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Регистрация: 06.08.2019
Сообщений: 123

Проблемы с il2cpp.exe

07.01.2020, 22:03. Показов 12436. Ответов 28
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Когда билдится файл (Scripting backend il2cpp), выскакивают данные ошибки:
Exception: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\il2cpp/build/il2cpp.exe did not run properly!





UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.Compiler OutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedPro gram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.Compiler OutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder.RunIl2 CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503)
UnityEditorInternal.IL2CPPBuilder.Conver tPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils.RunIl2Cp p (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvi der platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks. RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostP rocessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.PostProcessor.PostPr ocessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostP rocessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.PostProcessAndroidPl ayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.AndroidBuildPostproc essor.PostProcess (UnityEditor.Modules.BuildPostProcessArg s args, UnityEditor.BuildProperties& outProperties) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.PostprocessBuildPlayer.Postp rocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
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Эксперт
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Регистрация: 17.06.2006
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Блог
07.01.2020, 22:03
Ответы с готовыми решениями:

IL2CPP Не получается сбилдить
Когда я билджу код с настройкой IL2CPP и ставлю галочки на ARMv7 ARM64 Выходит ошибка CommandInvokationFailure: Failed to link...

Проблемы с cmd.exe
Ставлю другу Win 7 любую версию , ставиться хорошо но при подготовке параметров пишет ошибку... мол не хватет каких то файлов.... После...

Проблемы ntoskrnl.exe
Думаю или на жесткий диск или на оперативку,из-за незнания обращаюсь к спецам. ОС Win8. Какие нужны данные предоставлю.

28
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 17:48  [ТС]
Кто - нибудь подскажет ???
0
 Аватар для 1max1
3362 / 1775 / 1028
Регистрация: 26.10.2018
Сообщений: 5,204
08.01.2020, 18:02
Это ни о чем не говорит, смотри editor.log.
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 18:25  [ТС]
1max1
Вот:

Build completed with a result of 'Failed'
UnityEngine.DebugLogHandler:Internal_Log (LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(Lo gType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.DefaultBuildMethods:BuildPla yer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:189)
UnityEditor.BuildPlayerWindow:CallBuildM ethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildBu ttons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildT argetSettings() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInv oke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Obje ct, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Obje ct, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:138)
UnityEngine.UIElements.IMGUIContainero OnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:Ha ndleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispa tchingStrategyispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\Events\MouseCaptureDispatchingStrat egy.cs:93)
UnityEngine.UIElements.EventDispatcher:P rocessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElement Panel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility :ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\ GUIUtility.cs:179)

(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)

UnityEditor.BuildPlayerWindow+BuildMetho dException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBui ldMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildM ethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:95
UnityEngine.DebugLogHandler:Internal_Log (LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(Lo gType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.BuildPlayerWindow:CallBuildM ethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:100)
UnityEditor.BuildPlayerWindow:GUIBuildBu ttons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildT argetSettings() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInv oke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Obje ct, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Obje ct, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:138)
UnityEngine.UIElements.IMGUIContainero OnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:Ha ndleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispa tchingStrategyispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\Events\MouseCaptureDispatchingStrat egy.cs:93)
UnityEngine.UIElements.EventDispatcher:P rocessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElement Panel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility :ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\ GUIUtility.cs:179)

Добавлено через 16 минут
1max1
Ну что ?
0
 Аватар для 1max1
3362 / 1775 / 1028
Регистрация: 26.10.2018
Сообщений: 5,204
08.01.2020, 18:52
Серьезно? Это не весь лог...

C:\Users\user_name\AppData\Local\Unity\E ditor\Editor.log

Вот этот файл нужен весь.
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 19:37  [ТС]
1max1
Ну вот весь:


Registered 44 packages:
Packages from [https://packages.unity.com]:
com.unity.ads@2.0.8 (location: E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.ads@2.0.8)
com.unity.collab-proxy@1.2.16 (location: E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.collab-proxy@1.2.16)
com.unity.ext.nunit@1.0.0 (location: E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.ext.nunit@1.0.0)
com.unity.ide.rider@1.1.0 (location: E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.ide.rider@1.1.0)
com.unity.ide.vscode@1.1.3 (location: E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.ide.vscode@1.1.3)
com.unity.purchasing@2.0.6 (location: E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.purchasing@2.0.6)
com.unity.test-framework@1.0.13 (location: E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.test-framework@1.0.13)
com.unity.textmeshpro@2.0.1 (location: E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.textmeshpro@2.0.1)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.2d.sprite)
com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.2d.tilemap)
com.unity.package-manager-ui@2.2.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.package-manager-ui)
com.unity.timeline@1.1.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.timeline)
com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.ugui)
com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.imageconversio n)
com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.particlesystem )
com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.terrainphysics )
com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.unityanalytics )
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.unitywebreques t)
com.unity.modules.unitywebrequestassetbu ndle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.unitywebreques tassetbundle)
com.unity.modules.unitywebrequestaudio@1 .0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.unitywebreques taudio)
com.unity.modules.unitywebrequesttexture @1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.unitywebreques ttexture)
com.unity.modules.unitywebrequestwww@1.0 .0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.unitywebreques twww)
com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Resources\PackageManager\BuiltInP ackages\com.unity.modules.xr)

[XR] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.28s seconds
Refreshing native plugins compatible for Editor in 219.64 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
IsTimeToCheckForNewEditor: Update time 1578496487 current 1578500977
Initialize engine version: 2019.2.15f1 (dcb72c2e9334)
[XR] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Resources/UnitySubsystems
[XR] Discovering subsystems at path E:/VANYA/Unity Projects/Space/Assets
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce 940M (ID=0x1347)
Vendor:
VRAM: 2010 MB
Driver: 23.21.13.9077
[EnlightenBakeManager] m_Clear = false;
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,se rver=y,suspend=n,address=127.0.0.1:56868
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions .dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.091688 seconds.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1.55 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 54.544 seconds
Registering precompiled user dll's ...
Registered in 0.525310 seconds.
Platform modules already initialized, skipping
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.52 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 2.901 seconds
Platform modules already initialized, skipping
Validating Project structure ... 0.007832 seconds.
Refresh: detecting if any assets need to be imported or removed ...

