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| unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, OpenGL, StdCtrls, ComCtrls, XPMan, ExtCtrls, Buttons, Menus;
type
TForm1 = class(TForm)
StatusBar1: TStatusBar;
XPManifest1: TXPManifest;
Panel1: TPanel;
BitBtn1: TBitBtn;
BitBtn2: TBitBtn;
Label2: TLabel;
RadioButton4: TRadioButton;
RadioButton6: TRadioButton;
RadioButton5: TRadioButton;
Timer1: TTimer;
BitBtn3: TBitBtn;
BitBtn4: TBitBtn;
BitBtn5: TBitBtn;
BitBtn6: TBitBtn;
Edit1: TEdit;
BitBtn7: TBitBtn;
BitBtn8: TBitBtn;
RadioButton1: TRadioButton;
RadioButton2: TRadioButton;
RadioButton3: TRadioButton;
Label1: TLabel;
Label4: TLabel;
Label5: TLabel;
BitBtn9: TBitBtn;
Button1: TButton;
Button2: TButton;
Button3: TButton;
procedure FormCreate(Sender: TObject);
procedure FormResize(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure BitBtn3Click(Sender: TObject);
procedure BitBtn5Click(Sender: TObject);
procedure BitBtn4Click(Sender: TObject);
procedure BitBtn6Click(Sender: TObject);
procedure BitBtn7Click(Sender: TObject);
procedure RadioButton4Click(Sender: TObject);
procedure RadioButton6Click(Sender: TObject);
procedure RadioButton5Click(Sender: TObject);
procedure BitBtn8Click(Sender: TObject);
procedure BitBtn2Click(Sender: TObject);
procedure BitBtn1Click(Sender: TObject);
procedure RadioButton1Click(Sender: TObject);
procedure RadioButton2Click(Sender: TObject);
procedure RadioButton3Click(Sender: TObject);
procedure BitBtn9Click(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure Button3Click(Sender: TObject);
private //члены класса доступны только в данном модуле
{ Private declarations }
DC : HDC; //Handle Device Context, ссылка на контекст устройства
hrc : HGLRC; //Handle OpenGL Rendering Context, ссылка на контекст воспроизведения
Ygol, YgolX, YgolY, YgolZ: GLfloat;
procedure SetDCPixelFormat;
procedure RisyemOb;
procedure WMPaint(var Msg: TWMPaint); message wm_Paint;
public
{ Public declarations }
end;
var
Form1: TForm1;
CvetBykv:array [0..2]of GLfloat;
dX,dY,dZ:real;
ch, c, i,a: integer;
R,G,B:GLfloat;
implementation
uses Unit2;
{$R *.dfm}
//Построение осей
procedure osi();
begin
glBegin(GL_LINES);
//OX
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(2.0, 0.0, 0.0);
glVertex3f(2.0, 0.0, 0.0);
glVertex3f(1.8, -0.05,0.0);
glVertex3f(2.0, 0.0, 0.0);
glVertex3f(1.8, 0.05,0.0);
//OY
glvertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 1.5, 0.0);
glVertex3f(0.0, 1.5, 0.0);
glVertex3f(0.05, 1.3, 0.0);
glVertex3f(0.0, 1.5, 0.0);
glVertex3f(-0.05,1.3, 0.0);
//OZ
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 1.5);
