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| uses
GraphABC, ABCButtons;
const
StartLength = 3;
UpScore = 10;
MaxScore = 110 * UpScore;
type
Coordianates = (x, y);
RStep = record
x, y: integer;
end;
RSegment = record
x, y: integer;
Step: RStep;
Fold: boolean;
end;
IDraw = interface
procedure Draw;
end;
TFood = class(IDraw)
private
x, y: word;
public
constructor Create(x, y: word);
begin
self.x := x;
self.y := y;
Draw;
end;
procedure Draw;
begin
FloodFill(x, y, clAquamarine);
end;
destructor Death;
begin
x := 0;
y := 0;
end;
end;
TSnake = class(IDraw)
private
Body: array of RSegment;
public
constructor Create;
begin
SetLength(Body, StartLength);
for var i := 0 to High(Body) do
begin
Body[i].x := (High(Body) - i) * 50 + 25;
Body[i].y := 25;
Body[i].Step.x := 50;
Body[i].Step.y := 0;
Body[i].Fold := false;
end;
Draw;
end;
function HeadPath(z: Coordianates): integer;
begin
if z = x then
begin
Result := Body[0].x + Body[0].Step.x;
if Result < 25 then
Result := 525;
if Result > 525 then
Result := 25;
end;
if z = y then
begin
Result := Body[0].y + Body[0].Step.y;
if Result < 25 then
Result := 475;
if Result > 475 then
Result := 25;
end;
end;
procedure Draw;
begin
FloodFill(Body[0].x, Body[0].y, clDarkTurquoise);
for var i := 1 to High(Body) do
FloodFill(Body[i].x, Body[i].y, clDarkCyan);
end;
procedure ReDraw;
begin
FloodFill(Body[0].x, Body[0].y, clDarkTurquoise);
FloodFill(Body[1].x, Body[1].y, clDarkCyan);
FloodFill(Body[High(Body)].x, Body[High(Body)].y, clDarkCyan);
end;
procedure Growth;
begin
SetLength(Body, High(Body) + 2);
for var i := High(Body) downto 1 do
Body[i] := Body[i - 1];
Body[0].x := HeadPath(x);
Body[0].y := HeadPath(y);
Body[0].Step := Body[1].Step;
ReDraw;
end;
procedure FoldCheck;
begin
for var i := 0 to High(Body) - 1 do
if ((Body[i + 1].Step.x <> Body[i].Step.x) or (Body[i + 1].Step.y <> Body[i].Step.y)) then
Body[i + 1].Fold := true;
end;
procedure Twist;
begin
FoldCheck;
for var i := High(Body) downto 1 do
if Body[i].Fold = true then
begin
Body[i].Step := Body[i - 1].Step;
Body[i].Fold := false;
end;
end;
procedure Move;
begin
for var i := 0 to High(Body) do
begin
if (i = High(Body)) and not ((HeadPath(x) = Body[High(Body)].x) and (HeadPath(y) = Body[High(Body)].y)) then
FloodFill(Body[i].x, Body[i].y, clBlack);
Body[i].x += Body[i].Step.x;
Body[i].y += Body[i].Step.y;
end;
for var i := 0 to High(Body) do
begin
if Body[i].x < 25 then
Body[i].x := 525;
if Body[i].x > 525 then
Body[i].x := 25;
if Body[i].y < 25 then
Body[i].y := 475;
if Body[i].y > 475 then
Body[i].y := 25;
end;
ReDraw;
Twist;
Sleep(200);
end;
destructor Death;
begin
SetLength(Body, 0);
end;
end;
TStats = class(IDraw)
private
Length, Score: word;
public
constructor Create(Length: word);
begin
self.Length := Length;
Score := 0;
Draw;
end;
procedure Draw;
begin
SetBrushColor(clBlack);
SetFontColor(clDarkGray);
TextOut(60, 510, 'Длина: ' + Length.ToString);
TextOut(390, 510, 'Очки: ' + Score.ToString);
end;
procedure ScoreUp;
begin
Inc(Length);
Score += UpScore;
Draw;
end;
destructor Clear;
begin
Length := 0;
Score := 0;
end;
end;
TField = class(IDraw)
private
Back: ButtonABC;
public
constructor Create;
begin
SetWindowSize(550, 550);
Draw;
end;
procedure Draw;
begin
ClearWindow(clBlack);
SetPenColor(clGray);
for var i := 1 to 10 do
begin
Line(0, i * 50, 550, i * 50);
Line(i * 50, 0, i * 50, 500);
end;
Back := new ButtonABC(225, 501, 100, 49, 'Назад', clGray);
end;
destructor Destroy;
begin
ClearWindow(clBlack);
Back.Destroy;
end;
end;
TMenu = class(IDraw)
private
NewGame, CloseGame: ButtonABC;
public
constructor Create;
begin
ClearWindow(clBlack);
Draw;
end;
procedure Draw;
begin
NewGame := new ButtonABC(150, 65, 250, 100, 'Новая игра', clGray);