Hashing assets (22 files)... 0.250 seconds
file read: 0.237 seconds (8.695 MB)
wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
wait for read: 0.179 seconds (CPUT thread waiting for I/O thread, aka disk bound)
hash: 0.038 seconds
Updating Packages/com.unity.ads/Editor - GUID: a37e18887fa954edf92bc36bc353b879...
done. [Time: 230.133132 ms]
Unloading 1011 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 62.7 MB.
System memory in use after: 62.7 MB.

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 1420.
Total: 18.412760 ms (FindLiveObjects: 0.389195 ms CreateObjectMapping: 0.063970 ms MarkObjects: 17.845815 ms DeleteObjects: 0.112315 ms)

Updating Packages/com.unity.ads/Editor/Resources - GUID: 7c3a5d6e39b874f468b2691537168513...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Modules - GUID: 3cebe1a96232b44388b30b2f72dde434...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Info.plist - GUID: cc1b50b5501f748da8bec762294d9136...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/UnityAds - GUID: d1c1a2d988f5148fd9ab17b2460d271e...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UADSJsonStorage.h - GUID: 1322fd896bbb15bb6e335591b766ae62...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UADSPlayerMetaData.h - GUID: 453f100e6bdae4dfd9e655927819dc85...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UADSMetaData.h - GUID: 86c008322e7c647149878156c5b81940...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UnityAdsExtended.h - GUID: a6842a74831964edc8fefa1c0aed89dc...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UnityAds.h - GUID: c99bfe4fc4e5c4dc3917c14075acd117...
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Updating Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UnityAdsUnityDelegate.h - GUID: ce4395ccdb12cf62fca756358be1a892...
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Updating Packages/com.unity.ads/UnityEngine.Advertisements.dll - GUID: 3b07d432cba2a4c4f8a2fdea984620b8...
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Updating Packages/com.unity.ads/Editor/UnityEditor.Advertisements.dll - GUID: a342381d77833427fa10621e38fbae10...
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Refreshing native plugins compatible for Editor in 8.49 ms, found 0 plugins.
Filename: "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\MonoBleedingEdge\bin/mono.exe"
Filename: "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\MonoBleedingEdge\bin/mono.exe"
Arguments: "C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" checkupdaterconfigs -a "E:/VANYA/Unity Projects/Space/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll" --timestamp 637141050503146755 -s "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Managed,+C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data\UnityExtensions/Unity,+E:/VANYA/Unity Projects/Space/Assets"
Arguments: "C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" checkupdaterconfigs -a "E:/VANYA/Unity Projects/Space/Library/PackageCache/com.unity.ads@2.0.8/UnityEngine.Advertisements.dll" --timestamp 637141050503575558 -s "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Managed,+C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data\UnityExtensions/Unity,+E:/VANYA/Unity Projects/Space/Assets"
[API Updater] Processing imported assemblies took 1969 ms (2/2 assemblie(s)).
Filename: "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\MonoBleedingEdge\bin/mono.exe"
Filename: "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\MonoBleedingEdge\bin/mono.exe"
Arguments: "C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a "E:/VANYA/Unity Projects/Space/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll" --output "C:/Users/AGN-AK~1/AppData/Local/Temp/tmp7754a0b6.tmp" --api-version 2019.2.15f1 -s "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Managed,+C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data\UnityExtensions/Unity,+E:/VANYA/Unity Projects/Space/Assets,+C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Managed" "C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEditor.dll" "C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine.dll"
Arguments: "C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a "E:/VANYA/Unity Projects/Space/Library/PackageCache/com.unity.ads@2.0.8/UnityEngine.Advertisements.dll" --output "C:/Users/AGN-AK~1/AppData/Local/Temp/tmp3e3dc3b4.tmp" --api-version 2019.2.15f1 -s "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Managed,+C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data\UnityExtensions/Unity,+E:/VANYA/Unity Projects/Space/Assets,+C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Managed" "C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine.dll"
[API Updater] Update finished with success in 3541 ms (0/2 assemblie(s) updated).
Assembly Updater Post Process Assets time: 5.580970s
AssetDatabase: script compilation time: 0.040207s
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 19:38  [ТС]
- Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll

-----Compiler Commandline Arguments:
Filename: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Tools\RoslynScripts\unity_csc.bat
Arguments: /noconfig @Temp/UnityTempFile-de5ce5dd6d02cff49b7d9f96e1758c15
Responsefile: Temp/UnityTempFile-de5ce5dd6d02cff49b7d9f96e1758c15 Contents:
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.d ll"
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll"
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll"
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll"
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.d ll"
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll "
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll"
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeIn formation.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters. dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives. dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms. dll"
/reference:"C:/Program
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 19:39  [ТС]
Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll"
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certifi cates.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll"
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/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRu ntime.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll"
/reference:"C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll"

