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| #include<iostream>
#include<ctime>
#include<iomanip>
#include<string>
#include<Windows.h>
#include<windows.h>
using namespace std;
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
#define _CRT_NO_SECURITY_WARNINGS
const int FIELD_SIZE = 10;
char Player1[100];
char Player2[100];
int amount_of_ship_cells_left_to_drown_P1;
int amount_of_ship_cells_left_to_drown_P2;
// [x][y], где x - вертикаль, y - горизонталь
char WaterP1 = '~';
char WaterP2 = '~';
char TorpedeP1 = 'Т';
char TorpedeP2 = 'Т';
char DestroyerP1 = 'К';
char DestroyerP2 = 'К';
char CruiserP1 = 'Э';
char CruiserP2 = 'Э';
char BattleshipP1 = 'Л';
char BattleshipP2 = 'Л';
char ShipHitP1 = 'Х';
char ShipHitP2 = 'X';
char HitMissP1 = '*';
char HitMissP2 = '*';
void ifP1Win(char* p1) {
system("cls");
cout << "Игрок " << p1 << " ПОБЕДИЛ!!! Поздравляем!" << endl;
system("pause");
}
void ifP2Win(char* p2) {
system("cls");
cout << "Игрок " << p2 << " ПОБЕДИЛ!!! Поздравляем!" << endl;
system("pause");
}
bool Cell_checker(int PlayerNumber, int asked_cell) {
char T;
char D;
char C;
char BS;
switch (PlayerNumber)
{
case 1:
{
T = TorpedeP1;
D = DestroyerP1;
C = CruiserP1;
BS = BattleshipP1;
} break;
case 2:
{
T = TorpedeP2;
D = DestroyerP2;
C = CruiserP2;
BS = BattleshipP2;
} break;
}
if (asked_cell == T || asked_cell == D || asked_cell == C || asked_cell == BS)
return true;
else
return false;
}
void Print_table(char arr[][FIELD_SIZE]) {
for (int i = 0; i < FIELD_SIZE; i++)
{
for (int j = 0; j < FIELD_SIZE; j++)
{
cout << arr[i][j] << " ";
}
cout << endl;
}
}
void Print_hidden_table(char arr[][FIELD_SIZE]) {
for (int i = 0; i < FIELD_SIZE; i++)
{
for (int j = 0; j < FIELD_SIZE; j++)
{
cout << '~' << " ";
}
cout << endl;
}
}
void Players_names(char* Player1, char* Player2) {
cout << "Введите имя ";
SetConsoleTextAttribute(h, 3);
cout << "первого";
SetConsoleTextAttribute(h, 7);
cout << " игрока() : ";
cin >> Player1;
cout << "Введите имя ";
SetConsoleTextAttribute(h, 4);
cout << "второго";
SetConsoleTextAttribute(h, 7);
cout << " игрока() : ";
cin >> Player2;
}
void Create_table(char arr[][FIELD_SIZE], char c) {
for (int i = 0; i < FIELD_SIZE; i++)
{
for (int j = 0; j < FIELD_SIZE; j++)
{
arr[i][j] = c;
}
}
}
void Pass2AnotherPlayer() {
system("cls");
cout << "Переход к другому игроку. И не подглядывайте ;)" << endl;
Sleep(5000);
system("cls");
}
void Set_ships(char arr[][FIELD_SIZE], int PlayerNumber) {
char PNEnd[5];
char Torp;
char Destr;
char Crui;
char BShip;
if (PlayerNumber == 1) {
Torp = TorpedeP1;
Destr = DestroyerP1;
Crui = CruiserP1;
BShip = BattleshipP1;
strcpy_s(PNEnd, "-ый");
}
else {
Torp = TorpedeP2;
Destr = DestroyerP2;
Crui = CruiserP2;
BShip = BattleshipP2;
strcpy_s(PNEnd, "-ой");
}
int amount_of_checked_cells = 0;
while (amount_of_checked_cells < 21)
{
system("cls");
Print_table(arr);
int nmb_of_cells_for_current_ship = 1;
char type_of_ship[100];
if (nmb_of_cells_for_current_ship == 4)
strcpy_s(type_of_ship, "линкор (4 клетки для размещения)");
if (nmb_of_cells_for_current_ship == 3)
strcpy_s(type_of_ship, "крейсер (3 клетки для размещения)");
if (nmb_of_cells_for_current_ship == 2)
strcpy_s(type_of_ship, "эсминец (2 клетки для размещения)");
if (nmb_of_cells_for_current_ship == 1)
strcpy_s(type_of_ship, "торпедный катер (1 клетка для размещения)");
int plant_choise_x, plant_choise_y;
cout << "Введите порядковый номер клетки, на которую " << PlayerNumber << PNEnd << " игрок хочет поместить кораблик (x,y).";
cout << endl << "Помещается " << type_of_ship << "." << endl;
cout << " Ваши координаты: ";
cin >> plant_choise_x >> plant_choise_y;
if ((Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y] /* само место, куда ставится клетка*/) == false
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1] /* верхняя правая клетка */) == false
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1] /* нижняя левая клетка */) == false
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1] /* верхняя левая клетка */) == false
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1] /* нижняя правая клетка */) == false)
) {
if (
Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /* нижняя */
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false /* верхняя */
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false /* левая */
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false /* правая */
)
{
