13.06.2019, 17:50. Показов 2115. Ответов 1
| C# |
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| using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Threading;
public class game : MonoBehaviour
{
private ClickOb[] ClickTextPool = new ClickOb[15];
private bool bns = false;
private int ClickNum;
public GameObject ClickParent, ClickTextPrefab;
public Text ScoreText;
public int score;
public int workerscount, workersBonus=1;
public GameObject upgrd;//меню Upgrade
public GameObject Shop;//меню Shop
public GameObject Storage;//меню Storage
public int b = 1; /*очков за клик*/
public float[] bonusTime; /*время паузы бонуса*/
public int[] ShopCosts; /*цены на покупку, улучшение рабочего*/
public int[] ShopBonuses;
public Text[] ShopButtonText;
public Text[] Hud;
public Button[] ShopBttons;
private Save sv = new Save();
private int totalbonpersec;
public int[] lvlworker; /*уровень рабочего*/
public Text[] lvlworkertxt;
public int[] miniScore;
public int[] FishCost;
public int[] Sklad;/*цена на рыб*/
public Text SkladTxt;
public bool[] FishBtnClick;
public int RandomStorageSlot;
public int[] MinFishPrice;
public int[] MaxFishPrice;
public int[] RandomPrice;
public Text FishPrice;
public float timeRemaining = 60f;
public Text Timel;
public int ClickLvl;
private int VremParam;
private void Awake()
{
if (PlayerPrefs.HasKey("SV"))
{
sv = JsonUtility.FromJson<Save>(PlayerPrefs.GetString("SV"));
score = sv.score;
b = sv.b;
ShopCosts[0] = sv.ClickUpgrade;
for (int i = 0; i < 4; i++)
{
ShopCosts[i + 1]= sv.ShopCosts[i];
}
workerscount = sv.workerscount;
ClickNum = sv.ClickNum;
ClickLvl = sv.ClickLvl;
DateTime dt = new DateTime(sv.date[0], sv.date[1], sv.date[2], sv.date[3], sv.date[4], sv.date[5]);
TimeSpan ts = DateTime.Now - dt;
Hud[2].text = "Вас не было: " + ts.Days + "Д." + ts.Hours + "Ч." + ts.Minutes + "М." + Mathf.Round(ts.Seconds) + "С.\n" + "Вы получили: " +Mathf.Round( (int)(ts.TotalSeconds * workerscount)) + "$";
for(int i = 1; i < 5; i++)
{
Sklad[i] = sv.Sklad[i];
lvlworker[i] = sv.lvlworker[i];
}
}
}
public void PlusScore()
{
ShopBttons[1].gameObject.SetActive(false);
}
private IEnumerator Countdown(int time)
{
while(time > 0)
{
time--;
Timel.text = "( "+time+" )";
yield return new WaitForSeconds(1);
}
for (int i = 0; i < 5; i++)
{
RandomPrice[i] = UnityEngine.Random.Range(MinFishPrice[i], MaxFishPrice[i]);
}
StartCoroutine("Countdown", 36);
}
private void Update()
{
ScoreText.text = score + "$";
if (ShopCosts[0] > score)
{
ShopBttons[2].interactable = false;
}
else
{
ShopBttons[2].interactable = true;
}
for (int i = 1; i < 5; i++) {
if (ShopCosts[i] > score)
{
ShopBttons[i+2].interactable = false;
}
else
{
ShopBttons[i+2].interactable = true;
}
}
}
IEnumerator BonusPerSec()// увеличивание score ужесекундно в зав. от того сколько купил рыбаков
{
while (true)
{
for (int i = 0; i < 5; i++)
{
RandomStorageSlot = UnityEngine.Random.Range(0, Sklad.Length);
VremParam = 1 * lvlworker[i] * workersBonus;
Sklad[RandomStorageSlot] += VremParam ;
if (FishBtnClick[RandomStorageSlot] == true)
{
Sklad[RandomStorageSlot] += VremParam;
SkladTxt.text = "" + Sklad[RandomStorageSlot];