CloseGame := new ButtonABC(150, 350, 250, 100, 'Выход', clGray);
SetBrushColor(clBlack);
SetFontColor(clGray);
SetFontStyle(fsBoldItalicUnderline);
TextOut(175, 210, 'Змейка');
end;
destructor Destroy;
begin
ClearWindow(clBlack);
NewGame.Destroy;
CloseGame.Destroy;
end;
end;
TGame = class
private
Menu: TMenu;
Field: TField;
Snake: TSnake;
Food: TFood;
Stats: TStats;
HighScore: word := 0;
public
constructor Create;
begin
SetWindowTitle('Змейка');
SetWindowSize(550, 550);
Window.IsFixedSize := true;
end;
procedure Start;
begin
Menu := new TMenu;
if HighScore <> 0 then
begin
SetBrushColor(clBlack);
SetFontColor(clGray);
SetFontStyle(fsBoldItalic);
SetFontSize(21);
TextOut(205, 510, 'Рекорд: ' + HighScore.ToString);
end;
MenuEvent;
end;
procedure SetHighScore;
begin
if HighScore < Stats.Score then
HighScore := Stats.Score;
end;
procedure NewFood;
var
x, y: word;
same: boolean;
begin
repeat
same := false;
x := Random(1, 10) * 50 + 25;
y := Random(1, 9) * 50 + 25;
for var i := 0 to High(Snake.Body) do
if (x = Snake.Body[i].x) and (y = Snake.Body[i].y) then
begin
same := true;
break;
end;
until same = false;
Food := new TFood(x, y);
end;
procedure NewGame;
begin
Menu.Destroy;
Field := new TField;
Snake := new TSnake;
Stats := new TStats(High(Snake.Body) + 1);
NewFood;
GameEvent;
end;
procedure BackToMenu;
begin
SetHighScore;
Stats.Clear;
Food.Death;
Snake.Death;
Field.Destroy;
Start;
end;
procedure MenuEvent;
begin
Menu.NewGame.OnClick += NewGame;
Menu.CloseGame.OnClick += CloseWindow;
end;
function SnakeFeed: boolean;
begin
Result := false;
if (Snake.HeadPath(x) = Food.x) and (Snake.HeadPath(y) = Food.y) then
begin
Result := true;
Food.Death;
Snake.Growth;
Stats.ScoreUp;
NewFood;
end;
end;
procedure Control(Key: integer);
var
brake: boolean := true;
begin
case Key of
VK_Up:
begin
if Snake.Body[0].Step.y <> 50 then
begin
Snake.Body[0].Step.x := 0;
Snake.Body[0].Step.y := -50;
brake := false;
end;
end;
VK_Down:
begin
if Snake.Body[0].Step.y <> -50 then
begin
Snake.Body[0].Step.x := 0;
Snake.Body[0].Step.y := 50;
brake := false;
end;
end;
VK_Right:
begin
if Snake.Body[0].Step.x <> -50 then
begin
Snake.Body[0].Step.x := 50;
Snake.Body[0].Step.y := 0;
brake := false;
end;
end;
VK_Left:
begin
if Snake.Body[0].Step.x <> 50 then
begin
Snake.Body[0].Step.x := -50;
Snake.Body[0].Step.y := 0;
brake := false;
end;
end;
end;
if not SnakeFeed then
if not brake then
if not EndGame then
Snake.Move;
end;
procedure GameEvent;
begin
OnKeyDown := Control;
Field.Back.OnClick += BackToMenu;
end;
procedure WinGame;
begin
OnKeyDown := nil;
SetHighScore;
Field.Destroy;
ClearWindow(clBlack);
SetBrushColor(clBlack);
SetFontColor(clDarkGray);
SetFontStyle(fsBoldItalicUnderline);
SetFontSize(42);
TextOut(70, 190, 'Поздравляем!');
SetFontStyle(fsBoldItalic);
SetFontSize(27);
TextOut(30, 290, 'Вы набрали максимальное');
TextOut(100, 340, 'количество очков!');
Stats.Clear;
Sleep(1500);
Start;
end;
procedure LoseGame;
begin
OnKeyDown := nil;
SetHighScore;
Field.Destroy;
ClearWindow(clBlack);
SetBrushColor(clBlack);
SetFontColor(clDarkGray);
SetFontStyle(fsBoldItalicUnderline);
SetFontSize(42);
TextOut(70, 210, 'Игра окончена.');
SetFontStyle(fsBoldItalic);
SetFontSize(27);
TextOut(155, 300, 'Ваши очки: ' + Stats.Score.ToString);
Stats.Clear;
Sleep(1500);
Start;
end;
function EndGame: boolean;
begin
Result := false;
for var i := 1 to High(Snake.Body) do
if (Snake.HeadPath(x) = Snake.Body[i].x + Snake.Body[i].Step.x) and (Snake.HeadPath(y) = Snake.Body[i].y + Snake.Body[i].Step.y) then
begin
Result := true;
LoseGame;
end
else
if Stats.Score >= MaxScore - StartLength * UpScore then
begin
Result := true;
WinGame;
end;
end;
end;
procedure Main();
var
Game: TGame := new TGame;
begin
Game.Start;
end;
begin
Main();
end. |