Добавлено через 12 секунд
/define:UNITY_2019_2_15
/define:UNITY_2019_2
/define:UNITY_2019
/define:UNITY_5_3_OR_NEWER
/define:UNITY_5_4_OR_NEWER
/define:UNITY_5_5_OR_NEWER
/define:UNITY_5_6_OR_NEWER
/define:UNITY_2017_1_OR_NEWER
/define:UNITY_2017_2_OR_NEWER
/define:UNITY_2017_3_OR_NEWER
/define:UNITY_2017_4_OR_NEWER
/define:UNITY_2018_1_OR_NEWER
/define:UNITY_2018_2_OR_NEWER
/define:UNITY_2018_3_OR_NEWER
/define:UNITY_2018_4_OR_NEWER
/define:UNITY_2019_1_OR_NEWER
/define:UNITY_2019_2_OR_NEWER
/define:UNITY_INCLUDE_TESTS
/define:UNITY_PURCHASING
/define:ENABLE_AUDIO
/define:ENABLE_CACHING
/define:ENABLE_CLOTH
/define:ENABLE_MICROPHONE
/define:ENABLE_MULTIPLE_DISPLAYS
/define:ENABLE_PHYSICS
/define:ENABLE_TEXTURE_STREAMING
/define:ENABLE_UNET
/define:ENABLE_LZMA
/define:ENABLE_UNITYEVENTS
/define:ENABLE_WEBCAM
/define:ENABLE_WWW
/define:ENABLE_CLOUD_SERVICES_COLLAB
/define:ENABLE_CLOUD_SERVICES_COLLAB_SOFT LOCKS
/define:ENABLE_CLOUD_SERVICES_ADS
/define:ENABLE_CLOUD_SERVICES_USE_WEBREQU EST
/define:ENABLE_CLOUD_SERVICES_UNET
/define:ENABLE_CLOUD_SERVICES_BUILD
/define:ENABLE_CLOUD_LICENSE
/define:ENABLE_EDITOR_HUB_LICENSE
/define:ENABLE_WEBSOCKET_CLIENT
/define:ENABLE_DIRECTOR_AUDIO
/define:ENABLE_DIRECTOR_TEXTURE
/define:ENABLE_MANAGED_JOBS
/define:ENABLE_MANAGED_TRANSFORM_JOBS
/define:ENABLE_MANAGED_ANIMATION_JOBS
/define:ENABLE_MANAGED_AUDIO_JOBS
/define:INCLUDE_DYNAMIC_GI
/define:ENABLE_MONO_BDWGC
/define:ENABLE_SCRIPTING_GC_WBARRIERS
/define:PLATFORM_SUPPORTS_MONO
/define:ENABLE_VIDEO
/define:PLATFORM_ANDROID
/define:UNITY_ANDROID
/define:UNITY_ANDROID_API
/define:ENABLE_EGL
/define:ENABLE_NETWORK
/define:ENABLE_RUNTIME_GI
/define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
/define:ENABLE_UNITYWEBREQUEST
/define:ENABLE_CLOUD_SERVICES
/define:ENABLE_CLOUD_SERVICES_ANALYTICS
/define:ENABLE_EVENT_QUEUE
/define:ENABLE_CLOUD_SERVICES_PURCHASING
/define:ENABLE_CLOUD_SERVICES_CRASH_REPOR TING
/define:ENABLE_CLOUD_SERVICES_NATIVE_CRAS H_REPORTING
/define:PLATFORM_SUPPORTS_ADS_ID
/define:UNITY_CAN_SHOW_SPLASH_SCREEN
/define:ENABLE_VR
/define:ENABLE_AR
/define:UNITY_HAS_GOOGLEVR
/define:UNITY_HAS_TANGO
/define:ENABLE_SPATIALTRACKING
/define:ENABLE_RUNTIME_PERMISSIONS
/define:ENABLE_ENGINE_CODE_STRIPPING
/define:UNITY_ASTC_ONLY_DECOMPRESS
/define:ANDROID_USE_SWAPPY
/define:ENABLE_ONSCREEN_KEYBOARD
/define:ENABLE_UNITYADS_RUNTIME
/define:UNITY_UNITYADS_API
/define:ENABLE_MONO
/define:NET_STANDARD_2_0
/define:ENABLE_PROFILER
/defineEBUG
/define:TRACE
/define:UNITY_ASSERTIONS
/define:UNITY_EDITOR
/define:UNITY_EDITOR_64
/define:UNITY_EDITOR_WIN
/define:ENABLE_UNITY_COLLECTIONS_CHECKS
/define:ENABLE_BURST_AOT
/define:UNITY_TEAM_LICENSE
/define:ENABLE_CUSTOM_RENDER_TEXTURE
/define:ENABLE_DIRECTOR
/define:ENABLE_LOCALIZATION
/define:ENABLE_SPRITES
/define:ENABLE_TERRAIN
/define:ENABLE_TILEMAP
/define:ENABLE_TIMELINE
/define:ENABLE_LEGACY_INPUT_MANAGER
/define:CSHARP_7_OR_LATER
/define:CSHARP_7_3_OR_NEWER
Assets\Scripts\Buttons.cs
Assets\Scripts\CubeFloat.cs
Assets\Scripts\DontDestroy.cs
Assets\Scripts\GameCntrl.cs
Assets\Scripts\LastScores.cs
Assets\Scripts\MaxScore.cs
Assets\Scripts\RandCol.cs
Assets\Scripts\RightOne.cs
Assets\Scripts\Timer.cs

-----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
Copyright (C) Microsoft Corporation. All rights reserved.

Assets\Scripts\Buttons.cs(48,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(56,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(59,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(62,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(65,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\GameCntrl.cs(30,7): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
Assets\Scripts\GameCntrl.cs(31,4): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
Assets\Scripts\GameCntrl.cs(107,7): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
Assets\Scripts\GameCntrl.cs(108,4): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
-----CompilerOutput:-stderr----------
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets\Scripts\Buttons.cs(48,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(56,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(59,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(62,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(65,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\GameCntrl.cs(30,7): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
Assets\Scripts\GameCntrl.cs(31,4): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
Assets\Scripts\GameCntrl.cs(107,7): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
Assets\Scripts\GameCntrl.cs(108,4): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
Unloading 56 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.4 MB.
System memory in use after: 43.4 MB.

