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| Program krestiki_noliki;
Uses CRT;
Type
xo = array [1..3, 1..3] of char; //строки и столбцы
Var
menu: shortint;
smenu : shortint;
matrix : ^xo;
win_comp, win_dr : boolean; //переменные побед компьютера и ничей
comp, pl : char;
f : text;
Procedure DefScore (var f: text); //обнуление рез-татов
Begin
assign (f, 'history');
rewrite (f);
close (f);
End;
Procedure Savefile (var f : text; win_comp, win_dr : boolean); //сохр. файл
Begin
assign (f, 'history');
if fileexists('history') then
begin
append (f);
if win_comp = true then writeln (f, 'Вы проиграли!');
if win_dr = true then writeln (f, 'Ничья!');
end
else begin
rewrite (f); //для самой первой игры
if win_comp = true then writeln (f, 'Вы проиграли!');
if win_dr = true then writeln (f, 'Ничья!');
end;
close (f);
End;
Procedure Readfile (var f : text); //чтение файла
var
history : string;
Begin
assign (f, 'history');
if fileexists('history') then
begin
reset (f);
if seekeof(f) then writeln ('Результатов нет');
while not eof (f) do begin
readln (f, history);
writeln (history);
end
end
else writeln ('Результаты посмотреть невозможно, т.к. вы еще не играли.');
readkey;
close (f);
End;
Procedure PlTurn (var matrix : xo; pl: char);
var
check : boolean;
x, y : shortint;
Begin
writeln ('Сделайте ход. Введите сначала номер строки, затем – номер столбца.');
check := false;
Repeat
read (x, y);
if (x in [1..3]) and (y in [1..3]) then begin
if not (matrix [x, y] in ['x', 'o']) then begin
matrix [x, y] := pl;
check := true;
end
else begin
writeln ('Эта клетка уже занята. Повторите ввод');
check := false;
end;
end
else begin
writeln ('Такой координаты не существует. Повторите ввод.');
check := false;
end;
Until check = true;
End;
Procedure PLvsComp (var matrix : xo; pl: char);
var
i, j, count_pl: shortint;
Begin
i := 1; //проверяем по горизонтали 'pl'
count_pl := 0;
for j := 1 to 3 do if matrix [i, j] = pl then inc (count_pl);
if count_pl = 2 then begin
for j := 1 to 3 do if not (matrix [i, j] in ['x','o']) then begin
matrix [i, j] := comp;
exit;
end;
end;
i := 2;
count_pl := 0;
for j := 1 to 3 do if matrix [i, j] = pl then inc (count_pl);
if count_pl = 2 then begin
for j := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
exit;
end;
end;
i := 3;
count_pl := 0;
for j := 1 to 3 do if matrix [i, j] = pl then inc (count_pl);
if count_pl = 2 then begin
for j := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
exit;
end;
end;
//Если опасного кол-ва pl не найдено, тогда проверяем по вертикали
j := 1;
count_pl := 0;
for i := 1 to 3 do if matrix [i, j] = pl then inc (count_pl);
if count_pl = 2 then begin
for i := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
exit;
end;
end;
j := 2;
count_pl := 0;
for i := 1 to 3 do if matrix [i, j] = pl then inc (count_pl);
if count_pl = 2 then begin
for i := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
exit;
end;
end;
j := 3;
count_pl := 0;
for i := 1 to 3 do if matrix [i, j] = pl then inc (count_pl);
if count_pl = 2 then begin
for i := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
exit;
end;
end;
//проверяем по диагонали
count_pl := 0;
if matrix [1, 1] = pl then inc (count_pl);
