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| #include "context.h"
#include <SDL3/SDL.h>
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL_main.h>
#if defined(WITH_MIXER)
#include <SDL3_mixer/SDL_mixer.h>
#endif
#if defined(WITH_NET)
#include <SDL3_net/SDL_net.h>
#endif
#if defined(WITH_BOX2D)
#include "box2d-debug-drawer.h"
#include <box2d/box2d.h>
#endif
#include <stdarg.h>
static const SDL_Color COLORS[10] = {
{255, 0, 0, 0},
{0, 255, 0, 0},
{0, 0, 255, 0},
{128, 0, 0, 0},
{0, 128, 0, 0},
{0, 0, 128, 0},
{128, 128, 0, 0},
{0, 128, 128, 0},
{128, 0, 128, 0},
{192, 192, 192, 0},
};
static void show_important_message(int duration, const char *format, ...) {
#if defined(SDL_PLATFORM_ANDROID)
char buffer[256];
va_list ap;
va_start(ap, format);
vsnprintf(buffer, sizeof(buffer), format, ap);
va_end(ap);
SDL_ShowAndroidToast(buffer, duration, -1, 0, 0);
#else
va_list ap;
(void)duration;
va_start(ap, format);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, format, ap);
va_end(ap);
#endif
}
SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]) {
(void) argc;
(void) argv;
SdlCrossState *state = SDL_calloc(1, sizeof(SdlCrossState));
if (state == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to allocate state");
return SDL_APP_FAILURE;
}
*appstate = state;
const int linked_sdl_version = SDL_GetVersion();
SDL_Log("We compiled against SDL version %u.%u.%u ...\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION);
SDL_Log("But we are linking against SDL version %u.%u.%u.\n",
SDL_VERSIONNUM_MAJOR(linked_sdl_version), SDL_VERSIONNUM_MINOR(linked_sdl_version),
SDL_VERSIONNUM_MICRO(linked_sdl_version));
#ifdef WITH_MIXER
SDL_SetHint("SDL_MIXER_DISABLE_DRFLAC", "1");
SDL_SetHint("SDL_MIXER_DISABLE_DRMP3", "1");
#endif
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("SDL_Init failed (%s)", SDL_GetError());
return SDL_APP_FAILURE;
}
#if defined(WITH_MIXER)
{
int v = MIX_Version();
SDL_Log("SDL3_mixer version %d.%d.%d", SDL_VERSIONNUM_MAJOR(v), SDL_VERSIONNUM_MINOR(v),
SDL_VERSIONNUM_MICRO(v));
}
if (!MIX_Init()) {
SDL_Log("MIX_Init failed (%s)", SDL_GetError());
return SDL_APP_FAILURE;
}
state->mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
if (state->mixer == NULL) {
SDL_Log("Couldn't create mixer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_AudioSpec mixerspec;
MIX_GetMixerFormat(state->mixer, &mixerspec);
SDL_Log("Mixer is format %s, %d channels, %d frequency", SDL_GetAudioFormatName(mixerspec.format),
mixerspec.channels, mixerspec.freq);
SDL_Log("Available MIXER decoders:");
const int num_decoders = MIX_GetNumAudioDecoders();
if (num_decoders < 0) {
SDL_Log(" - [error (%s)]", SDL_GetError());
} else if (num_decoders == 0) {
SDL_Log(" - [none]");
} else {
for (int i = 0; i < num_decoders; i++) {
SDL_Log(" - %s", MIX_GetAudioDecoder(i));
}
}
const char *const audiofname = "audio/picked-coin-echo-2.wav";
state->audio = MIX_LoadAudio(state->mixer, audiofname, false);
if (state->audio == NULL) {
SDL_Log("Failed to load '%s' (%s)", audiofname, SDL_GetError());
}
if (state->audio) {
SDL_AudioSpec audiospec;
MIX_GetAudioFormat(state->audio, &audiospec);
SDL_Log("%s: %s, %d channel%s, %d freq", audiofname, SDL_GetAudioFormatName(audiospec.format),