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1426.
Total: 3.136996 ms (FindLiveObjects: 0.330107 ms CreateObjectMapping: 0.037113 ms MarkObjects: 2.726803 ms DeleteObjects: 0.041508 ms)

Refreshing native plugins compatible for Editor in 16.49 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh: detecting if any assets need to be imported or removed ...

Hashing assets (9 files)... 0.142 seconds
file read: 0.137 seconds (0.459 MB)
wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
wait for read: 0.137 seconds (CPUT thread waiting for I/O thread, aka disk bound)
hash: 0.001 seconds
----- Compute hash(es) for 9 asset(s).

Updating Packages/com.unity.ads/UnityEngine.Advertisements.dll.mdb - GUID: 5e57a6c62c1ec47d0bceb70495845164...
done. [Time: 161.130940 ms]
Updating Packages/com.unity.ads/Editor/UnityEditor.Advertisements.dll.mdb - GUID: 6597c6ea86d36477081342001145d8d9...
done. [Time: 13.932872 ms]
Updating Packages/com.unity.ads/Editor/Resources/Editor/landscape.jpg - GUID: 10bf81265ad87424d946598c575f45a0...
Launched and connected shader compiler UnityShaderCompiler.exe after 0.28 seconds
done. [Time: 1485.345629 ms]
Updating Packages/com.unity.ads/Editor/Resources/Editor/portrait.jpg - GUID: 1b32bcce201b4494ea8848326290c5d5...
done. [Time: 520.224688 ms]
Updating Packages/com.unity.ads/CHANGELOG.md - GUID: 35b4e72ca46f44581b85082c4dc21d13...
done. [Time: 7.012338 ms]
Updating Packages/com.unity.ads/License.md - GUID: 4c6fe94acbb24417c988bab18cbd5209...
done. [Time: 8.247311 ms]
Updating Packages/com.unity.ads/README.md - GUID: 62772aad98ed04f0d955b7d20de61f7f...
done. [Time: 6.260319 ms]
Updating Packages/com.unity.ads/Editor/Resources/Android/builds/unity-ads.aar - GUID: b32abd1c9d73a4cce8389f084ac12b11...
done. [Time: 9.233726 ms]
Updating Packages/com.unity.ads/package.json - GUID: dced8f6ea9f964e8e8e61574ea889d21...
done. [Time: 6.207580 ms]
Refreshing native plugins compatible for Editor in 2.61 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

Добавлено через 16 секунд
Refresh Completed time: 2.617451s
Asset Scan time: 0.117506s
Asset Hashing: 0.144065s [470.4 KB, 3.188827 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 2.218556s (count: 9)
Post Process Assets (Non Scripting) time: 0.054324s
Dependent Assets to Import Queue time: 0.001904s

Warming cache for 1553 main assets: 0.009330 seconds elapsed
Initializing Unity extensions:
'C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 101 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/SampleScene.unity'
Deserialize: 329.428 ms
Integration: 709.150 ms
Integration of assets: 16.177 ms
Thread Wait Time: 27.923 ms
Total Operation Time: 1082.678 ms
System memory in use before: 54.0 MB.
System memory in use after: 54.1 MB.

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 1547.
Total: 3.375787 ms (FindLiveObjects: 0.371615 ms CreateObjectMapping: 0.041508 ms MarkObjects: 2.909925 ms DeleteObjects: 0.051762 ms)

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initializing input.

<RI> Input initialized.

[Project] Loading completed in 119.916 seconds
Project init time: 117.073 seconds
Template init time: 0.000 seconds
Services packages init time: 2.182 seconds
Package Manager init time: 0.236 seconds
Asset Database init time: 4.984 seconds
Global illumination init time: 0.920 seconds
Assemblies load time: 67.630 seconds
Unity extensions init time: 0.001 seconds
Asset Database refresh time: 2.618 seconds
Scene opening time: 2.478 seconds
EditorUpdateCheck: Response {"latestversionstring":"2019.2.17f1 (8e603399ca02)","latestversion":99999,"l atestversionmessage":"A new version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site. Click the "Download Installer" button.","updateurl":"http://unity3d.com/update/","updateinterval":3600} updateurl = http://unity3d.com/update/ interval = 3600
Created GICache directory at C:/Users/Agn-Akasha/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.238s, timestamps: [132.228 - 132.466]
Setting up 1 worker threads for Enlighten.
Thread -> id: 46c -> priority: 1
TrimDiskCacheJob: Current cache size 0mb
Refresh: detecting if any assets need to be imported or removed ...
Refresh: trashing asset 3b07d432cba2a4c4f8a2fdea984620b8
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AssetDatabase: script compilation time: 0.051535s
Refreshing native plugins compatible for Editor in 0.55 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

Refresh Completed time: 0.252686s
Asset Scan time: 0.112100s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.015520s
Dependent Assets to Import Queue time: 0.001021s

- Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
<RI> Initialized touch support.

- Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
<RI> Initialized touch support.

- Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets\Scripts\Buttons.cs(48,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(56,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(59,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(62,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(65,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image E:\VANYA\Unity Projects\Space\Library\PackageCache\com. unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.65 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.52 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
- Completed reload, in 2.492 seconds
Platform modules already initialized, skipping
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader.
Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
done. [Time: 11.129402 ms]
Refreshing native plugins compatible for Editor in 0.59 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Android PostProcess task "Checking prerequisites" took 37,2543 ms
Android PostProcess task "Detect Java Development Kit (JDK)" took 5,3579 ms
AndroidSDKTools:
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 19:39  [ТС]
root : C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK
tools : C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\tools
platform-tools: C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools
build-tools : C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\build-tools\28.0.3

adb : C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools\adb.exe

Android PostProcess task "Detecting Android SDK" took 8408,2305 ms
Android PostProcess task "Detect Android NDK" took 73,1476 ms
Android PostProcess task "Trying to find a suitable Android device" took 0,5093 ms
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 13
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
Assets\Scripts\Buttons.cs(48,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(56,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(59,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(62,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Assets\Scripts\Buttons.cs(65,17): warning CS0618: 'Application.LoadLevel(string)' is obsolete: 'Use SceneManager.LoadScene'
Opening scene 'Temp/__Backupscenes/0.backup'
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 112 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 6.151 ms
Integration: 18.080 ms
Integration of assets: 0.150 ms
Thread Wait Time: 11.092 ms
Total Operation Time: 35.474 ms
System memory in use before: 80.5 MB.
System memory in use after: 68.2 MB.

Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 1903.
Total: 22.197274 ms (FindLiveObjects: 0.454142 ms CreateObjectMapping: 0.057134 ms MarkObjects: 10.949210 ms DeleteObjects: 10.734347 ms)

Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Opening scene 'Assets/Scenes/play.unity'
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/play.unity'
Deserialize: 74.717 ms
Integration: 288.881 ms
Integration of assets: 1.155 ms
Thread Wait Time: 10.142 ms
Total Operation Time: 374.894 ms
System memory in use before: 76.6 MB.
System memory in use after: 76.4 MB.

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 1899.
Total: 24.909428 ms (FindLiveObjects: 0.878007 ms CreateObjectMapping: 0.110850 ms MarkObjects: 22.949782 ms DeleteObjects: 0.967371 ms)

Opening scene 'Assets/Scenes/help.unity'
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/help.unity'
Deserialize: 79.083 ms
Integration: 193.539 ms
Integration of assets: 0.889 ms
Thread Wait Time: 14.695 ms
Total Operation Time: 288.206 ms
System memory in use before: 75.4 MB.
System memory in use after: 75.1 MB.

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1856.
Total: 10.877915 ms (FindLiveObjects: 0.396031 ms CreateObjectMapping: 0.042484 ms MarkObjects: 9.907614 ms DeleteObjects: 0.530809 ms)



Mono dependencies included in the build
Dependency assembly - UnityEngine.Advertisements.Android.dll
Dependency assembly - UnityEngine.Monetization.Android.dll
Dependency assembly - System.Diagnostics.StackTrace.dll
Dependency assembly - System.Globalization.Extensions.dll
Dependency assembly - System.Runtime.Serialization.Xml.dll
Dependency assembly - System.Xml.XPath.XDocument.dll
Dependency assembly - netstandard.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.ComponentModel.Composition.dll
Dependency assembly - System.Configuration.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.Data.dll
Dependency assembly - System.Drawing.dll
Dependency assembly - System.EnterpriseServices.dll
Dependency assembly - System.IO.Compression.FileSystem.dll
Dependency assembly - System.IO.Compression.dll
Dependency assembly - System.Net.Http.dll
Dependency assembly - System.Numerics.dll
Dependency assembly - System.Runtime.Serialization.dll
Dependency assembly - System.ServiceModel.Internals.dll
Dependency assembly - System.Transactions.dll
Dependency assembly - System.Xml.Linq.dll
Dependency assembly - System.Xml.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - Unity.TextMeshPro.dll
Dependency assembly - Unity.Timeline.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Purchasing.dll

Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
UnityEditor.BuildPipeline:BuildPlayerInt ernalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPla yer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildM ethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildBu ttons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildT argetSettings() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInv oke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Obje ct, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Obje ct, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:138)
UnityEngine.UIElements.IMGUIContainero OnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:Ha ndleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispa tchingStrategyispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\Events\MouseCaptureDispatchingStrat egy.cs:93)
UnityEngine.UIElements.EventDispatcher:P rocessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElement Panel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility :ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\ GUIUtility.cs:179)
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 19:39  [ТС]
[C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3457]
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)

Unloading 33 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 80.5 MB.
System memory in use after: 80.1 MB.

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 1798.
Total: 10.548784 ms (FindLiveObjects: 0.441445 ms CreateObjectMapping: 0.041508 ms MarkObjects: 9.489120 ms DeleteObjects: 0.575734 ms)

[EnlightenBakeManager] m_Clear = false;
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 61.8 MB.
System memory in use after: 62.0 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1820.
Total: 11.794011 ms (FindLiveObjects: 0.378940 ms CreateObjectMapping: 0.043949 ms MarkObjects: 11.357937 ms DeleteObjects: 0.011720 ms)

WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 155.8 MB.
System memory in use after: 62.4 MB.

Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 1799.
Total: 85.148150 ms (FindLiveObjects: 0.873124 ms CreateObjectMapping: 0.118663 ms MarkObjects: 16.312965 ms DeleteObjects: 67.838515 ms)

Compiled shader 'Hidden/Internal-PrePassLighting' in 2.97s
gles3 (total internal programs: 156, unique: 39)
vulkan (total internal programs: 156, unique: 39)
Compiled shader 'Hidden/Internal-DeferredShading' in 1.14s
gles3 (total internal programs: 162, unique: 80)
vulkan (total internal programs: 162, unique: 80)
Android PostProcess task "Creating staging area" took 8,0735 ms
Android PostProcess task "Generating Build Id" took 35,2541 ms
Android PostProcess task "Preparing Unity resources" took 79,4338 ms
Android PostProcess task "Managed Stripping: (Mono)" took 0,9918 ms
Android PostProcess task "Preparing Managed resources" took 3095,6559 ms
Android PostProcess task "Splitting assets" took 2655,2054 ms
Android PostProcess task "Processing OBB assets" took 0,2364 ms
Android PostProcess task "Preparing Unity libraries" took 575,8302 ms
Android PostProcess task "Processing resources" took 8,2317 ms
Android PostProcess task "Preparing APK resources" took 186,22 ms
Android PostProcess task "Processing plugins" took 87,914 ms
Android PostProcess task "Processing Android libraries" took 15,3925 ms
Android PostProcess task "Checking Graphics API compatibility" took 11,4619 ms
Android PostProcess task "Creating Android manifest" took 214,7465 ms
Android PostProcess task "Compiling resources" took 24,654 ms
UserBlackList: E:\VANYA\Unity Projects\Space\Assets\UnityAds\link.xml
Invoking UnityLinker with arguments: -out="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x="C:/Users/AGN-AK~1/AppData/Local/Temp/tmp6434a2fa.tmp" -x="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="E:/VANYA/Unity Projects/Space/Assets/UnityAds/link.xml" -d="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"
C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\il2cpp\build/UnityLinker.exe exited after 8269 ms.
C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 789 ms.
UserBlackList: E:\VANYA\Unity Projects\Space\Assets\UnityAds\link.xml
Invoking UnityLinker with arguments: -out="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x="C:/Users/AGN-AK~1/AppData/Local/Temp/tmp6434a2fa.tmp" -x="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Animation.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Audio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Physics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Physics2D.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TextRendering.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityConnect.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AndroidJNI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/IMGUI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/InputLegacy.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/SharedInternals.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/PerformanceReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityAnalytics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/CrashReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TLS.xml" -x="E:/VANYA/Unity Projects/Space/Assets/UnityAds/link.xml" -d="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"
C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\il2cpp\build/UnityLinker.exe exited after 6291 ms.
C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 334 ms.
UserBlackList: E:\VANYA\Unity Projects\Space\Assets\UnityAds\link.xml
Invoking UnityLinker with arguments: -out="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x="C:/Users/AGN-AK~1/AppData/Local/Temp/tmp6434a2fa.tmp" -x="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Animation.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Audio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Physics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Physics2D.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TextRendering.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityConnect.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AndroidJNI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/IMGUI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/InputLegacy.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/SharedInternals.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/PerformanceReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityAnalytics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/CrashReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TLS.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequest.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/JSONSerialize.xml" -x="E:/VANYA/Unity Projects/Space/Assets/UnityAds/link.xml" -d="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"
C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\il2cpp\build/UnityLinker.exe exited after 6603 ms.
C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 343 ms.
Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="E:\VANYA\Unity Projects\Space\Temp\StagingArea\assets\b in\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="E:\VANYA\Unity Projects\Space\Assets\..\Library\il2cpp_ android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="E:/VANYA/Unity Projects/Space/Temp/StagingArea/Il2Cpp/il2cppOutput"
C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\il2cpp/build/il2cpp.exe exited after 71090 ms.
Failed running C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="E:\VANYA\Unity Projects\Space\Temp\StagingArea\assets\b in\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="E:\VANYA\Unity Projects\Space\Assets\..\Library\il2cpp_ android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="E:/VANYA/Unity Projects/Space/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="E:/VANYA/Unity Projects/Space/Temp/StagingArea/Il2Cpp/il2cppOutput"

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: E:\VANYA\Unity Projects\Space\Temp\StagingArea\assets\b in\Data\Native\armeabi-v7a
Cache directory: E:\VANYA\Unity Projects\Space\Library\il2cpp_android_ar meabi-v7a\il2cpp_cache
il2cpp.exe didn't catch exception: System.AggregateException: �ந��諠 ���� ��� ��᪮�쪮 �訡��. ---> System.ComponentModel.Win32Exception: �������� �ᯮ��塞� 䠩� �� ���� ����⢨⥫�� �ਫ������� ��� �⮩ ����樮���� ��⥬�.
� System.Diagnostics.Process.StartWithCrea teProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder. ProvideObjectFile(IntermediateObjectFile CompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__D isplayClass1_0`2.<RunWithResult>b__0(Obj ect o)
--- ����� ����஢�� ����७���� �⥪� �᪫�祭�� ---
� Unity.IL2CPP.Building.ParallelFor.RunWit hResult[D,T](D[] data, Func`2 action)
� Unity.IL2CPP.Building.CppProgramBuilder. BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
� Unity.IL2CPP.Building.CppProgramBuilder. Build(IBuildStatistics& statistics)
� il2cpp.Program.DoRun(String[] args)
� il2cpp.Program.Run(String[] args)
� il2cpp.Program.Main(String[] args)
---> (����७��� �᪫�祭�� #0) System.ComponentModel.Win32Exception (0x80004005): �������� �ᯮ��塞� 䠩� �� ���� ����⢨⥫�� �ਫ������� ��� �⮩ ����樮���� ��⥬�.
� System.Diagnostics.Process.StartWithCrea teProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder. ProvideObjectFile(IntermediateObjectFile CompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__D isplayClass1_0`2.<RunWithResult>b__0(Obj ect o)<---

---> (����७��� �᪫�祭�� #1) System.ComponentModel.Win32Exception (0x80004005): �������� �ᯮ��塞� 䠩� �� ���� ����⢨⥫�� �ਫ������� ��� �⮩ ����樮���� ��⥬�.
� System.Diagnostics.Process.StartWithCrea teProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder. ProvideObjectFile(IntermediateObjectFile CompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__D isplayClass1_0`2.<RunWithResult>b__0(Obj ect o)<---

