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| // BlockGame.cpp: определяет точку входа для консольного приложения.
//
#include "stdafx.h"
#include <iostream>
#include "windows.h"
#include "process.h"
/*#include "Board.h"
#include "Ball.h"*/
using namespace std;
//char title[32] = "Игра \"Блоки\"";
bool game = 1;
short int Fps = 65;
void Control(void *);
void Fly(void *);
struct draw
{
HWND hWnd;
HDC hDC;
HPEN BPen;
HPEN WPen;
HPEN OrPen;
HPEN BlPen;
HBRUSH BBrush;
HBRUSH WBrush;
HBRUSH Cls;
RECT rect;
};
class Board
{
private:
short x,
y,
width,
height;
public:
bool jump;
Board() // конструктор класса по умолчанию
{
x = 100;
y = 330;
width = 60;
height = 6;
jump = 0;
}
Board(short init_x, short init_y, short init_width, short init_height) // конструктор класса
{
x = init_x;
y = init_y;
width = init_width;
height = init_height;
jump = 0;
}
short Get_x() { return x; }
short Get_y() { return y; }
short Get_width() { return width; }
short Get_height() { return height; }
void Display(char color) // не используется // используется
{
HDC hDC_board = GetDC(GetConsoleWindow());
HPEN BPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
HPEN WPen = CreatePen(PS_SOLID, 2, RGB(255, 255, 255));
HBRUSH BBrush = CreateSolidBrush(RGB(0, 0, 0));
HBRUSH WBrush = CreateSolidBrush(RGB(255, 255, 255));
SelectObject(hDC_board, (color == 'w')? WPen : BPen); // рисуем доску
SelectObject(hDC_board, (color == 'w') ? WBrush : BBrush);
Rectangle(hDC_board, x - width / 2, y - height / 2, x + width / 2, y + height / 2); // доска
ReleaseDC(GetConsoleWindow(), hDC_board);
}
void Move(short moveTo, short px)
{
Display('b');
switch (moveTo)
{
case 'l':
{
x -= px;
break;
}
case 'r':
{
x += px;
break;
}
case 'u':
{
y -= px;
break;
}
case 'd':
{
y += px;
break;
}
default:
std::cout << "Move: Ты дибил?" << std::endl;
}
if ((x + width / 2) > 550) x = 10 + width / 2;
else if ((x - width / 2) < 10) x = 550 - width / 2;
Display('w');
}
void Jump(char jumpTo, short px)
{
switch (jumpTo)
{
case 'u':
{
jump = 1;
for (int i = 0; i <= px; i++) {
MainBoard.Move('u', 1);
Sleep(10);
}
jump = 0;
for (int i = px; i >= 0; i--) {
MainBoard.Move('d', 1);
Sleep(25);
}
break;
}
case 'd':
{
for (int i = 0; i <= px; i++) {
MainBoard.Move('d', 1);
Sleep(10);
}
for (int i = px; i >= 0; i--) {
MainBoard.Move('u', 1);
Sleep(25);
}
break;
}
default:
std::cout << "Jump: Ты дибил?" << std::endl;
}
}
} MainBoard;
class Ball
{
private:
float x, y, r;
bool live;
public:
short h;
bool start;
Ball()
{
x = MainBoard.Get_x();
y = MainBoard.Get_y() - h;
r = 5;
h = 12;
start = 0;
live = 1;
}
void SetBall(short ball_x, short ball_y)
{
x = ball_x;
y = ball_y;
}
void SetBall(short ball_x, short ball_y, short ball_radius)
{
x = ball_x;
y = ball_y;
r = ball_radius;
}
short Get_x() { return x; }
short Get_y() { return y; }
short Get_r() { return r; }
short Get_live() { return live; }
void Display(char color)
{
HDC hDC_ball = GetDC(GetConsoleWindow());
HPEN BPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
HPEN WPen = CreatePen(PS_SOLID, 2, RGB(255, 255, 255));
HBRUSH BBrush = CreateSolidBrush(RGB(0, 0, 0));
HBRUSH WBrush = CreateSolidBrush(RGB(255, 255, 255));
SelectObject(hDC_ball, (color == 'w') ? WPen : BPen); // рисуем шарик
SelectObject(hDC_ball, (color == 'w') ? WBrush : BBrush);
Ellipse(hDC_ball, x - r, y - r, x + r, y + r); // шар
ReleaseDC(GetConsoleWindow(), hDC_ball);
