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| #include <graphics.h>
#include <iostream.h>
#include <conio.h>
#include <stdlib.h>
#include <dos.h>
#include <stdio.h>
#include <math.h>
//______________________________GLOBAL CONSTANTS______________________________
int x_player1 = 10;
int y_player1 = 10;
int x_player2 = 10;
int y_player2 = 10;
int x_field = 10;
int y_field = 10;
int x_washer = 10;
int y_washer = 10;
int x_menu = 10;
int y_menu = 10;
int count_menu = 0;
int count = 3;
int x_old_washer = 0;
int y_old_washer = 0;
int dx = 1;
int dy = -1;
struct help
{
unsigned char *movie;
} helps1 [4], helps2 [4];
//______________________________INITGRAPH______________________________________
void init_graph ()
{
int gdriver = DETECT;
int gmode;
// initgraph (&gdriver, &gmode, "c:\\turboc3\\bgi");
initgraph (&gdriver, &gmode, "c:\\tc\\bgi");
}
//______________________________MENU BACKGROUND_______________________________
void Background_menu (int x_field, int y_field)
{
setbkcolor (15);
setcolor (4);
arc (x_field - 10, y_field + 230, 210, 160, 75); //1
arc (x_field + 630, y_field + 230, 90, 280, 75); //2
setfillstyle (8, 1);
bar (x_field - 12, y_field - 10, x_field - 2, y_field + 160); //leviy bok 1
bar (x_field - 12, y_field + 461, x_field - 2, y_field + 300); // 2
bar (x_field - 10, y_field - 12, x_field + 640, y_field - 2); //vverh
bar (x_field - 10, y_field + 461, x_field + 640, y_field + 640); //niz
bar (x_field + 621, y_field - 10, x_field + 640, y_field + 160); // praviy bok
bar (x_field + 621, y_field + 465, x_field + 640, y_field + 300);// 2
}
//______________________________GAME MENU_____________________________________
//______________________________PAINT RECTANGLE_______________________________
void Rectangle_menu (int x_menu, int y_menu)
{
rectangle (x_menu + 30, y_menu + 30, x_menu + 150, y_menu + 80);
}
void Paint_menu_rectangle (int x_menu, int y_menu, int &count)
{
for (int i = 0; i < count; i++)
{
Rectangle_menu (x_menu + i * 100, y_menu - 100);
}
}
//____________________________PAINT NAME GAME_________________________________
void Paint_menu_name_game (int x_menu, int y_menu, char *name_game[])
{
setcolor (9);
settextstyle (1, 0, 8);
for (int i = 0; i < 1; i++)
{
outtextxy (x_menu + i * 100 + 40, y_menu, name_game[i]);
}
}
void Paint_menu_text (int x_menu, int y_menu, char *start[], char *help[], char *exit[])
{
setcolor (1);
settextstyle (1, 0, 5);
for (int i = 0; i < 1; i++)
{
outtextxy (x_menu + i * 100 + 265, y_menu + 120, start[i]);
outtextxy (x_menu + i * 120 + 265, y_menu + 220, help[i]);
outtextxy (x_menu + i * 140 + 265, y_menu + 320, exit[i]);
}
}
//____________________________MOVE RACTANGLE MENU_____________________________
int Move_menu (int x_menu, int y_menu, int count)
{
int count_menu = 0;
char c = 0;
count--;
setcolor(4);
Rectangle_menu (x_menu + 225, y_menu + 95);
while (c != 13)
{
c = getch();
if (!c) c += getch();
switch (c)
{
case 80:
{
if (count_menu == count) count_menu = 0;
else count_menu++;
setcolor (15);
Rectangle_menu (x_menu + 225, y_menu + 95);
setcolor (4);
y_menu = count_menu * 100 + 10;
Rectangle_menu (x_menu + 225, y_menu + 95);
if (count_menu > 0)
{
setcolor (0);
Rectangle_menu (x_menu + 225, y_menu - 5);
}
else
{
setcolor (0);
Rectangle_menu (x_menu + 225, y_menu + 295);
}
break;
} // move down
case 72:
{
if (count_menu < 0) count_menu = 1;
else count_menu--;
setcolor(0);
Rectangle_menu (x_menu + 225, y_menu + 95);
if (y_menu + 95 <= 105) y_menu = 210;
else y_menu -= 100;
setcolor (4);
Rectangle_menu (x_menu + 225, y_menu + 95);
break;
} // move up
}
}
return count_menu;
}
//____________________________FIGURE MENU_____________________________________
void Figure (int count_menu)
{
setcolor (4);
settextstyle (1, 0, 3);
char *s;
sprintf (s, "%d", count_menu);
outtextxy (200, 200, s);
