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| using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Net.Sockets;
using System.Net;
namespace Lithium
{
/// <summary>
/// Логика взаимодействия для Window1.xaml
/// </summary>
public partial class ChatWindow : Window
{
public ChatWindow()
{
InitializeComponent();
}
public static string theResponse = "";
public static byte[] buffer = new byte[1024];
public static ManualResetEvent ConnectDone = new ManualResetEvent(false);
public static ManualResetEvent SendDone = new ManualResetEvent(false);
public static ManualResetEvent ReceiveDone = new ManualResetEvent(false);
private void Lit_Loaded(object sender, RoutedEventArgs e)
{
try
{
Thread thr = Thread.CurrentThread;
ShowMessage("Main Thread State:" + thr.ThreadState);
IPHostEntry ipHost = Dns.Resolve("127.0.0.1");
IPAddress ipAddr = ipHost.AddressList[0];
IPEndPoint endPoint = new IPEndPoint(ipAddr, 11000);
Socket sClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sClient.BeginConnect(endPoint, new AsyncCallback(ConnectCallback), sClient);
ConnectDone.WaitOne();
string data = "this is spatraaaaaaa";
byte[] SendData = Encoding.ASCII.GetBytes(data);
sClient.BeginSend(SendData, 0, SendData.Length, 0, new AsyncCallback(SendCallback), sClient);
SendDone.WaitOne();
sClient.BeginReceive(buffer, 0, buffer.Length, 0, new AsyncCallback(ReceiveCallback), sClient);
ReceiveDone.WaitOne();
sClient.Shutdown(SocketShutdown.Both);
sClient.Close();
}
catch (Exception ex)
{
ShowMessage(ex.ToString());
}
}
public void ConnectCallback(IAsyncResult ar)
{
Thread thr = Thread.CurrentThread;
ShowMessage("ConnectCallback Thread State:" + thr.ThreadState);
Socket sClient = (Socket)ar.AsyncState;
sClient.EndConnect(ar);
ShowMessage("Connected to:" + sClient.RemoteEndPoint.ToString());
ConnectDone.Set();
}
public void SendCallback(IAsyncResult ar)
{
Thread thr = Thread.CurrentThread;
ShowMessage("ReceiveCallback Thread State:" + thr.ThreadState);
Socket sClient = (Socket)ar.AsyncState;
int BytesSent = sClient.EndSend(ar);
ShowMessage("Sent " + BytesSent + " bytes to server");
SendDone.Set();
}
public void ReceiveCallback(IAsyncResult ar)
{
Thread thr = Thread.CurrentThread;
ShowMessage("ReceiveCallback Thread State:" + thr.ThreadState);
Socket sClient = (Socket)ar.AsyncState;
int BytesRead = sClient.EndReceive(ar);
if (BytesRead > 0)
{
theResponse += Encoding.ASCII.GetString(buffer, 0, BytesRead);
sClient.BeginReceive(buffer, 0, buffer.Length, 0, new AsyncCallback(ReceiveCallback), sClient);
}
else
{
ReceiveDone.Set();
}
}
TextBlock txb = new TextBlock();
public void ShowMessage(string message)
{
Monitor.Enter(txb);
try
{
txb.Text += message;
}
finally
{
Monitor.Exit(txb);
}
}
}
} |