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| using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace МорскойБой
{
public partial class Game : Form
{
Battle objBattle = new Battle();
public Game()
{
InitializeComponent();
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
int w = panel1.Width/objBattle.ReturnMasSize();
int h = panel1.Height/objBattle.ReturnMasSize();
ControlPaint.DrawGrid(e.Graphics, new Rectangle(Point.Empty, panel1.Size), new Size(w, 1), Color.White);
ControlPaint.DrawGrid(e.Graphics, new Rectangle(Point.Empty, panel1.Size), new Size(1, h), Color.White);
for (int i = 0; i < objBattle.ReturnMasSize(); i++)
for (int j = 0; j < objBattle.ReturnMasSize(); j++)
{
if (objBattle[i,j] == 0)
e.Graphics.FillRectangle(Brushes.White, j * w + 1, i * h + 1, w - 1, h - 1);
if (objBattle[i, j] == 1 || objBattle[i,j] == 2)
e.Graphics.FillRectangle(Brushes.Red, j * w + 1, i * h + 1, w - 1, h - 1);
if (objBattle[i, j] == 3)
e.Graphics.FillRectangle(Brushes.Green, j * w + 1, i * h + 1, w - 1, h - 1);
if (objBattle[i, j] == 4)
e.Graphics.FillRectangle(Brushes.Black, j * w + 1, i * h + 1, w - 1, h - 1);
}
}
private void panel2_Paint(object sender, PaintEventArgs e)
{
int w = panel1.Width / objBattle.ReturnMasSize();
int h = panel1.Height / objBattle.ReturnMasSize();
ControlPaint.DrawGrid(e.Graphics, new Rectangle(Point.Empty, panel1.Size), new Size(w, 1), Color.White);
ControlPaint.DrawGrid(e.Graphics, new Rectangle(Point.Empty, panel1.Size), new Size(1, h), Color.White);
for (int i = 0; i < objBattle.ReturnMasSize(); i++)
for (int j = 0; j < objBattle.ReturnMasSize(); j++)
{
if (objBattle.GetEnemyValue(i, j) < 3)
e.Graphics.FillRectangle(Brushes.White, j * w + 1, i * h + 1, w - 1, h - 1);
/*if (objBattle.GetEnemyValue(i, j) == 2) //
e.Graphics.FillRectangle(Brushes.Red, j * w + 1, i * h + 1, w - 1, h - 1); */
if (objBattle.GetEnemyValue(i, j) == 3)
e.Graphics.FillRectangle(Brushes.Green, j * w + 1, i * h + 1, w - 1, h - 1);
if (objBattle.GetEnemyValue(i, j) == 4)
e.Graphics.FillRectangle(Brushes.LightCoral, j * w + 1, i * h + 1, w - 1, h - 1);
}
}
private void Game_FormClosed(object sender, FormClosedEventArgs e)
{
Application.Exit();
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (!(radioButton1.Enabled == false && radioButton2.Enabled == false && radioButton3.Enabled == false
&& radioButton4.Enabled == false))
{
int w = panel1.Width/objBattle.ReturnMasSize();
int h = panel1.Height / objBattle.ReturnMasSize();
int x = e.X / w;
int y = e.Y / h;
int size;
if (radioButton1.Checked) size = 1;
else if (radioButton2.Checked) size = 2;
else if (radioButton3.Checked) size = 3;
else size = 4;
objBattle.WatchShip(y, x, w, h, size, panel1);
}
}
private void panel1_MouseLeave(object sender, EventArgs e)
{
objBattle.NullMas();
panel1.Invalidate();
}
private void panel1_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
objBattle.ChangeVerctical();
objBattle.NullMas();
panel1.Invalidate();
}
else
{
int w = panel1.Width / objBattle.ReturnMasSize();
int h = panel1.Height / objBattle.ReturnMasSize();
int x = e.X / w;
int y = e.Y / h;
int size;
if (radioButton1.Checked) size = 1;
else if (radioButton2.Checked) size = 2;
else if (radioButton3.Checked) size = 3;
else size = 4;
objBattle.NullMas();
if (objBattle.CheckSq(x, y, size - 1, objBattle.GetLink()))
{
objBattle.CreateShip(x, y, 2, size - 1, objBattle.GetLink());
if (radioButton1.Checked) objBattle.Count1X++;
else if (radioButton2.Checked) objBattle.Count2X++;