setcolor (6);
}
//___________________________BACKGROUND HELP_________________________________
void Background_help (int x_field, int y_field)
{
setbkcolor (15);
setcolor (4);
arc (x_field - 10, y_field + 230, 210, 160, 75); //1
arc (x_field + 630, y_field + 230, 90, 280, 75); //2
setcolor (4);
setfillstyle (1, 4);
circle (x_field + 308, y_field + 230, 80);
circle (x_field + 308, y_field + 230, 75);
floodfill (x_field + 384, y_field + 230, 4);
setfillstyle (1, 4);
bar (x_field + 312, y_field - 10, x_field + 308, y_field + 480); //srednya liniya
setfillstyle (8, 1);
bar (x_field - 12, y_field - 10, x_field - 2, y_field + 160); //leviy bok 1
bar (x_field - 12, y_field + 461, x_field - 2, y_field + 300); // 2
bar (x_field - 10, y_field - 12, x_field + 640, y_field - 2); //vverh
bar (x_field - 10, y_field + 461, x_field + 640, y_field + 640); //niz
bar (x_field + 621, y_field - 10, x_field + 640, y_field + 160); // praviy bok
bar (x_field + 621, y_field + 465, x_field + 640, y_field + 300); // 2
}
//____________________________BACKGROUND GAME_________________________________
void Background()
{
setbkcolor (15);
}
void Arc_left (int x_field, int y_field)
{
setcolor (4);
arc (x_field - 10, y_field + 230, 210, 160, 75); //1
}
void Arc_right (int x_field, int y_field)
{
setcolor (4);
arc (x_field + 630, y_field + 230, 90, 280, 75);
}
void Center_circle (int x_field, int y_field)
{
setcolor (4);
setfillstyle (1, 4);
circle (x_field + 308, y_field + 230, 80);
circle (x_field + 308, y_field + 230, 75);
floodfill (x_field + 384, y_field + 230, 4);
}
void Center_line (int x_field, int y_field)
{
setfillstyle (1, 4);
bar (x_field + 312, y_field - 10, x_field + 308, y_field + 480); //srednya liniya
}
//____________________________PAINT FIELD_____________________________________
void Paint_field (int x_field, int y_field)
{
Arc_left (x_field, y_field);
Arc_right (x_field, y_field);
Center_circle (x_field, y_field);
Center_line (x_field, y_field);
setfillstyle (8, 1);
bar (x_field - 12, y_field - 10, x_field - 2, y_field + 160); //leviy bok 1
bar (x_field - 12, y_field + 461, x_field - 2, y_field + 300); // 2
bar (x_field - 10, y_field - 12, x_field + 640, y_field - 2); //vverh
bar (x_field - 10, y_field + 461, x_field + 640, y_field + 640);//niz
bar (x_field + 621, y_field - 10, x_field + 640, y_field + 160);// praviy bok
bar (x_field + 621, y_field + 465, x_field + 640, y_field + 300);// 2
}
//____________________________PLAYER 1________________________________________
void Player1 (int x_player1, int y_player1)
{
setcolor (5);
setfillstyle (1, 5); // 1 player
circle (x_player1, y_player1, 30);
circle (x_player1, y_player1, 20);
floodfill (x_player1 + 15 , y_player1 + 15, 5);
}
//____________________________PLAYER 2________________________________________
void Player2 (int x_player2, int y_player2)
{
setcolor (6);
setfillstyle (1, 6);
circle (x_player2, y_player2, 30);
circle (x_player2, y_player2, 20);
// floodfill (x1, y1, 5);
}
//____________________________Washer__________________________________________
void Washer (int x_washer, int y_washer)
{
setcolor (8);
setfillstyle (1, 8);
circle (x_washer, y_washer, 15);
floodfill (x_washer, y_washer, 8);
}
//____________________________MAIN FUNCTION MENU________________________________
void Main_field (int x_field, int y_field)
{
Background();
Paint_field (x_field, y_field);
}
//____________________________CLEAR MOVE PLAYER 1________________________________________
void Clear_move_player1 (int x_player1, int y_player1)
{
setcolor (15);
setfillstyle (1, 15);
circle (x_player1, y_player1, 30);
circle (x_player1, y_player1, 20);
floodfill (x_player1 + 15, y_player1 + 15, 15);
}
//____________________________CLEAR MOVE PLAYER 2________________________________________