SelectObject(hDC_ball, WPen);
SelectObject(hDC_ball, WBrush);
}
void Move(char moveTo, float px)
{
switch (moveTo)
{
case 'l':
{
x -= px;
break;
}
case 'r':
{
x += px;
break;
}
case 'u':
{
y -= px;
break;
}
case 'd':
{
y += px;
break;
}
default:
std::cout << "Move: Ты дибил?" << std::endl;
}
}
void go()
{
if (!start){
start = 1;
_beginthread(Fly, 0, NULL);// начинает параллельный поток обработки движения шарика
}
}
void Kill()
{
start = 0;
live = 0;
}
} MainBall;
class Block
{
private:
short x,
y,
width,
height;
bool state = 1;
public:
Block()
{
SetBlock(0, 0);
}
void SetBlock(short poz_y, short poz_x)
{
short block_width= 60;
short block_height = 8;
short sx = 10; // отступ слева
short sy = 10; // отступ справа
short kx = 8; // отступ между блоками
short ky = 6;
x = sx + (poz_x * (block_width + kx));
y = sy + (poz_y * (block_height + ky));
width = block_width;
height = block_height;
state = 1;
}
short Get_x() { return x; }
short Get_y() { return y; }
short Get_width() { return width; }
short Get_height() { return height; }
short Get_state() { return state; }
void Display()
{
HDC hDC_block = GetDC(GetConsoleWindow());
HPEN Pen = CreatePen(PS_SOLID, 2, RGB(255, 255, 255));
SelectObject(hDC_block, Pen);
Rectangle(hDC_block, x - width / 2, y - height / 2, x + width / 2, y + height / 2); // блоки
ReleaseDC(GetConsoleWindow(), hDC_block);
}
void KillBlock()
{
}
};
void loading(Block **, short, short, draw);
int main(int argc, char* argv[])
{
//setlocale(LC_ALL, "russian");
SetConsoleCP(1251);
SetConsoleOutputCP(1251);
start:
SetConsoleTitle(L"Игра \"Блоки\"");
bool game = 1;
//Ball MainBall;
//Board MainBoard;
const short num_block_x = 7; // количество блоков
const short num_block_y = 6;
//Block block[num_block_y][num_block_x];
Block **block = new Block *[num_block_y]; // создаём массив указателей (строки)
for (int i = 0; i <= num_block_y; i++) block[i] = new Block[num_block_x]; // выделяем память под каждую строку
for (int i = 1; i <= num_block_y; i++) for (int q = 1; q <= num_block_x; q++) block[i][q].SetBlock(i, q); // ставим блоки
///************************************/// Визуализация
draw Draw;
Draw.hWnd = GetConsoleWindow();
Draw.hDC = GetDC(Draw.hWnd);
Draw.BPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
Draw.WPen = CreatePen(PS_SOLID, 2, RGB(255, 255, 255));
Draw.OrPen = CreatePen(PS_SOLID, 2, RGB(255, 100, 0));
Draw.BlPen = CreatePen(PS_SOLID, 2, RGB(0, 100, 255));
Draw.BBrush = CreateSolidBrush(RGB(0, 0, 0));
Draw.WBrush = CreateSolidBrush(RGB(255, 255, 255));
Draw.Cls = CreateSolidBrush(RGB(0, 0, 0));
Draw.rect;
GetClientRect(Draw.hWnd, &Draw.rect);
/*HWND hWnd = GetConsoleWindow();
HDC hDC = GetDC(hWnd);
HPEN BPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
HPEN WPen = CreatePen(PS_SOLID, 2, RGB(255, 255, 255));
HPEN OrPen = CreatePen(PS_SOLID, 2, RGB(255, 100, 0));
HPEN BlPen = CreatePen(PS_SOLID, 2, RGB(0, 100, 255));
HBRUSH BBrush = CreateSolidBrush(RGB(0, 0, 0));
HBRUSH WBrush = CreateSolidBrush(RGB(255, 255, 255));
HBRUSH Cls = CreateSolidBrush(RGB(0, 0, 0));
RECT rect;*/
loading(block, num_block_y, num_block_x, Draw); // красивая прорисовка объектов
SetConsoleTitle(L"Игра \"Блоки\"");
_beginthread(Control, 0, 0); // управление
while (1) {
if (MainBall.start != 1) { // рисуем прикрепленный к доске шар
MainBall.SetBall(MainBoard.Get_x(), MainBoard.Get_y() - MainBall.h);
MainBall.Display('w');
Sleep(1);