else if (radioButton3.Checked) objBattle.Count3X++;
else objBattle.Count4X++;
if (objBattle.Count1X > 3) radioButton1.Enabled = false;
if (objBattle.Count2X > 2) radioButton2.Enabled = false;
if (objBattle.Count3X > 1) radioButton3.Enabled = false;
if (objBattle.Count4X > 0) radioButton4.Enabled = false;
objBattle.FindNextRb(radioButton1, radioButton2, radioButton3, radioButton4);
}
panel1.Invalidate();
}
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
objBattle.NullMas();
panel1.Invalidate();
}
private void button2_Click(object sender, EventArgs e)
{
objBattle.Reset();
radioButton1.Enabled = true;
radioButton1.Checked = true;
radioButton2.Enabled = true;
radioButton3.Enabled = true;
radioButton4.Enabled = true;
panel1.Invalidate();
}
private void button3_Click(object sender, EventArgs e)
{
for (int i = 0; i < 10; i++)
for (int j = 0; j < 10; j++)
objBattle[i,j] = 0;
int y, x, count = 0, size = 0;
while (count < 10)
{
Random r = new Random();
if (count > 3) size = 1;
if (count > 6) size = 2;
if (count > 8) size = 3;
y = r.Next(0, 10);
x = r.Next(0, 10);
if (r.Next(0, 2) == 1)
objBattle.ChangeVerctical();
if (objBattle.CheckSq(x, y, size, objBattle.GetLink()))
{
objBattle.CreateShip(x, y, 2, size, objBattle.GetLink());
count++;
}
}
radioButton1.Enabled = false;
radioButton2.Enabled = false;
radioButton3.Enabled = false;
radioButton4.Enabled = false;
radioButton1.Checked = false;
radioButton2.Checked = false;
radioButton3.Checked = false;
radioButton4.Checked = false;
panel1.Invalidate();
}
private void button1_Click(object sender, EventArgs e)
{
label1.Text = @"Играем против компьютера";
label1.Location = new Point(label1.Location.X - 75, label1.Location.Y);
objBattle.Count1X = 0;
objBattle.Count2X = 0;
objBattle.Count3X = 0;
objBattle.Count4X = 0;
int y, x, count = 10, size = 3;
while (count > 0)
{
Random r = new Random();
if (count < 10) size = 2;
if (count < 8) size = 1;
if (count < 5) size = 0;
y = r.Next(0, 10);
x = r.Next(0, 10);
if (r.Next(0, 2) == 1)
objBattle.ChangeVerctical();
if (objBattle.CheckSq(x, y, size, objBattle.GetEnemyLink()))
{
objBattle.CreateShip(x, y, 2, size, objBattle.GetEnemyLink());
count--;
}
}
panel2.Invalidate();
buttonReady.Enabled = false;
buttonReset.Enabled = false;
buttonAutoGen.Enabled = false;
}
private void panel2_Click(object sender, EventArgs e)
{
}
private void panel2_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left && buttonAutoGen.Enabled == false)
{
int w = panel1.Width / objBattle.ReturnMasSize();
int h = panel1.Height / objBattle.ReturnMasSize();
int x = e.X / w;
int y = e.Y / h;
if (objBattle.GetEnemyValue(y, x) == 2)
{
objBattle.SetEnemyValue(y, x, 3);
objBattle.EnemyShip--;
objBattle.Explosion(x, y, objBattle.GetEnemyLink());
panel2.Invalidate();
if (objBattle.EnemyShip == 0)
Victory("Победил человек");
}
else if (objBattle.GetEnemyValue(y, x) == 0)
{
EnemyTurn();
objBattle.SetEnemyValue(y, x, 4);
panel2.Invalidate();
}
}
}
private void EnemyTurn()
{
int x, y;
Random r = new Random();
bool flag = true;
while (flag)
{
x = r.Next(0, 10);
y = r.Next(0, 10);
if (objBattle[x, y] == 0 || objBattle[x, y] == 2)
flag = false;
if (objBattle[x, y] == 0)
{
objBattle[x, y] = 4;
panel1.Invalidate();
}
else
{
objBattle[x, y] = 3;
objBattle.MyShip--;
objBattle.Explosion(x, y, objBattle.GetLink());
if (objBattle.MyShip == 0)
Victory("Победил компьютер");
}
}
}
private void Victory(string str)
{
VictroryGame frmVictroryGame = new VictroryGame(str);
Hide();
frmVictroryGame.Show();
}
}
} |