glVertex3f(0.0, 0.0, 1.5);
glVertex3f(0.05, 0.0, 1.3);
glVertex3f(0.0, 0.0, 1.5);
glVertex3f(-0.05,0.0, 1.3);
glEnd;
end;
//Процедура задает формат пикселей
procedure TForm1.SetDCPixelFormat;
var
nPixelFormat: integer;
pfd: TPixelFormatDescriptor;
begin
//Заполняем структуру pfd нулями, pfd — структура с описанием формата пиксела
FillChar(pfd, SizeOf(pfd), 0);
with pfd do
begin
nSize:=sizeof(pfd); //Заполняем размер структуры
nVersion:=1; //Версия
dwFlags:=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; //Флаги контекста
iPixelType:=PFD_TYPE_RGBA; //Тип цвета
cColorBits:=24; //Количество цветов
cDepthBits:=32;
iLayerType:= PFD_MAIN_PLANE;
end;
nPixelFormat := ChoosePixelFormat(DC, @pfd); //запрашиваем формат пиксела
SetPixelFormat(DC, nPixelFormat, @pfd); //устанавливает запрошенный формат пиксела
end;
//Процедура рисует объекты
procedure TForm1.RisyemOb;
var
stip:array [1..40,1..40] of GLubyte;
i,k:byte;
begin
for k:=1 to 35 do //рисуем узор
for i:=1 to 35 do
stip[k][i]:=k-5*i;
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(@stip);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); //очищаем буфер цвета
glMatrixMode(GL_MODELVIEW); //устанавливает режим матрицы видового преобразования,для проецирования
glLoadIdentity; //збрасываем изменения матрицы
glTranslatef(0.0, 0.0, -8.0); //загружаем матрицу и устанавливаем ее смещение
//Выбрано построение буквы Ф
if a=0 then begin
glRotatef(YgolX, 1.5, 0.0, 0.0); //повапачиваем оси (угол поворота, вектор поворота)
glRotatef(YgolY, 0.0, 1.5, 0.0);
glRotatef(YgolZ, 0.0, 0.0, 1.5);
//задняя план
glBegin(GL_POLYGON); //1
glNormal3f(0.0, -1.0, 0.0);
glVertex3f(-0.15+dX, -0.15+dY, -0.75+dZ); //1
glVertex3f( 0.15+dX, -0.15+dY, -0.75+dZ); //2
glVertex3f( 0.15+dX, -0.15+dY, 0.75+dZ); //3
glVertex3f(-0.15+dX, -0.15+dY, 0.75+dZ); //4
glEnd;
glBegin(GL_POLYGON); //2
glNormal3f(0.0, -1.0, 0.0);
glVertex3f(-0.15+dX, -0.15+dY, -0.45+dZ); //5
glVertex3f( -0.4+dX, -0.15+dY, -0.55+dZ); //6
glVertex3f( -0.4+dX, -0.15+dY, -0.35+dZ); //18
glVertex3f(-0.15+dX, -0.15+dY, -0.25+dZ); //17
glEnd;
glBegin(GL_POLYGON); //3
glNormal3f(0.0, -1.0, 0.0);
glVertex3f( -0.4+dX, -0.15+dY, -0.35+dZ); //18
glVertex3f( -0.4+dX, -0.15+dY, -0.55+dZ); //6
glVertex3f(-0.65+dX, -0.15+dY, -0.25+dZ); //7
glVertex3f( -0.5+dX, -0.15+dY, -0.2+dZ); //19
glEnd;
glBegin(GL_POLYGON); //4
glNormal3f(0.0, -1.0, 0.0);
glVertex3f(-0.65+dX, -0.15+dY, -0.25+dZ); //7
glVertex3f(-0.65+dX, -0.15+dY, 0.05+dZ); //8
glVertex3f( -0.5+dX, -0.15+dY, dZ); //20
glVertex3f( -0.5+dX, -0.15+dY, -0.2+dZ); //19
glEnd;
glBegin(GL_POLYGON); //5