MainBall.Display('b');
}
SelectObject(Draw.hDC, Draw.OrPen); // рисуем полоски слева и справа
MoveToEx(Draw.hDC, 10, 0, NULL);
LineTo(Draw.hDC, 10, 350);
SelectObject(Draw.hDC, Draw.BlPen);
MoveToEx(Draw.hDC, 550, 0, NULL);
LineTo(Draw.hDC, 550, 350);
SelectObject(Draw.hDC, Draw.WPen);
SelectObject(Draw.hDC, Draw.WBrush);
for (int i = 1; i <= num_block_y; i++) for (int q = 1; q <= num_block_x; q++) //рисуем блоки // слишком долго прорисовываются
{
if (block[i][q].Get_state() == 1) {
//SelectObject(hDC, BPen);
//SelectObject(hDC, BBrush);
Rectangle(Draw.hDC, block[i][q].Get_x() - block[i][q].Get_width() / 2, block[i][q].Get_y() - block[i][q].Get_height() / 2, block[i][q].Get_x() + block[i][q].Get_width() / 2, block[i][q].Get_y() + block[i][q].Get_height() / 2); // блоки
}
else {
}
}
}
while (game) {
SelectObject(Draw.hDC, Draw.WPen); // рисуем доску
SelectObject(Draw.hDC, Draw.WBrush);
Rectangle(Draw.hDC, MainBoard.Get_x() - MainBoard.Get_width() / 2, MainBoard.Get_y() - MainBoard.Get_height() / 2, MainBoard.Get_x() + MainBoard.Get_width() / 2, MainBoard.Get_y() + MainBoard.Get_height() / 2); // доска
//Ellipse(Draw.hDC, MainBall.Get_x() - MainBall.Get_r(), MainBall.Get_y() - MainBall.Get_r(), MainBall.Get_x() + MainBall.Get_r(), MainBall.Get_y() + MainBall.Get_r()); // шарик
SelectObject(Draw.hDC, Draw.OrPen); // рисуем полоски слева и справа
MoveToEx(Draw.hDC, 10, 0, NULL);
LineTo(Draw.hDC, 10, 350);
SelectObject(Draw.hDC, Draw.BlPen);
MoveToEx(Draw.hDC, 550, 0, NULL);
LineTo(Draw.hDC, 550, 350);
SelectObject(Draw.hDC, Draw.WPen);//
SelectObject(Draw.hDC, Draw.WBrush);//
/*for (int i = 1; i <= num_block_y; i++) for (int q = 1; q <= num_block_x; q++) //рисуем блоки // слишком долго прорисовываются
{
if (block[i][q].Get_state() == 1) {
//SelectObject(hDC, BPen);
//SelectObject(hDC, BBrush);
Rectangle(Draw.hDC, block[i][q].Get_x() - block[i][q].Get_width() / 2, block[i][q].Get_y() - block[i][q].Get_height() / 2, block[i][q].Get_x() + block[i][q].Get_width() / 2, block[i][q].Get_y() + block[i][q].Get_height() / 2); // блоки
}
else {
}
}*/
if (MainBall.start != 1) {
MainBall.SetBall(MainBoard.Get_x(), MainBoard.Get_y() - MainBall.h);
}
Sleep(1000 / Fps); // задержка
//RECT rect;
FillRect(Draw.hDC, &Draw.rect, Draw.Cls); // заполняем экран кистью Cls
}
ReleaseDC(Draw.hWnd, Draw.hDC);
for (int i = 0; i <= num_block_y; i++) delete[] block[i]; // удаляем массив строк
delete[] block; // удаляем массив указателей
goto start;
system("pause");
return 0;
}
void Control(void *pParams)
{
///************************************/// Управление
short step = 10;
short jump_step = 15;
while (game)
{
//cout << "aaaaaaaaaaaaaaaaa";
if (GetAsyncKeyState(VK_LEFT)) {
keybd_event(VK_LEFT, 0, KEYEVENTF_KEYUP, 0);
MainBoard.Move('l', step);
}
else if (GetAsyncKeyState(VK_RIGHT)) {
keybd_event(VK_RIGHT, 0, KEYEVENTF_KEYUP, 0);
MainBoard.Move('r', step);
}
if (GetAsyncKeyState(VK_UP) || GetAsyncKeyState(VK_SPACE)) {
keybd_event(VK_UP, 0, KEYEVENTF_KEYUP, 0);
keybd_event(VK_SPACE, 0, KEYEVENTF_KEYUP, 0);
MainBall.go();
MainBoard.Jump('u', jump_step);
}
else if (GetAsyncKeyState(VK_DOWN)) {
keybd_event(VK_DOWN, 0, KEYEVENTF_KEYUP, 0);
MainBoard.Jump('d', jump_step);
}
if (GetAsyncKeyState(27)) {
keybd_event(27, 0, KEYEVENTF_KEYUP, 0);
/*::game = 0;
MainBall.Kill();*/
}
}
}
bool Direct_change(bool &direct)
{
if (direct) direct = false;
else direct = true;
return true;
} |