1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
| // WindowsProject1.cpp : Определяет точку входа для приложения.
//
#define WIN32_LEAN_AND_MEAN
#include <stdlib.h>
#include <windows.h>
#include <windowsx.h>
#pragma comment(linker,"-merge:.rdata=.text")
//-----------------------------------------------------------------------------------------
#define ID_MENU_NEW_GAME WM_USER+1
#define ID_MENU_EXIT WM_USER+2
//-----------------------------------------------------------------------------------------
#define HORIZONTAL_LINE 10 //Количество линий по горизонтали
#define VERTICAL_LINE 25 //Количество линий по вертикали
#define FIGUR_COUNT 7 //Количество видов фигур
#define SIZE_WINDOW_X 350 //Размер окна по горизонтали
#define SIZE_WINDOW_Y 600 //Размер окна по вертикали
#define SPEED 500 //Скорость перемещения фигур
//-----------------------------------------------------------------------------------------
HINSTANCE g_hinstance;
HWND g_hwnd, g_hStok, g_hFigure; //Окошки Главное,Стакан и Следующая фигура
HMENU g_hMenu;
BOOL g_bFigure[4][4], g_bNextFigur[4][4]; //Массив для фигур
int g_iStok[HORIZONTAL_LINE][VERTICAL_LINE]; //Массив для стакана
POINT g_pPozFigure; //Текущая позиция фигуры в стакане
int g_iColor, g_iFigure, g_iNextFigure, g_iScore; //Цвет,вид текущей и следующая фигура,счёт
enum enumFigure { line = 0, cube, lright, lleft, tfigur, zleft, zright };//Виды фигур
//-----------------------------------------------------------------------------------------
void GetFigure(int eFigure)
{
switch (eFigure)
{
case line:
for (int c = 0; c < 4; c++)
{
g_bNextFigur[c][0] = TRUE;
}
break;
case tfigur:
for (int c = 0; c < 3; c++)
g_bNextFigur[c][0] = TRUE;
g_bNextFigur[1][1] = TRUE;
break;
case cube:
for (int c = 0; c < 2; c++)
for (int c2 = 0; c2 < 2; c2++)
g_bNextFigur[c][c2] = TRUE;
break;
case lright:
for (int c = 0; c < 3; c++)
g_bNextFigur[0][c] = TRUE;
g_bNextFigur[1][0] = TRUE;
break;
case lleft:
for (int c = 0; c < 3; c++)
g_bNextFigur[0][c] = TRUE;
g_bNextFigur[1][2] = TRUE;
break;
case zleft: g_bNextFigur[0][0] = TRUE;
g_bNextFigur[1][0] = TRUE;
g_bNextFigur[1][1] = TRUE;
g_bNextFigur[2][1] = TRUE;
break;
case zright:
g_bNextFigur[0][1] = TRUE;
g_bNextFigur[1][0] = TRUE;
g_bNextFigur[1][1] = TRUE;
g_bNextFigur[2][0] = TRUE;
break;
}
g_iColor = (rand() % 100) + 100; //Случайный выбор цвета
}
//-----------------------------------------------------------------------------------------
void DrawStok() //Рисуем стакан
{
HDC dc = GetDC(g_hStok);
RECT rectWndStok;
GetWindowRect(g_hStok, &rectWndStok);
int x = (rectWndStok.right - rectWndStok.left) / HORIZONTAL_LINE;
int y = (rectWndStok.bottom - rectWndStok.top) / VERTICAL_LINE;
int br;
for (int c1 = 0; c1 < HORIZONTAL_LINE; c1++)
for (int c2 = 0; c2 < VERTICAL_LINE; c2++)
{
br = g_iStok[c1][c2];
HBRUSH hBrash = CreateSolidBrush(RGB(br, br, br));
HBRUSH hOldBrach = SelectBrush(dc, hBrash);
Rectangle(dc, c1 * x, c2 * y, (c1 * x) + x, (c2 * y) + y);
DeleteBrush(SelectBrush(dc, hOldBrach));
}
ReleaseDC(g_hFigure, dc);
ValidateRect(g_hStok, &rectWndStok);
}
//-----------------------------------------------------------------------------------------
void DrawFigure() //Рисуем в окне слудующеё фигуры
{
HDC dc = GetDC(g_hFigure);
RECT rectWndFigure;
GetWindowRect(g_hFigure, &rectWndFigure);
HBRUSH hOldBrach;
HBRUSH hBrash = CreateSolidBrush(RGB(100, 100, 100));
HBRUSH hBlackBrash = GetStockBrush(BLACK_BRUSH);