void Clear_move_player2 (int x_player2, int y_player2)
{
setcolor (15);
setfillstyle (1, 15);
circle (x_player2, y_player2, 30);
circle (x_player2, y_player2, 20);
floodfill (x_player2 + 15, y_player2 + 15, 15);
}
void Clear_move_washer (int x_washer, int y_washer)
{
setcolor (15);
setfillstyle (1, 15);
circle (x_washer, y_washer, 15);
floodfill (x_washer, y_washer, 15);
}
//____________________________MOVE PLAYERS________________________________________
void Move_Players (int &x_player1, int &y_player1, int &x_player2, int &y_player2, int x_field, int y_field, int x_washer, int y_washer)
{
x_player1 += 30;
y_player1 += 230;
x_player2 += 590;
y_player2 += 230;
x_washer += 210;
y_washer += 230;
while (1)
{
Player1 (x_player1, y_player1);
Player2 (x_player2, y_player2);
Washer (x_washer, y_washer);
int dx1 = 20;
int dy1 = 20;
int dx2 = 20;
int dy2 = 20;
x_old_washer = x_washer;
y_old_washer = y_washer;
if ((x_player1 + 40 == x_washer) || (y_player1 + 40 == y_washer))
{
while (1)
{
delay (1);
Clear_move_washer (x_washer, y_washer);
x_washer += dx;
y_washer += dy;
}
}
if ((x_washer == 30) || (x_washer == 610) || (y_washer == 30) || (y_washer == 450))
{
x_washer -= dx;
y_washer -= dy;
}
// if (x + 5 == x2) Shayba (x2 + 100, y2 * atan (30));
if (kbhit() )
{
int a;
a = getch();
if (a == 'x') { exit (1); }
//____________________________MOVE PLAYER 1________________________________________
if (a == 'd') //move right
{
if (x_player1 > 280) continue;
if (x_player1 + dx1 > 280) dx1 = 280 - x_player1;
Clear_move_player1 (x_player1, y_player1);
Arc_left (x_field, y_field);
Center_circle (x_field, y_field);
x_player1 += dx1;
Player1 (x_player1, y_player1);
dx1 = 20;
}
if (a == 'a') //move left
{
if (x_player1 < 60) continue;
if (x_player1 + dx1 < 60) dx1 = 60 - x_player1;
Clear_move_player1 (x_player1, y_player1);
Arc_left (x_field, y_field);
Center_circle (x_field, y_field);
x_player1 -= dx1;
Player1 (x_player1, y_player1);
dx1 = 20;
}
if (a == 'w') //move up
{
if (y_player1 < 60) continue;
if (y_player1 + dy1 < 60) dy1 = 60 - y_player1;
Clear_move_player1 (x_player1, y_player1);
Arc_left (x_field, y_field);
Center_circle (x_field, y_field);
y_player1 -= dy1;
Player1 (x_player1, y_player1);
dy1 = 20;
}
if (a == 's') //move down
{
if (y_player1 > 440) continue;
if (y_player1 + dy1 > 440) dy1 = 440 - y_player1;
Clear_move_player1 (x_player1, y_player1);
Arc_left (x_field, y_field);
Center_circle (x_field, y_field);
y_player1 += dy1;
Player1 (x_player1, y_player1);
dy1 = 20;
}
//____________________________MOVE PLAYER 2________________________________________
if (a == 'l') //move right
{
if (x_player2 > 600) continue;
if (x_player2 + dx2 > 600) dx2 = 600 - x_player2;
Clear_move_player2 (x_player2, y_player2);
Arc_right (x_field, y_field);
Center_circle (x_field, y_field);
x_player2 += dx2;
Player2 (x_player2, y_player2);
dx2 = 20;
}
if (a == 'j') //move left
{
if (x_player2 < 380) continue;
if (x_player2 + dx2 < 380) dx2 = 380 - x_player2;
Clear_move_player2 (x_player2, y_player2);
Arc_right (x_field, y_field);
Center_circle (x_field, y_field);
x_player2 -= dx2;
Player2 (x_player2, y_player2);
dx2 = 20;
}
if (a == 'i') //move up
{
if (y_player2 < 60) continue;
if (y_player2 + dy2 < 60) dy2 = 60 - y_player2;
Clear_move_player2 (x_player2, y_player2);
Arc_right (x_field, y_field);
Center_circle (x_field, y_field);
y_player2 -= dy2;
Player2 (x_player2, y_player2);
dy2 = 20;
}
if (a == 'k') //move down
{
if (y_player2 > 440) continue;
if (y_player2 + dy2 > 440) dy2 = 440 - y_player2;
Clear_move_player2 (x_player2, y_player2);
Arc_right (x_field, y_field);
Center_circle (x_field, y_field);
y_player2 += dy2;
Player2 (x_player2, y_player2);
dy2 = 20;
}
char str2[10];
setcolor (15);
outtextxy (550, 50, str2);
itoa (x_washer, str2, 10);
setcolor (4);
outtextxy (550, 50, str2);
