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| #include "myskype.h"
#include <string>
#include <iostream>
using namespace std;
User::User():
id(0),
friend_number(0),
ban_number(0),
nickname("unknown"),
password("unknown"),
email("unknown"),
friend_list(0),
ban_list(0)
{}
User::User(int identifier, int numF, int numB, string nick, string pasw, string mail, User *frd, User *ban):
id(identifier),
friend_number(numF),
ban_number(numB),
nickname(nick),
password(pasw),
email(mail)
{
friend_list = new User[numF];
for(int i = 0; i < numF; ++i)
friend_list[i] = frd[i];
ban_list = new User[numB];
for(int i = 0; i < numB; ++i)
ban_list[i] = ban[i];
}
User& User::operator = (const User &original)
//id(original.id),
//friend_number(original.friend_number),
//ban_number(original.ban_number),
//nickname(original.nickname),
//password(original.password),
//email(original.email)
{
if (this != &original) // Защита от неправильного самоприсваивания
{
User new_friend_list = new User[friend_number];
for(int i = 0; i < friend_number; ++i)
original.friend_list[i] = friend_list[i];
delete []friend_list; // Освобождаем старую память
User new_ban_list = new User[original.ban_number];
for(int i = 0; i < original.ban_number; ++i)
original.ban_list[i] = ban_list[i];
delete []ban_list;
friend_list = new_friend_list; // Присваиваем значения в "новой" памяти объекту
ban_list = new_ban_list;
}
return *this; // По соглашению всегда возвращаем *this
}
/*
void User::friend_list_null()
{
if(friend_list == 0);
else
{
for(int i = 0; i < friend_number; ++i)
friend_list[i] = 0;
}
}
void User::ban_list_null()
{
if(ban_list == 0);
else
{
for(int i = 0; i < ban_number; ++i)
ban_list[i] = 0;
}
}
*/
User::~User()
{
//friend_list_null();
delete []friend_list;
friend_list = 0;
//ban_list_null();
delete []ban_list;
ban_list = 0;
}
int User::get_id()
{
return id;
}
int User::get_friend_number()
{
return friend_number;
}
int User::get_ban_number()
{
return ban_number;
}
string User::get_nick()
{
return nickname;
}
string User::get_pasw()
{
return password;
}
string User::get_mail()
{
return email;
}
void User::put_id(int identifier)
{
id = identifier;
}
void User::put_friend_number(int numF)
{
friend_number = numF;
}
void User::put_ban_number(int numB)
{
ban_number = numB;
}
void User::put_nick(string name)
{
nickname = name;
}
void User::put_pasw(string psw)
{
password = psw;
}
void User::put_mail(string mail)
{
email = mail;
} |