int x = (rectWndFigure.right - rectWndFigure.left) / 4;
int y = (rectWndFigure.bottom - rectWndFigure.top) / 4;
for (int c1 = 0; c1 < 4; c1++)
for (int c2 = 0; c2 < 4; c2++)
{
if (g_bNextFigur[c1][c2])
{
hOldBrach = SelectBrush(dc, hBrash);
Rectangle(dc, c1 * x, c2 * y, ((c1 + 1) * x) + x, (c2 * y) + y);
hBrash = SelectBrush(dc, hOldBrach);
}
else
{
hOldBrach = SelectBrush(dc, hBlackBrash);
Rectangle(dc, c1 * x, c2 * y, ((c1 + 1) * x) + x, (c2 * y) + y);
SelectBrush(dc, hOldBrach);
}
}
DeleteBrush(SelectBrush(dc, hOldBrach));
ReleaseDC(g_hFigure, dc);
ValidateRect(g_hFigure, &rectWndFigure);
}
//-----------------------------------------------------------------------------------------
void Repaint() //Прорисовка окон
{
DrawStok();
DrawFigure();
}
//-----------------------------------------------------------------------------------------
void ClearFigure(BOOL* iArray)
{
for (int c1 = 0; c1 < 4 * 4; c1++)
*(iArray + c1) = FALSE;
}
//-----------------------------------------------------------------------------------------
void CopyFigure(BOOL* iSrcArray, BOOL* iDstArray)
{
for (int c1 = 0; c1 < 4 * 4; c1++)
*(iDstArray + c1) = *(iSrcArray + c1);
}
//-----------------------------------------------------------------------------------------
void NextFigure()
{
CopyFigure(&g_bNextFigur[0][0], &g_bFigure[0][0]);
ClearFigure(&g_bNextFigur[0][0]);
g_iFigure = g_iNextFigure;
g_iNextFigure = rand() % FIGUR_COUNT;
GetFigure(g_iNextFigure);
g_pPozFigure.x = HORIZONTAL_LINE / 2;
g_pPozFigure.y = 0;
SetTimer(g_hwnd, (UINT)NULL, SPEED, NULL);
}
//-----------------------------------------------------------------------------------------
void NewGame()
{
srand(GetTickCount64() % 100); //Чтобы случайное число было случайным
g_iScore = 0;
ClearFigure(&g_bNextFigur[0][0]);
g_iNextFigure = rand() % FIGUR_COUNT; //Выбераем случайную фигуру
GetFigure(g_iNextFigure);
//Очищаем стакан
for (int c1 = 0; c1 < HORIZONTAL_LINE; c1++)
for (int c2 = 0; c2 < VERTICAL_LINE; c2++)
g_iStok[c1][c2] = 30;
NextFigure();
Repaint();
}
//-----------------------------------------------------------------------------------------
void OnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify)
{
switch (id)
{
case ID_MENU_NEW_GAME:
{
NewGame();
break;
}
case ID_MENU_EXIT:
{
ExitProcess(TRUE);
break;
}
}
}
//-----------------------------------------------------------------------------------------
BOOL OnCreate(HWND hwnd, LPCREATESTRUCT lpCreateStruct)
{
g_hwnd = hwnd;
g_hMenu = CreateMenu();
HMENU hMenuPopapFile = CreatePopupMenu();
AppendMenu(hMenuPopapFile, MF_STRING, ID_MENU_NEW_GAME, TEXT("New game"));
AppendMenu(hMenuPopapFile, MF_STRING, ID_MENU_EXIT, TEXT("Exit"));
AppendMenu(g_hMenu, MF_POPUP, (UINT)hMenuPopapFile, TEXT("File"));
SetMenu(hwnd, g_hMenu);
return TRUE;
}
//-----------------------------------------------------------------------------------------
void OnGetMinMaxInfo(HWND hwnd, LPMINMAXINFO lpMinMaxInfo)
{
lpMinMaxInfo->ptMaxTrackSize.x = SIZE_WINDOW_X;
lpMinMaxInfo->ptMaxTrackSize.y = SIZE_WINDOW_Y;
lpMinMaxInfo->ptMinTrackSize.x = SIZE_WINDOW_X;
lpMinMaxInfo->ptMinTrackSize.y = SIZE_WINDOW_Y;
}
//-----------------------------------------------------------------------------------------
void OnPaint(HWND hwnd)
{
DrawStok();
DrawFigure();
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
}
//-----------------------------------------------------------------------------------------