audiospec.channels, (audiospec.channels == 1) ? "" : "s", audiospec.freq);
}
#endif
#if defined(WITH_NET)
{
int v = NET_Version();
SDL_Log("SDL3_net version %d.%d.%d", SDL_VERSIONNUM_MAJOR(v), SDL_VERSIONNUM_MINOR(v), SDL_VERSIONNUM_MICRO(v));
}
#endif
state->width = 640;
state->height = 480;
SDL_WindowFlags flags = SDL_WINDOW_RESIZABLE;
#if defined(SDL_PLATFORM_ANDROID)
flags |= SDL_WINDOW_FULLSCREEN;
#endif
#ifdef SDL_PLATFORM_ANDROID
#define RECT_W 250
#else
#define RECT_W 50
#endif
for (size_t i = 0; i < SDL_arraysize(state->locations); i++) {
state->locations[i].valid = false;
state->locations[i].rect.w = RECT_W;
state->locations[i].rect.h = RECT_W;
}
state->fullscreen = false;
state->foreground = true;
#ifdef WITH_BOX2D
state->ppm = 30.0f;
state->debugDrawer = b2DefaultDebugDraw();
state->debugDrawer.drawShapes = true;
state->debugDrawer.DrawSolidPolygonFcn = drawSolidPolygon;
state->debugDrawer.DrawSolidCircleFcn = drawSolidCircle;
state->debugDrawer.context = state;
{
b2WorldDef worldDef = b2DefaultWorldDef();
worldDef.gravity = (b2Vec2){0.f, -10.f};
state->worldId = b2CreateWorld(&worldDef);
}
{
b2BodyDef groundBodyDef = b2DefaultBodyDef();
groundBodyDef.position = (b2Vec2){0.0f, -10.0f};
b2BodyId groundBodyId = b2CreateBody(state->worldId, &groundBodyDef);
b2Polygon groundBox = b2MakeBox(50.0f, 10.0f);
b2ShapeDef groundShapeDef = b2DefaultShapeDef();
b2ShapeId groundShapeId = b2CreatePolygonShape(groundBodyId, &groundShapeDef, &groundBox);
(void) groundShapeId;
}
{
b2BodyDef bodyDef = b2DefaultBodyDef();
bodyDef.type = b2_dynamicBody;
bodyDef.position = (b2Vec2){0.0f, 4.0f};
b2BodyId bodyId = b2CreateBody(state->worldId, &bodyDef);
b2Polygon dynamicBox = b2MakeBox(1.0f, 1.0f);
b2ShapeDef shapeDef = b2DefaultShapeDef();
shapeDef.density = 1.0f;
shapeDef.material.friction = 0.3f;
b2ShapeId boxShapeId = b2CreatePolygonShape(bodyId, &shapeDef, &dynamicBox);
(void)boxShapeId;
}
#endif
char title[32];
SDL_snprintf(title, sizeof(title), "An SDL %d.%d.%d window",
SDL_VERSIONNUM_MAJOR(linked_sdl_version), SDL_VERSIONNUM_MINOR(linked_sdl_version),
SDL_VERSIONNUM_MICRO(linked_sdl_version));
state->window = SDL_CreateWindow(title, state->width, state->height, flags);
if (state->window == NULL) {
show_important_message(5, "Could not create window %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_Log("Window created!");
state->renderer = SDL_CreateRenderer(state->window, NULL);
if (state->renderer == NULL) {
show_important_message(5, "Could not create renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
const SDL_PixelFormat *formats = SDL_GetPointerProperty(SDL_GetRendererProperties(state->renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
state->format = SDL_GetPixelFormatDetails(formats[0]);
SDL_Log("Renderer created!");
#ifdef WITH_IMAGE // <<<<<<<<<<<<<<<<<
const char *const imagefname = "https://www.cyberforum.ru/images/right-arrow.png"; // <<<<<<<<<<<<<<<<<
SDL_Surface *surface = SDL_LoadPNG(imagefname); // <<<<<<<<<<<<<<<<<
if (surface == NULL) { // <<<<<<<<<<<<<<<<<
SDL_Log("Failed to load '%s' (%s)", imagefname, SDL_GetError()); // <<<<<<<<<<<<<<<<<
} // <<<<<<<<<<<<<<<<<
