0 / 0 / 0
Регистрация: 18.12.2016
Сообщений: 2
|
|
1 | |
SFML в C::B пытается что-то найти в D:\sfml-release\ которого нет18.12.2016, 13:10. Показов 2020. Ответов 3
Добрый день, вторые сутки пытаюсь подключить SFML библиотеку к C::B. При подключении по мануалу с офф сайта любой версии SFML к любой версии C::B выскакивают ошибки(список ниже). Я так понял не удается найти что-то на диске D в папке sfml-release, но вот только диска D у меняя вообще нет и нигде при подключении библиотеки я эту букву не использовал. Может кто знает в чем беда?
C:\sfml\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj)||In function `ZNK2sf12RenderWindow7captureEv':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderWindow.cpp|92|undefined reference to `glReadPixels@28'| C:\sfml\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `ZN2sf12RenderTarget5clearERKNS_5ColorE':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|99|undefined reference to `glClearColor@16'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|100|undefined reference to `glClear@4'| C:\sfml\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `ZN2sf12RenderTarget4drawEPKNS_6VertexEjNS_13PrimitiveTypeERKNS_12RenderStatesE' :| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|269|undefined reference to `glVertexPointer@16'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|270|undefined reference to `glColorPointer@16'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|271|undefined reference to `glTexCoordPointer@16'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|280|undefined reference to `glDrawArrays@12'| C:\sfml\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `ZN2sf12RenderTarget12pushGLStatesEv':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|299|undefined reference to `glGetError@0'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|309|undefined reference to `glPushClientAttrib@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|310|undefined reference to `glPushAttrib@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|312|undefined reference to `glMatrixMode@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|313|undefined reference to `glPushMatrix@0'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|314|undefined reference to `glMatrixMode@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|315|undefined reference to `glPushMatrix@0'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|316|undefined reference to `glMatrixMode@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|317|undefined reference to `glPushMatrix@0'| C:\sfml\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `ZN2sf12RenderTarget11popGLStatesEv':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|329|undefined reference to `glMatrixMode@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|330|undefined reference to `glPopMatrix@0'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|331|undefined reference to `glMatrixMode@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|332|undefined reference to `glPopMatrix@0'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|333|undefined reference to `glMatrixMode@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|334|undefined reference to `glPopMatrix@0'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|336|undefined reference to `glPopClientAttrib@0'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|337|undefined reference to `glPopAttrib@0'| C:\sfml\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `ZN2sf12RenderTarget13resetGLStatesEv':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|355|undefined reference to `__GLEW_ARB_multitexture'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|357|undefined reference to `__glewClientActiveTextureARB'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|358|undefined reference to `__glewActiveTextureARB'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|362|undefined reference to `glDisable@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|363|undefined reference to `glDisable@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|364|undefined reference to `glDisable@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|365|undefined reference to `glDisable@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|366|undefined reference to `glEnable@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|367|undefined reference to `glEnable@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|368|undefined reference to `glMatrixMode@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|369|undefined reference to `glEnableClientState@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|370|undefined reference to `glEnableClientState@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|371|undefined reference to `glEnableClientState@4'| C:\sfml\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `ZN2sf12RenderTarget16applyCurrentViewEv':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|407|undefined reference to `glViewport@16'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|410|undefined reference to `glMatrixMode@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|411|undefined reference to `glLoadMatrixf@4'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|414|undefined reference to `glMatrixMode@4'| C:\sfml\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `ZN2sf12RenderTarget14applyBlendModeERKNS_9BlendModeE':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|424|undefined reference to `__GLEW_EXT_blend_func_separate'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|426|undefined reference to `__glewBlendFuncSeparateEXT'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|432|undefined reference to `glBlendFunc@8'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|437|undefined reference to `__GLEW_EXT_blend_equation_separate'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|439|undefined reference to `__glewBlendEquationSeparateEXT'| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|445|undefined reference to `__glewBlendEquation'| C:\sfml\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `ZN2sf12RenderTarget14applyTransformERKNS_9TransformE':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|457|undefined reference to `glLoadMatrixf@4'| C:\sfml\lib\libsfml-graphics-s-d.a(GLCheck.cpp.obj)||In function `ZN2sf4priv12glCheckErrorEPKcj':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\GLCheck.cpp|40|undefined reference to `glGetError@0'| C:\sfml\lib\libsfml-graphics-s-d.a(Texture.cpp.obj)||In function `checkMaximumTextureSize':| D:\sfml-release\_Sources\SFML\src\SFML\Graphics\Texture.cpp|64|undefined reference to `glGetIntegerv@8'| ||More errors follow but not being shown.| ||Edit the max errors limit in compiler options...| ||=== Build finished: 50 errors, 0 warnings (0 minutes, 8 seconds) ===|
0
|
18.12.2016, 13:10 | |
Ответы с готовыми решениями:
3
SFML и конфигурация Release D:\C++ Projekts\SFML\main.cpp [Error] SFML\Graphics.hpp: No such file or directory Ошибка: CMake Error at deps/SFML/src/SFML/Window/CMakeLists.txt:106 (message): Xrandr library not found Создание релиза exe файла SFML C++ на VS 2017 (не удается открыть входной файл "sfml-graphics-s.lib") |
0 / 0 / 0
Регистрация: 18.12.2016
Сообщений: 2
|
|
20.12.2016, 11:05 [ТС] | 3 |
Так я это и сделал. И судя по тому, что на диске C он их находит, с ним все в порядке.
0
|
11 / 11 / 10
Регистрация: 01.12.2014
Сообщений: 32
|
|
02.01.2017, 00:03 | 4 |
Там нужно еще подключить библиотеки:
opengl32;glu32;jpeg;freetype;gdi32;winmm
0
|
02.01.2017, 00:03 | |
02.01.2017, 00:03 | |
Помогаю со студенческими работами здесь
4
Нет текста SFML SFML Не работает приложение, не до конца понимаю что сделать что б заработало) Как заинклудить SFML что бы работало? Sfml. Не могу найти ошибку в программе Искать еще темы с ответами Или воспользуйтесь поиском по форуму: |