BOOL IsImpact() //Проверяем столкновения с дном и линией
{
int imp = 0;
int y;
for (int c1 = 0; c1 < 4; c1++)
{
for (int c2 = 0; c2 < 4; c2++)
{
if (g_bFigure[c1][c2])
{
y = c2;
imp = 2;
if (c2 + g_pPozFigure.y + 1 == VERTICAL_LINE)// Дно
{
return TRUE;
}
}
}
if (imp == 2)
{
if (g_iStok[c1 + g_pPozFigure.x][y + g_pPozFigure.y + 1] > 30) //Линия
return TRUE;
}
imp = 0;
}
return FALSE;
}
//-----------------------------------------------------------------------------------------
void EraseOldFigur()
{
for (int c1 = 0; c1 < 4; c1++)
for (int c2 = 0; c2 < 4; c2++)
if (g_bFigure[c1][c2])
{
g_iStok[c1 + g_pPozFigure.x][c2 + g_pPozFigure.y] = 30;
}
}
//-----------------------------------------------------------------------------------------
void PaintNewFigur()
{
for (int c1 = 0; c1 < 4; c1++)
for (int c2 = 0; c2 < 4; c2++)
if (g_bFigure[c1][c2])
{
g_iStok[c1 + g_pPozFigure.x][c2 + g_pPozFigure.y] = g_iColor;
}
}
//-----------------------------------------------------------------------------------------
void LineClear() //Проверяем заполненные линии, и смещаем
{
BOOL bLineFill = FALSE;
WCHAR szScore[100];
int c1, c2;
do
{
for (c1 = 0; c1 < VERTICAL_LINE; c1++)
{
for (c2 = 0; c2 < HORIZONTAL_LINE; c2++)
{
if (g_iStok[c2][c1] > 30)
{
bLineFill = TRUE;
}
else
{
bLineFill = FALSE;
break;
}
}
if (bLineFill)break;
bLineFill = FALSE;
}
if (bLineFill)
{
for (; c1 > 0; c1--)
{
for (c2 = 0; c2 < HORIZONTAL_LINE; c2++)
{
g_iStok[c2][c1] = g_iStok[c2][c1 - 1];
}
}
g_iScore++;
wsprintf(szScore, TEXT("Tetris Score:%d"), g_iScore); //Обновляем счёт
SetWindowText(g_hwnd, szScore);
}
} while (bLineFill);
}
//-----------------------------------------------------------------------------------------
void OnTimer(HWND hwnd, UINT id)
{
if (IsImpact())
{
KillTimer(g_hwnd, (UINT)NULL);
LineClear();
NextFigure();
PaintNewFigur();
if (IsImpact())
{
KillTimer(g_hwnd, (UINT)NULL);
MessageBox(NULL, TEXT("Game Over."), TEXT("Exit"), MB_OK);
}
else Repaint();
return;
}
EraseOldFigur();
if (g_pPozFigure.y < VERTICAL_LINE)g_pPozFigure.y++;
PaintNewFigur();
DrawStok();
}
//-----------------------------------------------------------------------------------------
void MoveRight()
{
int tms = 0;
int maxim = 0;
for (int c1 = 0; c1 < 4; c1++)
{
for (int c2 = 0; c2 < 4; c2++)
{
if (g_bFigure[c1][c2] == TRUE)tms = c1;
}
maxim = max(maxim, tms);
tms = 0;
}
maxim++;
EraseOldFigur();
if (g_pPozFigure.x < HORIZONTAL_LINE - maxim)g_pPozFigure.x++;
PaintNewFigur();
DrawStok();
}
//-----------------------------------------------------------------------------------------
void MoveLeft()
{
EraseOldFigur();
if (g_pPozFigure.x > 0)g_pPozFigure.x--;
PaintNewFigur();
DrawStok();
}
//-----------------------------------------------------------------------------------------
void MoveDown()
{
if (IsImpact())return;
EraseOldFigur();
if (g_pPozFigure.y < VERTICAL_LINE)g_pPozFigure.y++;
PaintNewFigur();
DrawStok();
}
//-----------------------------------------------------------------------------------------
void OverRight() //Перемещаем фигуру влево если она зашла за стакан
{
int tms = 0;
int maxim = 0;
for (int c1 = 0; c1 < 4; c1++)
{
for (int c2 = 0; c2 < 4; c2++)
{
if (g_bFigure[c2][c1] == TRUE)tms = c2;
}
maxim = max(maxim, tms);
tms = 0;
}
if ((g_pPozFigure.x + maxim) >= HORIZONTAL_LINE)
{
int x = HORIZONTAL_LINE - g_pPozFigure.x;
maxim++;
maxim -= x;
g_pPozFigure.x -= maxim;
}