arr[plant_choise_x][plant_choise_y] = Torp;
amount_of_checked_cells++;
}
if (amount_of_checked_cells > 4 && amount_of_checked_cells < 12) {
if (nmb_of_cells_for_current_ship == 1)
nmb_of_cells_for_current_ship++;
if (arr[plant_choise_x + 1][plant_choise_y] == Destr
&& (Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false /// choise_cords (1)
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y - 1]) == false // [1]
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y + 1]) == false // [2]
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y]) == false /// choise_cords (2)
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false
)
||
(arr[plant_choise_x - 1][plant_choise_y] == Destr // [2]
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // [1]
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /// choise_cords (1) // низ
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // лево
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // право
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y]) == false /// choise_cords (2) // верх
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y - 1]) == false // верхнелевая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y + 1]) == false // верхнеправая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // левая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // правая
)
||
(
arr[plant_choise_x][plant_choise_y + 1] == Destr // ---->
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // [1][2]
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /// choise_cords (1) // низ
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верх
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // лево
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false /// choise_cords (2) // верх
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // низ
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхнеправая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 2]) == false // правая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижнеправая
)
||
(
arr[plant_choise_x][plant_choise_y - 1] == Destr // [1] // [2][1]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верх (1)
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // низ
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая кллетка
// [2]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 2]) == false // левая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая
)
||
(
Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // сама клетка
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая
)
) {
arr[plant_choise_x][plant_choise_y] = Destr;
amount_of_checked_cells++;
}
if (amount_of_checked_cells >= 12)
{
if (nmb_of_cells_for_current_ship == 2)
nmb_of_cells_for_current_ship++;
/// [1][2][3]
//[1]
if ((arr[plant_choise_x][plant_choise_y + 1] == Crui && arr[plant_choise_x][plant_choise_y + 2] == Crui
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижелевая
//[2]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнняя
//[3]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 3]) == false // правая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 3]) == false // верхнеправая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 3]) == false // нижнеправая
)
||
/// [3][2][1]
(
Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
&& arr[plant_choise_x][plant_choise_y - 1] == Crui && arr[plant_choise_x][plant_choise_y - 2] == Crui
// [1]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая
// [2]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя
// [3]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 2]) == false // нижняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 3]) == false // левая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 3]) == false // верхнелевая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 3]) == false // нижнелевая
)
||
(
Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
&& arr[plant_choise_x][plant_choise_y - 1] == Crui && arr[plant_choise_x][plant_choise_y + 1] == Crui
/// [2][1][3]
// [1]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
// [2]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 2]) == false // левая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 2]) == false // нижнелевая
// [3]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 2]) == false // правая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхнеправая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижеправая
)
||
(
/*
[1]
[2]
[3]
*/
Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
&& arr[plant_choise_x + 1][plant_choise_y] == Crui && arr[plant_choise_x + 2][plant_choise_y] == Crui
// [1]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
&& Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая
// [2]
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // левая
&& Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // правая
// [3]
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
&& Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
)
) {
arr[plant_choise_x][plant_choise_y] = Crui;
amount_of_checked_cells++;
}
if (amount_of_checked_cells == 17)
{
if (nmb_of_cells_for_current_ship == 3)
nmb_of_cells_for_current_ship++;
arr[plant_choise_x][plant_choise_y] = BShip;
break;
}
}
}
}
else
{
system("cls");
cout << "Введите правильную ячейку! " << endl;
Sleep(1250);
}
}
}
void Player_move(char arr1[][FIELD_SIZE], char arr2[][FIELD_SIZE], int PlayerNumber, char* p1, char* p2)
{
int choise_x;
int choise_y;
while (true) {
system("cls");
choise_x = 0; choise_y = 0;
if (PlayerNumber == 1) {
Print_table(arr1);
cout << "\n Введите координаты клетки, в которую вы хотите стрельнуть, " << p1 << ": ";
cout << "\n Вам осталось потопить клеток кораблей: " << amount_of_ship_cells_left_to_drown_P2;
cin >> arr2[choise_x][choise_y];
if ((arr2[choise_x][choise_y] == TorpedeP2
|| arr2[choise_x][choise_y] == DestroyerP2
|| arr2[choise_x][choise_y] == CruiserP2
|| arr2[choise_x][choise_y] == BattleshipP2)
&& arr2[choise_x][choise_y] != ShipHitP2
&& arr2[choise_x][choise_y] != HitMissP2)
{
arr2[choise_x][choise_y] = ShipHitP2;
--amount_of_ship_cells_left_to_drown_P2;
system("cls");
cout << "Попадание!" << endl;
system("pause");
continue;
}
else if (arr2[choise_x][choise_y] == ShipHitP2
|| arr2[choise_x][choise_y] == HitMissP2) {
system("cls");
cout << "Вы по этой клетке уже попадали!" << endl;
system("pause");
continue;
}
else {
arr2[choise_x][choise_y] = HitMissP2;
system("cls");
Pass2AnotherPlayer();
break;
}
}
else {
Print_table(arr2);
cout << "\n Введите координаты клетки, в которую вы хотите стрельнуть, " << p2 << ": ";
cout << "\n Вам осталось потопить клеток кораблей: " << amount_of_ship_cells_left_to_drown_P1;
cin >> arr1[choise_x][choise_y];
if ((arr1[choise_x][choise_y] == TorpedeP1
|| arr1[choise_x][choise_y] == DestroyerP1
|| arr1[choise_x][choise_y] == CruiserP1
|| arr1[choise_x][choise_y] == BattleshipP1)
&& arr1[choise_x][choise_y] != ShipHitP1
&& arr1[choise_x][choise_y] != HitMissP1)
{
arr1[choise_x][choise_y] = ShipHitP1;
--amount_of_ship_cells_left_to_drown_P1;
system("cls");
cout << "Попадание!" << endl;
system("pause");
continue;
}
else if (arr1[choise_x][choise_y] == ShipHitP1
|| arr1[choise_x][choise_y] == HitMissP1) {
system("cls");
cout << "Вы по этой клетке уже попадали!" << endl;
system("pause");
continue;
}
else {
arr1[choise_x][choise_y] = HitMissP1;
system("cls");
Pass2AnotherPlayer();
break;
}
}
}
}
bool Win(int ship_cells) {
if (ship_cells == 0)
return true;
return false;
}
int main()
{
srand((unsigned)time(0));
setlocale(LC_ALL, "Russian");
char arr1[FIELD_SIZE][FIELD_SIZE];
char arr2[FIELD_SIZE][FIELD_SIZE];
Players_names(Player1, Player2);
system("cls");
cout << "Имя первого игрока: " << Player1 << endl;
cout << "Имя второго игрока: " << Player2 << endl << endl;
system("pause");
Create_table(arr1, WaterP1);
Set_ships(arr1, 1);
Pass2AnotherPlayer();
Create_table(arr2, WaterP2);
Set_ships(arr2, 2);
system("pause");
system("cls");
cout << "\t BETA TEST" << endl << endl;
cout << "Поле игрока с именем (или никнеймом) " << Player1 << endl;
Print_table(arr1);
cout << endl;
cout << "Поле игрока с именем (или никнеймом) " << Player2 << endl;
Print_table(arr2);
while (true)
{
Player_move(arr1, arr2, 1, Player1, Player2);
Player_move(arr1, arr2, 2, Player1, Player2);
Win(amount_of_ship_cells_left_to_drown_P1);
Win(amount_of_ship_cells_left_to_drown_P2);
if (Win(amount_of_ship_cells_left_to_drown_P2) == true) {
ifP1Win(Player1);
}
else if (Win(amount_of_ship_cells_left_to_drown_P1) == true) {
ifP2Win(Player2);
}
cout << "Поле игрока с именем (никнеймом) " << Player1 << endl << endl;
Print_table(arr1);
cout << endl;
cout << "Поле игрока с именем (никнеймом) " << Player2 << endl << endl;
Print_table(arr2);
system("pause");
}
system("pause");
return 0;
} |