}
}
yield return new WaitForSeconds(1);
if (workerscount >= 1)
{
ClickTextPool[ClickNum].StartMotion((int)VremParam);
ClickNum = ClickNum == ClickTextPool.Length - 1 ? 0 : ClickNum + 1;
}
}
}
public void OnClick()//сама кнопка кликера clickObj
{
ClickTextPool[ClickNum].StartMotion((int)b);
ClickNum = ClickNum == ClickTextPool.Length - 1 ? 0 : ClickNum + 1;
Sklad[UnityEngine.Random.Range(0, Sklad.Length)] += 1 * ClickLvl;
}
public void upgradeBtn(int index)//улучшение клика (+1)
{
if (score >= ShopCosts[index])
{
ClickLvl++;
score -=ShopCosts[index];
b += ShopBonuses[index];
ShopCosts[index] += ShopCosts[index] / 2; ;
ShopButtonText[index].text = "Улучшить удочку\n" + ShopCosts[index] + "$";
lvlworkertxt[0].text = "" + ClickLvl;
Hud[0].text = b.ToString();
}
}
public void PriceForFish()
{
}
public void Open()//включает меню upgrade
{
upgrd.gameObject.SetActive(true);
}
public void Close()//выключает меню upgrade
{
upgrd.gameObject.SetActive(false);
}
public void Open1()//включает меню Shop
{
Shop.gameObject.SetActive(true);
}
public void Close1()//выключает меню Shop
{
Shop.gameObject.SetActive(false);
}
public void Open2()//включает меню upgrade
{
Storage.gameObject.SetActive(true);
}
public void Close2()//выключает меню Shop
{
Storage.gameObject.SetActive(false);
}
public void FishBtn(int index)
{
SkladTxt.text = "" + Sklad[index];
for (int i = 0; i < FishBtnClick.Length; i++)
{
FishBtnClick[i] = false;
}
FishBtnClick[index] = true;
FishPrice.text = "" + RandomPrice[index];
}
public void FishSell(int index)
{
for(int i = 0; i< FishBtnClick.Length; i++)
{
if (FishBtnClick[i] == true)
{
index = i;
Debug.Log(""+i);
Sklad[index]--;
score += 1 * RandomPrice[index]; //&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Debug.Log("" + index);
SkladTxt.text = "" + Sklad[index];
break;
}
}
}
public void AllFishSell(int index)
{
for (int i = 0; i < FishBtnClick.Length; i++)
{
if (FishBtnClick[i] == true)
{
index = i;
score += RandomPrice[index]* Sklad[index];
Sklad[index] -= Sklad[index];
SkladTxt.text = "" + Sklad[index];
break;
}
}
}
private void Start()
{
StartCoroutine("Countdown", 36);
Shop.gameObject.SetActive(false);
upgrd.gameObject.SetActive(false);
for (int i =1; i < 5; i++) {
lvlworkertxt[i].text = "" + lvlworker[i];
}
if (PlayerPrefs.HasKey("SV"))
{
ShopBttons[1].gameObject.SetActive(true);
}
StartCoroutine(BonusPerSec());
for (int i = 1; i < 5; i++) {
if(lvlworker[i] == 0)
{
ShopButtonText[i].text = "Купить рыбака\n" + ShopCosts[i] + "$";
}
else
ShopButtonText[i].text = "Улучшить рыбака\n" + ShopCosts[i] + "$";
}
if (!PlayerPrefs.HasKey("SV"))
{
ClickLvl = 1;
}
ShopButtonText[5].text = "Купить пива рыбакам\n" + workerscount*2 + "$"; //
//для обновления переменнх вначале игр, после сохранени
ShopButtonText[0].text = "Улучшить удочку\n" + ShopCosts[0] + "$"; //
Hud[0].text = b.ToString();
lvlworkertxt[0].text = "" + ClickLvl;
//
//
for (int i = 0; i < ClickTextPool.Length; i++)
{
ClickTextPool[i] = Instantiate(ClickTextPrefab, ClickParent.transform).GetComponent<ClickOb>();
}
}
public void HireWorker(int index)//Найм рыбаков
{
if (score>=ShopCosts[index])