---> (����७��� �᪫�祭�� #2) System.ComponentModel.Win32Exception (0x80004005): �������� �ᯮ��塞� 䠩� �� ���� ����⢨⥫�� �ਫ������� ��� �⮩ ����樮���� ��⥬�.
� System.Diagnostics.Process.StartWithCrea teProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder. ProvideObjectFile(IntermediateObjectFile CompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__D isplayClass1_0`2.<RunWithResult>b__0(Obj ect o)<---

---> (����७��� �᪫�祭�� #3) System.ComponentModel.Win32Exception (0x80004005): �������� �ᯮ��塞� 䠩� �� ���� ����⢨⥫�� �ਫ������� ��� �⮩ ����樮���� ��⥬�.
� System.Diagnostics.Process.StartWithCrea teProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder. ProvideObjectFile(IntermediateObjectFile CompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__D isplayClass1_0`2.<RunWithResult>b__0(Obj ect o)<---

stderr:

����ࠡ�⠭��� �᪫�祭��: System.AggregateException: �ந��諠 ���� ��� ��᪮�쪮 �訡��. ---> System.ComponentModel.Win32Exception: �������� �ᯮ��塞� 䠩� �� ���� ����⢨⥫�� �ਫ������� ��� �⮩ ����樮���� ��⥬�.
� System.Diagnostics.Process.StartWithCrea teProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder. ProvideObjectFile(IntermediateObjectFile CompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__D isplayClass1_0`2.<RunWithResult>b__0(Obj ect o)
--- ����� ����஢�� ����७���� �⥪� �᪫�祭�� ---
� Unity.IL2CPP.Building.ParallelFor.RunWit hResult[D,T](D[] data, Func`2 action)
� Unity.IL2CPP.Building.CppProgramBuilder. BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
� Unity.IL2CPP.Building.CppProgramBuilder. Build(IBuildStatistics& statistics)
� il2cpp.Program.DoRun(String[] args)
� il2cpp.Program.Run(String[] args)
� il2cpp.Program.Main(String[] args)
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 19:40  [ТС]
UnityEngine.DebugLogHandler:Internal_Log (LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(Lo gType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Pr ogram, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedPro gram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder:RunIl2 CppWithArguments(List`1, Action`1, String) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\Il2Cpp\IL2CPPUtils.cs:503)
UnityEditorInternal.IL2CPPBuilder:Conver tPlayerDlltoCpp(String, String, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\Il2Cpp\IL2CPPUtils.cs:484)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\Il2Cpp\IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils:RunIl2Cp p(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\Il2Cpp\IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks. RunIl2Cpp:Execute(PostProcessorContext)
UnityEditor.Android.PostProcessor.PostPr ocessRunner:RunAllTasks(PostProcessorCon text)
UnityEditor.Android.PostProcessAndroidPl ayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.Android.AndroidBuildPostproc essor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postp rocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\PostprocessBuildPlayer.cs:28 1)
UnityEditor.BuildPipeline:BuildPlayerInt ernalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPla yer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildM ethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildBu ttons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildT argetSettings() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInv oke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Obje ct, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Obje ct, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:138)
UnityEngine.UIElements.IMGUIContainero OnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:Ha ndleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispa tchingStrategyispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\Events\MouseCaptureDispatchingStrat egy.cs:93)
UnityEngine.UIElements.EventDispatcher:P rocessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElement Panel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility :ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\ GUIUtility.cs:179)

(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 126)

Uploading Crash Report
Exception: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Edito r\Data\il2cpp/build/il2cpp.exe did not run properly!
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.Compiler OutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\BuildUtils.cs:128
at UnityEditorInternal.Runner.RunManagedPro gram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.Compiler OutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\BuildUtils.cs:71
at UnityEditorInternal.IL2CPPBuilder.RunIl2 CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x0008b] in C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\Il2Cpp\IL2CPPUtils.cs:503
at UnityEditorInternal.IL2CPPBuilder.Conver tPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x002a5] in C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\Il2Cpp\IL2CPPUtils.cs:484
at UnityEditorInternal.IL2CPPBuilder.Run () [0x000ba] in C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\Il2Cpp\IL2CPPUtils.cs:334
at UnityEditorInternal.IL2CPPUtils.RunIl2Cp p (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvi der platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001e] in C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\Il2Cpp\IL2CPPUtils.cs:63
at UnityEditor.Android.PostProcessor.Tasks. RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostP rocessorContext context) [0x00203] in <21da158cd428404389e0b5a08ba9ea0a>:0
at UnityEditor.Android.PostProcessor.PostPr ocessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostP rocessorContext context) [0x00074] in <21da158cd428404389e0b5a08ba9ea0a>:0
at UnityEditor.Android.PostProcessAndroidPl ayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x002c8] in <21da158cd428404389e0b5a08ba9ea0a>:0
at UnityEditor.Android.AndroidBuildPostproc essor.PostProcess (UnityEditor.Modules.BuildPostProcessArg s args, UnityEditor.BuildProperties& outProperties) [0x00001] in <21da158cd428404389e0b5a08ba9ea0a>:0
at UnityEditor.PostprocessBuildPlayer.Postp rocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in C:\buildslave\unity\build\Editor\Mono\Bu ildPipeline\PostprocessBuildPlayer.cs:28 1
UnityEditor.BuildPipeline:BuildPlayerInt ernalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPla yer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildM ethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildBu ttons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildT argetSettings() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInv oke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Obje ct, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Obje ct, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:138)
UnityEngine.UIElements.IMGUIContainero OnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:Ha ndleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispa tchingStrategyispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\Events\MouseCaptureDispatchingStrat egy.cs:93)
UnityEngine.UIElements.EventDispatcher:P rocessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElement Panel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility :ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\ GUIUtility.cs:179)
0
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Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 19:40  [ТС]
(Filename: <21da158cd428404389e0b5a08ba9ea0a> Line: 0)

Unloading 54 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 65.3 MB.
System memory in use after: 64.4 MB.

Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 1824.
Total: 468.223510 ms (FindLiveObjects: 0.919027 ms CreateObjectMapping: 0.081062 ms MarkObjects: 466.363482 ms DeleteObjects: 0.857986 ms)

LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 4.865 ms
Integration: 207.151 ms
Integration of assets: 1.152 ms
Thread Wait Time: 13.520 ms
Total Operation Time: 226.688 ms
System memory in use before: 72.3 MB.
System memory in use after: 72.4 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1907.
Total: 426.502538 ms (FindLiveObjects: 1.354124 ms CreateObjectMapping: 0.045902 ms MarkObjects: 425.082490 ms DeleteObjects: 0.017091 ms)

Build completed with a result of 'Failed'
UnityEngine.DebugLogHandler:Internal_Log (LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(Lo gType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.DefaultBuildMethods:BuildPla yer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:189)
UnityEditor.BuildPlayerWindow:CallBuildM ethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildBu ttons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildT argetSettings() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInv oke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Obje ct, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Obje ct, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:138)
UnityEngine.UIElements.IMGUIContainero OnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:Ha ndleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispa tchingStrategyispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\Events\MouseCaptureDispatchingStrat egy.cs:93)
UnityEngine.UIElements.EventDispatcher:P rocessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElement Panel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility :ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\ GUIUtility.cs:179)

(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)

UnityEditor.BuildPlayerWindow+BuildMetho dException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBui ldMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildM ethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:95
UnityEngine.DebugLogHandler:Internal_Log (LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(Lo gType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.BuildPlayerWindow:CallBuildM ethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindowBuildMethods.cs:100)
UnityEditor.BuildPlayerWindow:GUIBuildBu ttons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildT argetSettings() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Bu ildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInv oke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Obje ct, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Obje ct, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\Ho stView.cs:138)
UnityEngine.UIElements.IMGUIContainero OnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:Ha ndleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:Ha ndleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElem ents\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispa tchingStrategyispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\Events\MouseCaptureDispatchingStrat egy.cs:93)
UnityEngine.UIElements.EventDispatcher:P rocessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElement Panel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElem ents\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility :ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElem ents\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int3 2, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\ GUIUtility.cs:179)

(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 100)

Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.133640s
Asset Scan time: 0.129687s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.000000s
Dependent Assets to Import Queue time: 0.000000s

Добавлено через 18 секунд
1max1
Ну вот собственно все
0
 Аватар для 1max1
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Регистрация: 26.10.2018
Сообщений: 5,204
08.01.2020, 20:02
Можно было бы и на гит залить))
Меня вот это смущает:
Assets\Scripts\GameCntrl.cs(30,7): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
По идее у тебя даже игра в редакторе не должна запускаться, а ты ее скомпилить пытаешься, покажи мне скрипт GameCntrl.cs
У тебя там где-то есть класс Advertisement и он конфликтует с UnityEngine.Advertisements.Editor. Так что либо переименуй его (если это твой скрипт) либо удали лишнюю библиотеку Ads.
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
08.01.2020, 20:14  [ТС]
1max1
Это я уже решил, ты же мне и советовал com.unity.ads папку из Pacages удалить. Я ее удалил и эта ошибка ушла.

Добавлено через 3 минуты
1max1
Ну вот если что все строки кода с Advertisement:

C#
1
2
if (Advertisement.isSupported)
            Advertisement.Initialize("Здесь мой код", false);
C#
1
2
if (Advertisement.IsReady("LoseLevel") && advCount % 3 == 0)
            Advertisement.Show();
Добавлено через 6 минут
1max1
Игра в редакторе загружается, ошибок никаких не выдает.
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08.01.2020, 20:20
Цитата Сообщение от Voodas Посмотреть сообщение
ошибка ушла
Так почему же она в логах? Странно.
Ладно, вот еще одна ошибка:
il2cpp.exe didn't catch exception: System.AggregateException:
Вот тут чел просто переустановил ndk, jdk и она прошла:
https://answers.unity.com/ques... error.html

А вот тут чел другую версию юньки поставил:
https://stackoverflow.com/ques... ith-il2cpp

В общем, странная ошибка...
0
5 / 3 / 2
Регистрация: 06.08.2019
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08.01.2020, 20:25  [ТС]
1max1
Спасибо, попробую
0
 Аватар для Steroid
296 / 217 / 86
Регистрация: 17.02.2016
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Записей в блоге: 1
08.01.2020, 21:52
есть
Кликните здесь для просмотра всего текста
такая очень удобная штука
0
5 / 3 / 2
Регистрация: 06.08.2019
Сообщений: 123
09.01.2020, 01:22  [ТС]
1max1
Не получилось, вот что еще выскочило, может поможет:
Миниатюры
Проблемы с il2cpp.exe  
0
5 / 3 / 2
Регистрация: 06.08.2019
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09.01.2020, 21:13  [ТС]
1max1
Есть варианты ? ( Кроме переустановить Visual Studio, это я уже делал)
0
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09.01.2020, 21:38
В ошибке написано что не включен jit.
Миниатюры
Проблемы с il2cpp.exe  
0
Надоела реклама? Зарегистрируйтесь и она исчезнет полностью.
BasicMan
Эксперт
29316 / 5623 / 2384
Регистрация: 17.02.2009
Сообщений: 30,364
Блог
09.01.2020, 21:38
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