state->rightArrowTexture = SDL_CreateTextureFromSurface(state->renderer, surface); // <<<<<<<<<<<<<<<<<
SDL_DestroySurface(surface); // <<<<<<<<<<<<<<<<<
SDL_SetTextureBlendMode(state->rightArrowTexture, SDL_BLENDMODE_BLEND); // <<<<<<<<<<<<<<<<<
#endif // <<<<<<<<<<<<<<<<<
show_important_message(1, "Entering the loop");
return SDL_APP_CONTINUE;
}
SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event) {
SdlCrossState *state = appstate;
switch (event->type) {
case SDL_EVENT_QUIT:
return SDL_APP_SUCCESS;
case SDL_EVENT_DISPLAY_ORIENTATION:
switch (event->display.data1) {
case SDL_ORIENTATION_LANDSCAPE:
show_important_message(1, "landscape");
break;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
show_important_message(1, "landscape (flipped)");
break;
case SDL_ORIENTATION_PORTRAIT:
show_important_message(1, "portrait");
break;
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
show_important_message(1, "portrait (flipped)");
break;
}
break;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
state->width = event->window.data1;
state->height = event->window.data2;
break;
case SDL_EVENT_WINDOW_SHOWN:
state->foreground = 1;
break;
case SDL_EVENT_WINDOW_HIDDEN:
state->foreground = 0;
break;
#if !defined(SDL_PLATFORM_ANDROID)
case SDL_EVENT_MOUSE_BUTTON_DOWN:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "mouse button down: which=%d, [%g, %g]", event->button.which,
event->button.x, event->button.y);
if (event->button.which < SDL_arraysize(state->locations)) {
state->locations[event->button.which].valid = true;
state->locations[event->button.which].rect.x = event->button.x - RECT_W / 2;
state->locations[event->button.which].rect.y = event->button.y - RECT_W / 2;
}
#if defined(WITH_MIXER)
if (state->audio != NULL && !MIX_PlayAudio(state->mixer, state->audio)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play audio (%s)", SDL_GetError());
}
#endif
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "mouse button up: which=%d, [%g, %g]", event->button.which,
event->button.x, event->button.y);
if (event->button.which < SDL_arraysize(state->locations)) {
state->locations[event->button.which].valid = false;
}
break;
case SDL_EVENT_MOUSE_MOTION:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "mouse move: button=%d", event->motion.which);
if (event->button.which < SDL_arraysize(state->locations)) {
state->locations[event->button.which].rect.x = event->motion.x - RECT_W / 2;
state->locations[event->button.which].rect.y = event->motion.y - RECT_W / 2;
}
break;
case SDL_EVENT_WILL_ENTER_BACKGROUND:
state->foreground = 0;
break;
case SDL_EVENT_DID_ENTER_FOREGROUND:
state->foreground = 1;
break;
#endif
#if defined(SDL_PLATFORM_ANDROID)
case SDL_EVENT_FINGER_DOWN:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "finger down: fingerID=%d, [%f, %f]", (int)event->tfinger.fingerID, event->tfinger.x, event->tfinger.y);
if (event->tfinger.fingerID >= 0 && event->tfinger.fingerID < (int)SDL_arraysize(state->locations)) {
state->locations[event->tfinger.fingerID].valid = true;
state->locations[event->tfinger.fingerID].rect.x = state->width * event->tfinger.x - RECT_W/2;
state->locations[event->tfinger.fingerID].rect.y = state->height * event->tfinger.y - RECT_W/2;