char str1[10];
setcolor (15);
outtextxy (150, 50, str1);
itoa (x_player1, str1, 10);
setcolor (5);
outtextxy (150, 50, str1);
}
}
}
int Menu (int x_menu, int y_menu, int &count_menu, char *name_game[], char *start[], char *exit[], char *help[], int count)
{
cleardevice();
Background_menu (x_menu, y_menu);
Paint_menu_rectangle (x_menu, y_menu, count);
Paint_menu_name_game (x_menu, y_menu, name_game);
Paint_menu_text (x_menu, y_menu, start, help, exit);
return count_menu = Move_menu (x_menu, y_menu, count);
}
//____________________________HELP____________________________________________
void Help (int x_field, int y_field, int x_menu, int y_menu, int &count_menu, char *name_game[], char *start[], char *exit[], char *help[], int count)
{
Background_help (x_field, y_field);
helps1[0].movie=" up - 'w'";
helps2[0].movie=" up - 'i'";
helps1[1].movie=" down - 's'";
helps2[1].movie=" down - 'k'";
helps1[2].movie=" left - 'a'";
helps2[2].movie=" left - 'j'";
helps1[3].movie=" right - 'd'";
helps2[3].movie=" right - 'l'";
setcolor (5);
settextstyle (0, 0, 1);
outtextxy (40, 70, "Control for the first player:");
setcolor (5); //Player1
settextstyle (0, 0, 1);
outtextxy (15, 90, helps1[0].movie);
outtextxy (15, 100, helps1[1].movie);
outtextxy (15, 110, helps1[2].movie);
outtextxy (15, 120, helps1[3].movie);
setcolor (6);
settextstyle (0, 0, 1);
outtextxy (360, 70, "Control for the second player:");
setcolor (6); //Player
settextstyle (0, 0, 1);
outtextxy (335, 90, helps2[0].movie);
outtextxy (335, 100, helps2[1].movie);
outtextxy (335, 110, helps2[2].movie);
outtextxy (335, 120, helps2[3].movie);
setcolor(5);
settextstyle (0, 0, 1);
outtextxy (75, 320, "Meaning of the game:");
outtextxy (15, 340, "Glow Hockey is a game involving two.");
outtextxy (15, 355, "players. Goal of the game - to scrore");
outtextxy (15, 370, "the puck into the opponent's goal.");
setcolor (6);
settextstyle (0, 0, 1);
outtextxy (405, 320, "Rules of the game:");
outtextxy (330, 340, "For every goal the puck into the op-");
outtextxy (330, 355, "ponent goal is awarded one point. The");
outtextxy (330, 370, "player who will score the first seven");
outtextxy (330, 385, "points.");
setcolor (4);
settextstyle (0, 0, 1);
outtextxy (415, 440, "Press 'C' to back the menu ");
setcolor (4);
settextstyle (0, 0, 1);
outtextxy (392, 130, "exit - 'x'");
char a;
while (a != 13)
{
a = getch ();
if (!a) a += getch();
if (a == 'c')
{
int count = 3;
Menu (x_menu, y_menu, count_menu, name_game, start, exit, help, count);
if (count_menu == 0)
{
cleardevice();
Main_field (x_field, y_field);
Move_Players (x_player1, y_player1, x_player2, y_player2, x_field, y_field, x_washer, y_washer);
}
if (count_menu > 0)
{
cleardevice();
Help (x_field, y_field, x_menu, y_menu, count_menu, name_game, start, exit, help, count);
}
// if (count_menu == 2) exit (1);
}
}
}
void Switch_menu (int x_player1, int y_player1, int x_player2, int y_player2, int x_field, int y_field, int count_menu, char *name_game[], char *start[], char *exit[], char *help[], int count)
{
Menu (x_menu, y_menu, count_menu, name_game, start, exit, help, count);
Figure (count_menu);
if (count_menu == 0)
{
cleardevice();
Main_field (x_field, y_field);
Move_Players (x_player1, y_player1, x_player2, y_player2, x_field, y_field, x_washer, y_washer);
}
if (count_menu == 1)
{
cleardevice();
Help (x_field, y_field, x_menu, y_menu, count_menu, name_game, start, exit, help, count);
}
// if ((count_menu == 2) || (count_menu == -1)) exit (1);
}
int main()
{
char *start[] = {"Start\0"};
char *help[] = {"Help\0"};
char *exit[] = {"Exit\0"};
char *name_game[] = {"GLOW HOCKEY\0"};
init_graph();
Switch_menu (x_player1, y_player1, x_player2, y_player2, x_field, y_field, count_menu, name_game, start, exit, help, count);
getch();
closegraph();
return 0;
} |