сделать из односвязного двусвязный несложно,поэтому ниже привёл код односвязного,просто код,где указатель на следующий элемент последнего элемента равен нулю,нужно подредактировать
Добавлено через 20 минут
C++ |
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
| #ifndef LISTNODE_H
#define LISTNODE_H
template <typename NODETYPE> class List;
template <typename NODETYPE>
class ListNode
{
friend class List<NODETYPE>;
public:
ListNode(const NODETYPE &);
NODETYPE getData() const;
private:
NODETYPE data;
ListNode<NODETYPE> *nextPtr;
};
template <typename NODETYPE>
ListNode<NODETYPE>::ListNode(const NODETYPE &info)
:data(info),nextPtr(0)
{
}
template<typename NODETYPE>
NODETYPE ListNode<NODETYPE>::getData() const
{
return data;
}
#endif |
|
Добавлено через 22 секунды
C++ |
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
| #ifndef LIST_H
#define LIST_H
#include "ListNode.h"
#include<iostream>
using std::cout;
template<typename NODETYPE>
class List
{
public:
List();
~List();
void insertAtFront(const NODETYPE &);
void insertAtBack(const NODETYPE &);
bool removeFromFront(NODETYPE &);
bool removeFromBack(NODETYPE &);
bool isEmpty() const;
void print() const;
private:
ListNode<NODETYPE> *firstPtr;
ListNode<NODETYPE> *lastPtr;
ListNode<NODETYPE> *getNewNode(const NODETYPE &);
};
template<typename NODETYPE>
List<NODETYPE>::List()
:firstPtr(0),lastPtr(0)
{
}
template<typename NODETYPE>
List<NODETYPE>::~List()
{
if(!isEmpty())
{
cout << "Destroying nodes...\n";
ListNode<NODETYPE> *currentPtr = firstPtr;
ListNode<NODETYPE> *tempPtr;
while(currentPtr != 0)
{
tempPtr = currentPtr;
cout << tempPtr->data << '\n';
currentPtr = currentPtr->nextPtr;
delete tempPtr;
}
}
cout << "All nodes are destroyed\n\n";
}
template<typename NODETYPE>
void List<NODETYPE>::insertAtFront(const NODETYPE &value)
{
ListNode<NODETYPE> *newPtr = getNewNode(value);
if(isEmpty())
firstPtr = lastPtr = newPtr;
else
{
newPtr->nextPtr = firstPtr;
firstPtr = newPtr;
}
}
template<typename NODETYPE>
void List<NODETYPE>::insertAtBack(const NODETYPE &value)
{
ListNode<NODETYPE> *newPtr = getNewNode(value);
if(isEmpty())
firstPtr = lastPtr = newPtr;
else
{
lastPtr->nextPtr = newPtr;
lastPtr = newPtr;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::removeFromFront(NODETYPE &value)
{
if(isEmpty())
return false;
else
{
ListNode<NODETYPE> *tempPtr = firstPtr;
if(firstPtr == lastPtr)
firstPtr = lastPtr = 0;
else
firstPtr = firstPtr->nextPtr;
value = tempPtr->data;
delete tempPtr;
return true;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::removeFromBack(NODETYPE &value)
{
if(isEmpty())
return false;
else
{
ListNode<NODETYPE> *tempPtr = lastPtr;
if(firstPtr == lastPtr)
firstPtr = lastPtr = 0;
else
{
ListNode<NODETYPE> *currentPtr = firstPtr;
while(currentPtr->nextPtr != lastPtr)
currentPtr = currentPtr->nextPtr;
lastPtr = currentPtr;
currentPtr->nextPtr = 0;
}
value = tempPtr->data;
delete tempPtr;
return true;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::isEmpty() const
{
return firstPtr == 0;
}
template<typename NODETYPE>
ListNode<NODETYPE> *List<NODETYPE>::getNewNode(const NODETYPE &value)
{
return new ListNode<NODETYPE>(value);
}
template<typename NODETYPE>
void List<NODETYPE>::print() const
{
if(isEmpty())
{
cout << "The list is empty\n\n";
return;
}
ListNode<NODETYPE> *currentPtr = firstPtr;
cout << "The list is: ";
while(currentPtr != 0)
{
cout << currentPtr->data << ' ';
currentPtr = currentPtr->nextPtr;
}
cout << "\n\n";
}
#endif |
|