glNormal3f(0.0, -1.0, 0.0);
glVertex3f(-0.65+dX, -0.15+dY, 0.05+dZ); //8
glVertex3f( -0.5+dX, -0.15+dY, dZ); //20
glVertex3f( -0.4+dX, -0.15+dY, 0.15+dZ); //21
glVertex3f( -0.4+dX, -0.15+dY, 0.3+dZ); //9
glEnd;
glBegin(GL_POLYGON); //6
glNormal3f(0.0, -1.0, 0.0);
glVertex3f( -0.4+dX, -0.15+dY, 0.3+dZ); //9
glVertex3f( -0.4+dX, -0.15+dY, 0.15+dZ); //21
glVertex3f(-0.15+dX, -0.15+dY, 0.05+dZ); //22
glVertex3f(-0.15+dX, -0.15+dY, 0.25+dZ); //10
glEnd;
glBegin(GL_POLYGON); //7
glNormal3f(0.0, -1.0, 0.0);
glVertex3f(0.15+dX, -0.15+dY, -0.45+dZ); //16
glVertex3f(0.15+dX, -0.15+dY, -0.25+dZ); //28
glVertex3f( 0.4+dX, -0.15+dY, -0.35+dZ); //27
glVertex3f( 0.4+dX, -0.15+dY, -0.55+dZ); //15
glEnd;
glBegin(GL_POLYGON); //8
glNormal3f(0.0, -1.0, 0.0);
glVertex3f( 0.4+dX, -0.15+dY, -0.55+dZ); //15
glVertex3f( 0.4+dX, -0.15+dY, -0.35+dZ); //27
glVertex3f( 0.5+dX, -0.15+dY, -0.2+dZ); //26
glVertex3f(0.65+dX, -0.15+dY, -0.25+dZ); //14
glEnd;
glBegin(GL_POLYGON); //9
glNormal3f(0.0, -1.0, 0.0);
glVertex3f( 0.5+dX, -0.15+dY, -0.2+dZ); //26
glVertex3f(0.65+dX, -0.15+dY, -0.25+dZ); //14
glVertex3f(0.65+dX, -0.15+dY, 0.05+dZ); //13
glVertex3f( 0.5+dX, -0.15+dY, dZ); //25
glEnd;
glBegin(GL_POLYGON); //10
glNormal3f(0.0, -1.0, 0.0);
glVertex3f(0.65+dX, -0.15+dY, 0.05+dZ); //13
glVertex3f( 0.5+dX, -0.15+dY, dZ); //25
glVertex3f( 0.4+dX, -0.15+dY, 0.15+dZ); //24
glVertex3f( 0.4+dX, -0.15+dY, 0.3+dZ); //12
glEnd;
glBegin(GL_POLYGON); //11
glNormal3f(0.0, -1.0, 0.0);
glVertex3f( 0.4+dX, -0.15+dY, 0.15+dZ); //24
glVertex3f( 0.4+dX, -0.15+dY, 0.3+dZ); //12
glVertex3f(0.15+dX, -0.15+dY, 0.25+dZ); //11
glVertex3f(0.15+dX, -0.15+dY, 0.05+dZ); //23
glEnd;
//правый бок
glBegin(GL_POLYGON); //1
glNormal3f(1.0, 0.0, 0.0);
glVertex3f(0.15+dX, -0.15+dY, -0.75+dZ); //2
glVertex3f(0.15+dX, -0.15+dY, -0.45+dZ); //16
glVertex3f(0.15+dX, 0.15+dY, -0.45+dZ); //31
glVertex3f(0.15+dX, 0.15+dY, -0.75+dZ); //29
glEnd;
glBegin(GL_POLYGON); //2
glNormal3f(0.0, 0.0, -1.0);
glVertex3f(0.15+dX, -0.15+dY, -0.45+dZ); //16
glVertex3f(0.15+dX, 0.15+dY, -0.45+dZ); //31
glVertex3f( 0.4+dX, 0.15+dY, -0.55+dZ); //30
glVertex3f( 0.4+dX, -0.15+dY, -0.55+dZ); //15
glEnd;
glBegin(GL_POLYGON); //3
glNormal3f(0.0, 0.0, -1.0);
glVertex3f( 0.4+dX, -0.15+dY, -0.55+dZ); //15
glVertex3f( 0.4+dX, 0.15+dY, -0.55+dZ); //30
glVertex3f(0.65+dX, 0.15+dY, -0.25+dZ); //32
glVertex3f(0.65+dX, -0.15+dY, -0.25+dZ); //14
glEnd;
glBegin(GL_POLYGON); //4
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(0.65+dX, 0.15+dY, -0.25+dZ); //32
glVertex3f(0.65+dX, -0.15+dY, -0.25+dZ); //14
glVertex3f(0.65+dX, -0.15+dY, 0.05+dZ); //13