if matrix [2, 2] = pl then inc (count_pl);
if matrix [3, 3] = pl then inc (count_pl);
if count_pl = 2 then begin
if not (matrix [1, 1] in ['x', 'o']) then begin
matrix [1, 1] := comp;
exit;
end;
if not (matrix [2, 2] in ['x', 'o']) then begin
matrix [2, 2] := comp;
exit;
end;
if not (matrix [3, 3] in ['x', 'o']) then begin
matrix [3, 3] := comp;
exit;
end;
end;
count_pl := 0;
if matrix [1, 3] = pl then inc (count_pl);
if matrix [2, 2] = pl then inc (count_pl);
if matrix [3, 1] = pl then inc (count_pl);
if count_pl = 2 then begin
if not (matrix [1, 3] in ['x', 'o']) then begin
matrix [1, 3] := comp;
exit;
end;
if not (matrix [2, 2] in ['x', 'o']) then begin
matrix [2, 2] := comp;
exit;
end;
if not (matrix [3, 1] in ['x', 'o']) then begin
matrix [3, 1] := comp;
exit;
end;
end;
//иначе
if not (matrix [2, 2] in ['x', 'o']) then begin
matrix [2, 2] := comp;
exit;
end;
if not (matrix [3, 1] in ['x', 'o']) then begin
matrix [3, 1] := comp;
exit;
end;
if not (matrix [1, 1] in ['x', 'o']) then begin
matrix [1, 1] := comp;
exit;
end;
if not (matrix [1, 3] in ['x', 'o']) then begin
matrix [1, 3] := comp;
exit;
end;
if not (matrix [3, 3] in ['x', 'o']) then begin
matrix [3, 3] := comp;
exit;
end;
if not (matrix [1, 2] in ['x', 'o']) then begin
matrix [1, 2] := comp;
exit;
end;
if not (matrix [3, 2] in ['x', 'o']) then begin
matrix [3, 2] := comp;
exit;
end;
if not (matrix [2, 1] in ['x', 'o']) then begin
matrix [2, 1] := comp;
exit;
end;
if not (matrix [2, 3] in ['x', 'o']) then begin
matrix [2, 3] := comp;
exit;
end;
End;
Procedure FindComp (var matrix : xo; comp : char; var win_comp : boolean);
var
count, i, j : shortint;
Begin
i := 1; //проверяем по горизонтали 'comp'
count:= 0;
for j := 1 to 3 do if matrix [i, j] = comp then inc (count);
if count = 2 then begin
for j := 1 to 3 do if not (matrix [i, j] in ['x','o']) then begin
matrix [i, j] := comp;
exit;
end;
end;
i := 2;
count := 0;
for j := 1 to 3 do if matrix [i, j] = comp then inc (count);
if count = 2 then begin
for j := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
win_comp := true;
exit;
end;
end;
i := 3;
count := 0;
for j := 1 to 3 do if matrix [i, j] = comp then inc (count);
if count = 2 then begin
for j := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
win_comp := true;
exit;
end;
end;
//Если двух рядом стоящих comp не найдено, то проверяем по вертикали
j := 1;
count := 0;
for i := 1 to 3 do if matrix [i, j] = comp then inc (count);
if count = 2 then begin
for i := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
win_comp := true;
exit;
end;
end;
j := 2;
count := 0;
for i := 1 to 3 do if matrix [i, j] = comp then inc (count);
if count = 2 then begin
for i := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
win_comp := true;
exit;
end;
end;
j := 3;
count := 0;
for i := 1 to 3 do if matrix [i, j] = comp then inc (count);
if count = 2 then begin
for i := 1 to 3 do if not (matrix [i, j] in ['x', 'o']) then begin
matrix [i, j] := comp;
win_comp := true;
exit;
end;
end;
//проверяем по диагонали
count := 0;
if matrix [1, 1] = comp then inc (count);
if matrix [2, 2] = comp then inc (count);
if matrix [3, 3] = comp then inc (count);
if count = 2 then begin