}
#if defined(WITH_MIXER)
// Play the sound effect
MIX_PlayAudio(state->mixer, state->audio);
#endif
break;
case SDL_EVENT_FINGER_UP:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "mouse button up: fingerID=%d, [%f, %f]", (int)event->tfinger.fingerID, event->tfinger.x, event->tfinger.y);
if (event->tfinger.fingerID >= 0 && event->tfinger.fingerID < (int)SDL_arraysize(state->locations)) {
state->locations[event->tfinger.fingerID].valid = false;
}
break;
case SDL_EVENT_FINGER_MOTION:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "mouse move: button=%d", event->motion.which);
if (event->tfinger.fingerID >= 0 && event->tfinger.fingerID < (int)SDL_arraysize(state->locations)) {
state->locations[event->tfinger.fingerID].rect.x = state->width * event->tfinger.x - RECT_W/2;
state->locations[event->tfinger.fingerID].rect.y = state->height * event->tfinger.y - RECT_W/2;
}
break;
case SDL_EVENT_TERMINATING:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Received SDL_EVENT_TERMINATING");
return SDL_APP_SUCCESS;
#endif
case SDL_EVENT_KEY_UP:
switch (event->key.key) {
case SDLK_ESCAPE:
return SDL_APP_SUCCESS;
case SDLK_RETURN:
if (event->key.mod & SDL_KMOD_ALT) {
state->fullscreen = !state->fullscreen;
SDL_SetWindowFullscreen(state->window, state->fullscreen);
}
break;
}
break;
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDLCALL SDL_AppIterate(void *appstate)
{
SdlCrossState *const state = appstate;
if (state->foreground) {
#ifdef WITH_BOX2D
Uint64 now = SDL_GetTicks();
while (now > state->nextTick) {
static const float timeStep = 1.0f / 60.0f;
static int subStepCount = 4;
b2World_Step(state->worldId, timeStep, subStepCount);
state->nextTick += (Uint64)(1000.0f * timeStep);
}
#endif
SDL_SetRenderDrawColor(state->renderer, 200, 200, 200, 255);
SDL_RenderClear(state->renderer);
#ifdef WITH_BOX2D
b2World_Draw(state->worldId, &state->debugDrawer);
#endif
for (size_t i = 0; i < SDL_arraysize(state->locations); i++) {
if (state->locations[i].valid) {
SDL_SetRenderDrawColor(state->renderer, COLORS[i].r, COLORS[i].g, COLORS[i].b, COLORS[i].a);
SDL_RenderFillRect(state->renderer, &state->locations[i].rect);
}
}
#ifdef WITH_IMAGE // <<<<<<<<<<<<<<<<<
if (state->rightArrowTexture) { // <<<<<<<<<<<<<<<<<
SDL_FRect dst = { 500, 500, 150, 150 }; // <<<<<<<<<<<<<<<<<
SDL_RenderTexture(state->renderer, // <<<<<<<<<<<<<<<<<
state->rightArrowTexture, NULL, &dst); // <<<<<<<<<<<<<<<<<
} // <<<<<<<<<<<<<<<<<
#endif // <<<<<<<<<<<<<<<<<
SDL_RenderPresent(state->renderer);
}
return SDL_APP_CONTINUE;
}
void SDLCALL SDL_AppQuit(void *appstate, SDL_AppResult result)
{
SdlCrossState *const state = appstate;
(void) result;
if (state == NULL) {
return;
}
SDL_DestroyRenderer(state->renderer);
SDL_DestroyWindow(state->window);
#if defined(WITH_BOX2D)
b2DestroyWorld(state->worldId);
#endif
#if defined(WITH_MIXER)
MIX_DestroyAudio(state->audio);
MIX_DestroyMixer(state->mixer);
MIX_Quit();
#endif
#if defined(WITH_IMAGE) // <<<<<<<<<<<<<<<<<
if (state->rightArrowTexture) // <<<<<<<<<<<<<<<<<
SDL_DestroyTexture(state->rightArrowTexture); // <<<<<<<<<<<<<<<<<
#endif // <<<<<<<<<<<<<<<<<
SDL_free(state);
SDL_Quit();
} |