}
//-----------------------------------------------------------------------------------------
void Rotate() //Магическая функция переворота фигуры
{
EraseOldFigur();
switch (g_iFigure)
{
case line:
if (g_bFigure[1][0] == TRUE)
{
ClearFigure(&g_bFigure[0][0]);
for (int c = 0; c < 4; c++)
g_bFigure[0][c] = TRUE;
}
else
{
ClearFigure(&g_bFigure[0][0]);
for (int c = 0; c < 4; c++)
g_bFigure[c][0] = TRUE;
}
OverRight();
case cube:return;
}
BOOL tmpFigur[4][4];
for (int c1 = 0; c1 < 4; c1++)
for (int c2 = 0; c2 < 4; c2++)
tmpFigur[c1][c2] = FALSE;
for (int j = 2, c = 0; j >= 0; j--, c++)
for (int i = 0; i < 3; i++)
tmpFigur[c][i] = g_bFigure[i][j];
int left = 1;
for (int c1 = 0; c1 < 4; c1++)
{
if (tmpFigur[0][c1])
{
left = 0; break;
}
}
ClearFigure(&g_bFigure[0][0]);
//Смещаем фигуру на один квадрат если есть пустая линия по вертикали у фигуры
for (int f = 0; f < 3; f++)
for (int d = 0; d < 3; d++)
{
g_bFigure[f][d] = tmpFigur[f + left][d];
}
//Перемещаем фигуру влево если она зашла за стакан
OverRight();
}
//-----------------------------------------------------------------------------------------
void OnKeyDown(HWND hwnd, UINT vk, BOOL fDown, int cRepeat, UINT flags)
{
switch (vk)
{
case VK_RIGHT:
MoveRight();
break;
case VK_LEFT:
MoveLeft();
break;
case VK_DOWN:
MoveDown();
break;
case VK_UP:
Rotate();
PaintNewFigur();
DrawStok();
break;
}
}
//-----------------------------------------------------------------------------------------
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
HANDLE_MSG(hwnd, WM_CREATE, OnCreate);
HANDLE_MSG(hwnd, WM_PAINT, OnPaint);
HANDLE_MSG(hwnd, WM_COMMAND, OnCommand);
HANDLE_MSG(hwnd, WM_GETMINMAXINFO, OnGetMinMaxInfo);
HANDLE_MSG(hwnd, WM_TIMER, OnTimer);
HANDLE_MSG(hwnd, WM_KEYDOWN, OnKeyDown);
default: return(DefWindowProc(hwnd, msg, wParam, lParam));
}
}
//-----------------------------------------------------------------------------------------
LRESULT CALLBACK WndStokProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default: return(DefWindowProc(hwnd, msg, wParam, lParam));
}
}
//-----------------------------------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInst,HINSTANCE,LPSTR,int)
//extern "C" void WinMainCRTStartup()
{
//HINSTANCE hInst = GetModuleHandle(NULL);
g_hinstance = hInst;
TCHAR szClassName[] = TEXT("MainWindows");
TCHAR szTitle[] = TEXT("Tetris Score:0");
MSG Msg;
WNDCLASS wc;
ZeroMemory(&wc, sizeof(wc));
wc.lpfnWndProc = WndProc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.hInstance = hInst;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(0, 0, 0));
wc.lpszClassName = szClassName;
RegisterClass(&wc);
wc.lpszClassName = TEXT("WndFigure");
wc.lpfnWndProc = WndStokProc;
RegisterClass(&wc);
wc.lpszClassName = TEXT("WndStok");
RegisterClass(&wc);
g_hwnd = CreateWindow(szClassName, szTitle, WS_OVERLAPPEDWINDOW,
0, 0, SIZE_WINDOW_X, SIZE_WINDOW_Y, HWND_DESKTOP, NULL, hInst, NULL);
g_hStok = CreateWindow(TEXT("WndStok"), szTitle, WS_VISIBLE | WS_BORDER | WS_CHILD,
20, 20, 200, 500, g_hwnd, NULL, hInst, NULL);
g_hFigure = CreateWindow(TEXT("WndFigure"), szTitle, WS_VISIBLE | WS_BORDER | WS_CHILD,
SIZE_WINDOW_X - 120, 30, 100, 100, g_hwnd, NULL, hInst, NULL);
ShowWindow(g_hwnd, SW_SHOWNORMAL);
while (GetMessage(&Msg, NULL, 0, 0))
{
DispatchMessage(&Msg);
}
ExitProcess(0);
//return 0;
}
//----------------------------------------------------------------------------------------- |