iRow = 0; iRow < 4; iRow++)
for (int iCol = 0; iCol < 4; iCol++)
caaBoard[iRow][iCol] = kcaaInitial[iRow][iCol];
}
void PrintBoard(char caaBoard[4][4])
{
using namespace std;
for (int iRow = 0; iRow < 4; iRow++)
{
for (int iCol = 0; iCol < 4; iCol++)
cout <<' '<< caaBoard[iRow][iCol];
cout << endl;
}
}
void LocateSpace(int& irRow, int& irCol, char caaBoard[4][4])
{
for (int iRow = 0; iRow < 4; iRow++)
for (int iCol = 0; iCol < 4; iCol++)
if (caaBoard[iRow][iCol] == ' ')
{
irRow = iRow;
irCol = iCol;
}
}
void Randomize(char caaBoard[4][4])
{
using namespace std;
srand((unsigned int)time(0));
for (int iIndex = 0; iIndex < 1000000; iIndex++)
{
const int kiNextMove = (rand() % 4);
switch (kiNextMove)
{
case 0:
{
Move(caaBoard, Up);
break;
}
case 1:
{
Move(caaBoard, Down);
break;
}
case 2:
{
Move(caaBoard, Left);
break;
}
case 3:
{
Move(caaBoard, Right);
break;
}
}
}
}
void Move(char caaBoard[4][4], const EMove keMove)
{
int iRowSpace;
int iColSpace;
LocateSpace(iRowSpace, iColSpace, caaBoard);
int iRowMove(iRowSpace);
int iColMove(iColSpace);
switch (keMove)
{
case Up:
{
iRowMove = iRowSpace + 1;
break;
}
case Down:
{
iRowMove = iRowSpace - 1;
break;
}
case Left:
{
iColMove = iColSpace + 1;
break;
}
case Right:
{
iColMove = iColSpace - 1;
break;
}
}
// проверяем не вышла ли за предели игрогого поля
if (iRowMove >= 0 && iRowMove < 4 && iColMove >= 0 && iColMove < 4)
{
caaBoard[iRowSpace][iColSpace] = caaBoard[iRowMove][iColMove];
caaBoard[iRowMove][iColMove] = ' ';
}
} |