{
lvlworker[index]++;
workerscount++;
score -= ShopCosts[index];
ShopCosts[index] += ShopCosts[index]/2;
ShopButtonText[index].text = "Улучшить рыбака\n" + ShopCosts[index] + "$";
ShopButtonText[5].text = "Купить пива рыбакам\n" + (workerscount * 2) + "$";
lvlworkertxt[index].text =""+ lvlworker[index];
}
}
public void startBonusTimer(int index)//сам бонус
{
int cost = 2 * workerscount;
if (score >= cost)
{
bns = true;
score -= cost;
StartCoroutine(BonusTimer(bonusTime[index], index));
}
}
IEnumerator BonusTimer(float time, int index)//таймер бонуса
{
ShopBttons[index].interactable = false;
bns = true;
if (index == 0 && workerscount>0)
{
workersBonus *= 2;
yield return new WaitForSeconds(time);
workersBonus /= 2;
}
ShopBttons[index].interactable = true;
bns = false ;
}
#if UNITY_ANDROID && !UNITY_EDITOR
private void OnApplicationPause(bool pause)
{
if (pause)
{
for (int i = 0; i < 5; i++)
{
sv.Sklad[i] = Sklad[i];
}
for (int i = 0; i < 4; i++)
{
sv.ShopCosts[i] = ShopCosts[i + 1];
}
sv.ClickLvl = ClickLvl;
for (int i = 1; i < 5; i++)
{
sv.lvlworker[i] = lvlworker[i];
}
sv.ClickUpgrade = ShopCosts[0];
sv.score = score;
sv.b = b;
sv.workerscount = workerscount;
sv.ClickNum = ClickNum;
JsonUtility.ToJson(sv);
sv.date[0] = DateTime.Now.Year;sv.date[1] = DateTime.Now.Month;sv.date[2] = DateTime.Now.Day;sv.date[3] = DateTime.Now.Hour; sv.date[4] = DateTime.Now.Minute; sv.date[5] = DateTime.Now.Second;
PlayerPrefs.SetString("SV", JsonUtility.ToJson(sv));
Hud[2].text = "";
}
}
#else
private void OnApplicationQuit()
{
for (int i = 0; i < 5; i++)
{
sv.Sklad[i] = Sklad[i];
}
for (int i = 0; i < 4; i++)
{
sv.ShopCosts[i] = ShopCosts[i + 1];
}
sv.ClickLvl = ClickLvl;
for (int i = 1; i < 5; i++)
{
sv.lvlworker[i] = lvlworker[i];
}
sv.ClickUpgrade = ShopCosts[0];
sv.score = score;
sv.b = b;
sv.workerscount = workerscount;
sv.ClickNum = ClickNum;
JsonUtility.ToJson(sv);
sv.date[0] = DateTime.Now.Year;sv.date[1] = DateTime.Now.Month;sv.date[2] = DateTime.Now.Day;sv.date[3] = DateTime.Now.Hour; sv.date[4] = DateTime.Now.Minute; sv.date[5] = DateTime.Now.Second;
PlayerPrefs.SetString("SV", JsonUtility.ToJson(sv));
Hud[2].text = "";
}
}
#endif
[Serializable]
public class Save
{
public int[] Sklad = new int[11];
public int ClickUpgrade;
public int[] lvlworker = new int[6];
public int[] date = new int[6];
public int ClickNum;
public int ClickLvl;
public int b;
public int workerscount;
public int score;
public int[] bonuscounter;
public int[] ShopBonuses;
public int[] ShopCosts = new int[4];
} |
|
Добрый день. При билде на ПК(windows) все работает нормально.
А при билде на Android вылезают ошибки:
1.Assets\scripts\game.cs(425,2): error CS1513: } expected
2.Error building Player because scripts had compiler errors
3.Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr)
4.UnityEditor.BuildPlayerWindow+BuildMet hodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBui ldMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildM ethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr)
Выбивало ошибку с версией SDK, но после переустановки SDK ошибка исчезла.
Помогите плз