glVertex3f(0.65+dX, 0.15+dY, 0.05+dZ); //33
glEnd;
glBegin(GL_POLYGON); //5
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(0.65+dX, -0.15+dY, 0.05+dZ); //13
glVertex3f(0.65+dX, 0.15+dY, 0.05+dZ); //33
glVertex3f( 0.4+dX, 0.15+dY, 0.3+dZ); //35
glVertex3f( 0.4+dX, -0.15+dY, 0.3+dZ); //12
glEnd;
glBegin(GL_POLYGON); //6
glNormal3f(0.0, 0.0, 1.0);
glVertex3f( 0.4+dX, 0.15+dY, 0.3+dZ); //35
glVertex3f( 0.4+dX, -0.15+dY, 0.3+dZ); //12
glVertex3f(0.15+dX, -0.15+dY, 0.25+dZ); //11
glVertex3f(0.15+dX, 0.15+dY, 0.25+dZ); //34
glEnd;
glBegin(GL_POLYGON); //7
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(0.15+dX, -0.15+dY, 0.25+dZ); //11
glVertex3f(0.15+dX, 0.15+dY, 0.25+dZ); //34
glVertex3f(0.15+dX, 0.15+dY, 0.75+dZ); //36
glVertex3f(0.15+dX, -0.15+dY, 0.75+dZ); //3
glEnd;
//левый бок
glBegin(GL_POLYGON); //1
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(-0.15+dX, -0.15+dY, -0.75+dZ); //1
glVertex3f(-0.15+dX, -0.15+dY, -0.45+dZ); //5
glVertex3f(-0.15+dX, 0.15+dY, -0.45+dZ); //43
glVertex3f(-0.15+dX, 0.15+dY, -0.75+dZ); //44
glEnd;
glBegin(GL_POLYGON); //2
glNormal3f(0.0, 0.0, -1.0);
glVertex3f(-0.15+dX, -0.15+dY, -0.45+dZ); //5
glVertex3f(-0.15+dX, 0.15+dY, -0.45+dZ); //43
glVertex3f( -0.4+dX, 0.15+dY, -0.55+dZ); //42
glVertex3f( -0.4+dX, -0.15+dY, -0.55+dZ); //6
glEnd;
glBegin(GL_POLYGON); //3
glNormal3f(0.0, 0.0, -1.0);
glVertex3f( -0.4+dX, -0.15+dY, -0.55+dZ); //6
glVertex3f( -0.4+dX, 0.15+dY, -0.55+dZ); //42
glVertex3f(-0.65+dX, 0.15+dY, -0.25+dZ); //41
glVertex3f(-0.65+dX, -0.15+dY, -0.25+dZ); //7
glEnd;
glBegin(GL_POLYGON); //4
glNormal3f(0.0, 1.0, 0.0);
glVertex3f(-0.65+dX, -0.15+dY, -0.25+dZ); //7
glVertex3f(-0.65+dX, 0.15+dY, -0.25+dZ); //41
glVertex3f(-0.65+dX, 0.15+dY, 0.05+dZ); //40
glVertex3f(-0.65+dX, -0.15+dY, 0.05+dZ); //8
glEnd;
glBegin(GL_POLYGON); //5
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(-0.65+dX, 0.15+dY, 0.05+dZ); //40
glVertex3f(-0.65+dX, -0.15+dY, 0.05+dZ); //8
glVertex3f( -0.4+dX, -0.15+dY, 0.3+dZ); //9
glVertex3f( -0.4+dX, 0.15+dY, 0.3+dZ); //39
glEnd;
glBegin(GL_POLYGON); //6
glNormal3f(0.0, 0.0, 1.0);
glVertex3f( -0.4+dX, -0.15+dY, 0.3+dZ); //9
glVertex3f( -0.4+dX, 0.15+dY, 0.3+dZ); //39
glVertex3f(-0.15+dX, 0.15+dY, 0.25+dZ); //38
glVertex3f(-0.15+dX, -0.15+dY, 0.25+dZ); //10
glEnd;
glBegin(GL_POLYGON); //7
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(-0.15+dX, -0.15+dY, 0.25+dZ); //10
glVertex3f(-0.15+dX, 0.15+dY, 0.25+dZ); //38
glVertex3f(-0.15+dX, 0.15+dY, 0.75+dZ); //37
glVertex3f(-0.15+dX, -0.15+dY, 0.75+dZ); //4
glEnd;
//передний план
glBegin(GL_POLYGON); //1