if not (matrix [1, 1] in ['x', 'o']) then begin
matrix [1, 1] := comp;
win_comp := true;
exit;
end;
if not (matrix [2, 2] in ['x', 'o']) then begin
matrix [2, 2] := comp;
win_comp := true;
exit;
end;
if not (matrix [3, 3] in ['x', 'o']) then begin
matrix [3, 3] := comp;
win_comp := true;
exit;
end;
end;
count := 0;
if matrix [1, 3] = comp then inc (count);
if matrix [2, 2] = comp then inc (count);
if matrix [3, 1] = comp then inc (count);
if count = 2 then begin
if not (matrix [1, 3] in ['x', 'o']) then begin
matrix [1, 3] := comp;
win_comp := true;
exit;
end;
if not (matrix [2, 2] in ['x', 'o']) then begin
matrix [2, 2] := comp;
win_comp := true;
exit;
end;
if not (matrix [3, 1] in ['x', 'o']) then begin
matrix [3, 1] := comp;
win_comp := true;
exit;
end;
end;
End;
Procedure Print_field (matrix : xo);
var
i,j: shortint;
Begin
clrscr;
writeln (' 1 ',' 2 ',' 3');
writeln (' +-------+');
for i := 1 to 3 do
begin
write (i, '|');
for j:=1 to 3 do
write(' ',matrix [i,j]);
writeln(' |');
end;
writeln (' +-------+');
End;
Procedure Draw (var win_dr : boolean; matrix : xo);
var
i, j, count : shortint;
Begin
count := 0;
for i := 1 to 3 do
for j := 1 to 3 do begin
if (matrix [i, j] in ['x', 'o']) then inc (count);
end;
if count = 9 then win_dr := true;
End;
Procedure Creat_field (var matrix : xo);
var
j, i : integer;
Begin
for i := 1 to 3 do
for j :=1 to 3 do begin
matrix [i, j] := #127;
end;
End;
BEGIN
menu := 1;
while menu <> 0 do begin
clrscr;
writeln ('Игра "Крестики-нолики"':50);
writeln;
writeln ('1. Новая игра');
writeln ('2. Результаты прошлых игр');
writeln ('3. Обнулить результаты игр');
writeln ('0. Выйти из игры');
write ('Действие: ');
read (menu);
case menu of
1: begin
clrscr;
new (matrix);
creat_field (matrix^); //создание игрового поля
win_comp := false;
win_dr := false;
writeln ('Новая игра. Выберите кто первым будет делать ход:');
writeln ('1. Компьютер');
writeln ('2. Пользователь');
writeln ('0. Назад');
readln (smenu);
if smenu = 1 then
begin
pl := 'o';
comp := 'x';
clrscr;
writeln ('Вы играте за ''o'', компьютер - за ''x''.');
writeln ('Результат игры будет автоматически записан в файл.');
readkey;
while (win_comp <> true) and (win_dr <> true) do
begin
findcomp (matrix^, comp, win_comp);
if win_comp = true then break;
plvscomp (matrix^, pl);
print_field (matrix^);
draw (win_dr, matrix^);
if win_dr = true then break;
if win_comp = true then break;
plturn (matrix^, pl);
end;
end;
if smenu = 2 then
begin
pl := 'x';
comp := 'o';
clrscr;
writeln ('Вы играете за ''x'', компьютер - за ''o''.');
writeln ('Результат игры будет автоматически записан в файл.');
readkey;
while (win_comp <> true) and (win_dr <> true) do
begin
Print_field (matrix^);
PlTurn (matrix^, pl);
FindComp (matrix^, comp, win_comp);
if win_comp = true then break; //как только comp победил – выходим
PlvsComp (matrix^, pl); //блокирование тройи 'x'
Draw (win_dr, matrix^);
end;
end;
print_field (matrix^);
if win_comp = true then begin
writeln ('Вы проиграли!!!');
readkey;
end;
if win_dr = true then begin
writeln ('Ничья!!!');
readkey;
end;
savefile (f, win_comp, win_dr);
dispose (matrix);
end;
2: readfile (f);
3: defscore (f);
end;
end;
END. |