glNormal3f(0.0, 1.0, 0.0);
glVertex3f(-0.15+dX, 0.15+dY, -0.75+dZ); //44
glVertex3f( 0.15+dX, 0.15+dY, -0.75+dZ); //29
glVertex3f( 0.15+dX, 0.15+dY, 0.75+dZ); //36
glVertex3f(-0.15+dX, 0.15+dY, 0.75+dZ); //37
glEnd;
glBegin(GL_POLYGON); //2
glNormal3f(0.0, 1.0, 0.0);
glVertex3f(-0.15+dX, 0.15+dY, -0.45+dZ); //43
glVertex3f( -0.4+dX, 0.15+dY, -0.55+dZ); //42
glVertex3f( -0.4+dX, 0.15+dY, -0.35+dZ); //55
glVertex3f(-0.15+dX, 0.15+dY, -0.25+dZ); //56
glEnd;
glBegin(GL_POLYGON); //3
glNormal3f(0.0, 1.0, 0.0);
glVertex3f( -0.4+dX, 0.15+dY, -0.35+dZ); //55
glVertex3f( -0.4+dX, 0.15+dY, -0.55+dZ); //42
glVertex3f(-0.65+dX, 0.15+dY, -0.25+dZ); //41
glVertex3f( -0.5+dX, 0.15+dY, -0.2+dZ); //54
glEnd;
glBegin(GL_POLYGON); //4
glNormal3f(0.0, 1.0, 0.0);
glVertex3f(-0.65+dX, 0.15+dY, -0.25+dZ); //41
glVertex3f(-0.65+dX, 0.15+dY, 0.05+dZ); //40
glVertex3f( -0.5+dX, 0.15+dY, dZ); //53
glVertex3f( -0.5+dX, 0.15+dY, -0.2+dZ); //54
glEnd;
glBegin(GL_POLYGON); //5
glNormal3f(0.0, 1.0, 0.0);
glVertex3f(-0.65+dX, 0.15+dY, 0.05+dZ); //40
glVertex3f( -0.5+dX, 0.15+dY, dZ); //53
glVertex3f( -0.4+dX, 0.15+dY, 0.15+dZ); //52
glVertex3f( -0.4+dX, 0.15+dY, 0.3+dZ); //39
glEnd;
glBegin(GL_POLYGON); //6
glNormal3f(0.0, 1.0, 0.0);
glVertex3f( -0.4+dX, 0.15+dY, 0.3+dZ); //39
glVertex3f( -0.4+dX, 0.15+dY, 0.15+dZ); //52
glVertex3f(-0.15+dX, 0.15+dY, 0.05+dZ); //51
glVertex3f(-0.15+dX, 0.15+dY, 0.25+dZ); //38
glEnd;
glBegin(GL_POLYGON); //7
glNormal3f(0.0, 1.0, 0.0);
glVertex3f(0.15+dX, 0.15+dY, -0.45+dZ); //31
glVertex3f(0.15+dX, 0.15+dY, -0.25+dZ); //45
glVertex3f( 0.4+dX, 0.15+dY, -0.35+dZ); //46
glVertex3f( 0.4+dX, 0.15+dY, -0.55+dZ); //30
glEnd;
glBegin(GL_POLYGON); //8
glNormal3f(0.0, 1.0, 0.0);
glVertex3f( 0.4+dX, 0.15+dY, -0.55+dZ); //30
glVertex3f( 0.4+dX, 0.15+dY, -0.35+dZ); //46
glVertex3f( 0.5+dX, 0.15+dY, -0.2+dZ); //47
glVertex3f(0.65+dX, 0.15+dY, -0.25+dZ); //32
glEnd;
glBegin(GL_POLYGON); //9
glNormal3f(0.0, 1.0, 0.0);
glVertex3f( 0.5+dX, 0.15+dY, -0.2+dZ); //47
glVertex3f(0.65+dX, 0.15+dY, -0.25+dZ); //32
glVertex3f(0.65+dX, 0.15+dY, 0.05+dZ); //33
glVertex3f( 0.5+dX, 0.15+dY, dZ); //48
glEnd;
glBegin(GL_POLYGON); //10
glNormal3f(0.0, 1.0, 0.0);
glVertex3f(0.65+dX, 0.15+dY, 0.05+dZ); //33
glVertex3f( 0.5+dX, 0.15+dY, dZ); //48
glVertex3f( 0.4+dX, 0.15+dY, 0.15+dZ); //49
glVertex3f( 0.4+dX, 0.15+dY, 0.3+dZ); //35
glEnd;
glBegin(GL_POLYGON); //11
glNormal3f(0.0, 1.0, 0.0);
glVertex3f( 0.4+dX, 0.15+dY, 0.15+dZ); //49
glVertex3f( 0.4+dX, 0.15+dY, 0.3+dZ); //35
glVertex3f(0.15+dX, 0.15+dY, 0.25+dZ); //34
glVertex3f(0.15+dX, 0.15+dY, 0.05+dZ); //50
glEnd; |